Main Menu
  • Welcome to The RPG Maker Resource Kit.

Screenshot Thread

Started by :), March 09, 2007, 03:49:58 AM

0 Members and 30 Guests are viewing this topic.

Daria

Quote from: Ryosis on February 06, 2012, 08:39:19 PM
Daria: I like what you've done with the water, it was definitely a creative solution. That said, I think the shore could use a bit more detail so the water itself doesn't overpower it. Also, what's with the hedges by the house?

Agreed on the shore. Was thinking some shells and foot prints/tracks. Maybe even some shore plants/reeds. Also the hedges are currently stand ins made with tree tiles until I either find a nice RTP-friendly resource or draw one myself.

Also love the orphanage, looks appropriately derelict. Something about those barrels looks pasted on though. I think because they mostly line up too perfectly and sit on a tangent line with the bottom of the building.

Saul


yuyu!

Very exotic! Yuyubabe likes. :V

I have a friend named "Hamza"...

[Spoiler=My Games and Art]
ℒℴѵℯ❤


My Artwork Thread

The Lhuvia Tales [Current]

Ambassador [Complete]

The Postman [Complete]

The Wyvern [Complete]

Phoenix Wright: Haunted Turnabout [Complete]

Major Arcana [Cancelled]

[/Spoiler]

Acolyte

It's a very nice map.  :)

Masyaf? Are they assassins? :o

taee


tSwitch

Quote from: Ryosis on February 03, 2012, 09:26:28 PM
Amazing script as always TDS, but I'm in the same boat as NAMKOR. You never specified if you were looking for feedback, but if I may, I think it would be a lot more engaging if you gave the player more direct control over the combat.

That's what I was thinking.  It's creating a very passive game if all I do is watch my party fight for me.


FCF3a A+ C- D H- M P+ R T W- Z- Sf RLCT a cmn+++ d++ e++ f h+++ iw+++ j+ p sf+
Follow my project: MBlok | Find me on: Bandcamp | Twitter | Patreon

Saul

Quote from: yuyubabe on February 08, 2012, 08:27:22 PM
I have a friend named "Hamza"...
Quote from: Acolyte on February 08, 2012, 08:37:59 PM
Masyaf? Are they assassins? :o
LOL

Thanks for comments, this screen is not my project, it was a test to try to map different environments, instead of the usual forest.
If someone is interested here is the translation into English of the message:
Shimon, how many days does it take to get to Masyaf? It is now more than a week we travel...

MagitekElite

I'm not sure I posted these new updates and maps.... >.>

Anyone, not only am posting for the cave, but for the autotile of the water. I spent weeks spriting it as I HATED the square water. I mean, SO unrealistic in a cave. :P

What do you guys think?
[spoiler]

Since the image won't work for the second one, here is a URL instead:
http://i52.tinypic.com/34gk0oo.jpg[/spoiler]

If its too dark to see, just say so and I can get a blank version. :)

Magitek~
Winter is Coming


YellowPepper

Quote from: MagitekElite on February 10, 2012, 06:43:27 AM
What do you guys think?
[spoiler]

Since the image won't work for the second one, here is a URL instead:
http://i52.tinypic.com/34gk0oo.jpg[/spoiler]

If its too dark to see, just say so and I can get a blank version. :)

Magitek~
I don't mind the darkness and you have a solid start here. Yet, you are missing something very important. The first screen stands for its own. It's a basic cave map, nothing wrong with it. I would like to mention that you miss depth. All the walls go straight down, it isn't natural. Try to do it in layers and build it up to make it look more realistic. This won't only help you in maps such as caves, but also mountain maps. I'll post a map of myself in a second to give you an idea of what I'm talking about.
The things I don't like would be the light radiating from the crystals and the orbs in the right-down corner. Unfortunately, the water which you spent so long on already existed and is one of the auto-tiles I always use.

As for my own little map, it isn't done yet. This is the small corner that I managed to finish for the most part. I still need to use the event layer to add the last details I can add and some NPC's to give it a good fibe, but I'm pretty pleased with the results so far. Feedback is always welcome :)

MagitekElite

Firstly, thanks for the feedback!  ^-^

Oh! At first I was unsure of what you meant by "depth", but I understand now (if the image you posted was in fact the image you mentioned). I'll get an edited version up and see if its better. I agree about the crystal's light, but I can't seem to get any other color to work with it; purple, red, yellow. Only blue seems to work. Is it the light in whole that is the problem, or the color of the light or how I handled the light?

There was an autotile?! I looked for months and could not find it.  :'( Well, at least the spriting it did served another purpose. The version you are using most likely looks better than mine. May I ask for a link to it?

As for your map, I very much like it and would love to see the entire thing finished. (You combined two of my most favorite things; forests/trees and mountains)  8)

I particularly like the top left side of the map, where the cave entrance is. I would totally sit on that log and read if I found a place like that. I have a preference of taste, only, so it is not really a complaint as it looks fine either way, but anyways; for the little trees that are 'weeping' they don't seem to have 'parent' trees around (full grown versions). But again, not really a complaint. :)

(EDIT: Forum posts a small message at the ends of posts now?)
Winter is Coming


Ryosis

MagictekElite: Nice map, but the lighting is a bit too harsh. Softening it up would really make a difference. This applies to both the torches and the crystals.

