This project has played a bit of musical makers. I've decided to move it to Construct Classic, as an Action-Adventure RPG. There are many reasons, but the main one is a desire to give it a more unique feel and quality that I cannot seem to achieve in RPGMaker. The genre also seems to fit the theme, story and planned gameplay elements better. It will take a great deal of time to complete in Construct, as I'll be creating all of the graphical resources myself, not to mention the coding. Sswave will still be handling the music, as he's agreed to continue working with me. So, all that lovely music will still be there. I'm confident I can do this, but I cannot give a definitive time-frame. Most of the information in this post is still relevant. The images, however, are not. Check for new posts in this thread or here to see the new concepts, resources and likely a lot of babbling. I'd love to continue sharing updates with all of you. I will certainly post the game here first, when it's finished. If you're still interested, of course. ^.- If I should make a new topic and reserve this for the current Demo, let me know and I will move all of the new content to a new topic. The current XP Demo will remain up for download. It is still a decent show of the theme, story and dialogue. Even many of the events will remain the same. Namely, the way it progresses, the quests and even the intro. I liked most of the demo, so I'm going to try and keep it intact. Just know that the gameplay itself will be radically different. Thank you for looking, and I hope you enjoy what you see.Demo Download Patch Files Spoiler for What's inside :
This is more of a "proof of concept" than a demo. A few things are missing, but the story is completed and it should play fine from start to finish. Bugs should be minimal, but notify me of any and I'll get to fixin'. Portraits are