YellowPepper: Also a very nice map, but I would personally avoid placing flora on cliff edges. It doesn't look very natural to me. The rays of light are a nice touch, by the way.
Eddard Stark art by Teiiku

Daria

#2986
Yellowpepper: I'm totally jealous, I need to figure out how to properly do leveled maps. I agree with Ryosis though, the flowers on the very edge of your cliffs just don't sit right.
MagictekElite: Heh, maybe my moniter's too dark but I can't see your screen very well on this forum either. ;)

And this is a new battlebackground I frankensprited. The only original element in the piece is the mountain in the background.

YellowPepper

Quote from: MagitekElite on February 10, 2012, 07:44:24 PM
Firstly, thanks for the feedback!  ^-^

Oh! At first I was unsure of what you meant by "depth", but I understand now (if the image you posted was in fact the image you mentioned). I'll get an edited version up and see if its better.
Your welcome, can't wait to see some results! :D
Quote from: MagitekElite on February 10, 2012, 07:44:24 PM
There was an autotile?! I looked for months and could not find it.  :'( Well, at least the spriting it did served another purpose. The version you are using most likely looks better than mine. May I ask for a link to it?
Unfortunately, I can't find it on my computer. I know Mark (Mark1707) has it, so I'll wait for him to get online on MSN and bug him for it
Quote from: MagitekElite on February 10, 2012, 07:44:24 PM
I particularly like the top left side of the map, where the cave entrance is. I would totally sit on that log and read if I found a place like that. I have a preference of taste, only, so it is not really a complaint as it looks fine either way, but anyways; for the little trees that are 'weeping' they don't seem to have 'parent' trees around (full grown versions). But again, not really a complaint. :)
Haha, seems like I did a good job at making it look natural. As for the whole thing with the parent tree's, let's just say that the villagers planted those.  ::)

Quote from: Ryosis on February 10, 2012, 09:33:22 PM
YellowPepper: Also a very nice map, but I would personally avoid placing flora on cliff edges. It doesn't look very natural to me. The rays of light are a nice touch, by the way.
I studied the placements of the plants after you said that. Fortunately, the roots should be just in the grass zone which clears my ass. Still, I can see that some wouldn't see that at first or second glance, which made me change the borders of the cliffs a little. (There is a tile that has a thinner border/ledge.) Thanks for the compliments btw. Also, about the rays of light; I placed it in an event and made it so that the rays change as time passes. I love natural sunlight!  ;D




So, I've been working on the map this whole morning. Finished some details from the map I posted before and then started to work on the while cliff formation. Took me 1 a 2 hours, something like that. They aren't filled in YET, but I guess that I want to see the reactions from you guys. That and maybe some tips or error reports :) (All 3 screens I posted are 1 map. Look closely and you'll see what goes where :D)

MagitekElite

#2988
I looked, and I could only find this one. :(

Yes, you did a great job at it. And you have animated light? That makes the map even better. As for your new map, I like the placement, its a great start. Especially this part here. Unfortunately, there isn't much to comment on so, my post is flimsy.  :-[
Winter is Coming


YellowPepper

I managed to get them, two; thanks to the Dutch Gamemaking Community! :)

[spoiler=Autotiles]
[/spoiler]

MagitekElite

Ah, thanks for sharing! I see now what you mean. Mine is a lot different though. Its a cave autotile, and its basic round with some slight differences.  :P

@Daria:
That is pretty awesome! :D I only see one thing that is bothering me. The flower-thing at the bottom left corner. Its side is covered. Is it supposed to be?
Winter is Coming


Ryosis

Daria: It's a good start, but it could probably benefit from a little fleshing out, and some of your trees have clashing styles. That said, I really love how the grass seems to grow up around the base of said trees. It's a nice little tidbit of detail.

YellowPepper: The second map threw me off for a second there, but now that I know it's supposed to be an overhang, I really like the effect. All your maps need now is a little more life.
Eddard Stark art by Teiiku

Daria

#2992

Magitek Elite: It was suppose to have a little grass overlapping, but you're right it looked weird, so I toned it back some.

Ryosis: I don't see how the trees clash, as they're all drawn in the same style with similar color schemes, but the two mirrored trees did look oddly symmetrical, so I covered over the "brighter" tree.

The battles are suppose to take place in this map, hence all the different trees: *linked due to large size*

IAMFORTE

Daria, what tileset are you using? it looks nice :P

Daria

Quote from: IAMFORTE on February 16, 2012, 09:45:52 PM
Daria, what tileset are you using? it looks nice :P

It's mostly XP RTP grassland, with foliage and rocks borrowed from all the other outdoor sets. I do a lot of editing and recoloring as I build my maps. In fact I always work with RPGMaker open in one window, and Photoshop in another.

I'm not sure who made the mid-size tree or the water autotile, I need to track down the creators for those.


MagitekElite

@IAMFORTE:

The more detailed trees? You can find it here, but I have no idea who made them...

@Daria:

It looks a lot better! Maybe I'm picky, but the grassing over the plant thing was really drawing my attention too much. I like it much better this way! Good work with the clustering & background! ;)
Winter is Coming


Lunarea

The tree was made by Mack :)
My current project:

Daria


Acolyte



Messing around with H-mode 7.

haloOfTheSun

Whoa, that's neat. Or at least, I see how it could be neat with some work.
:tinysmile: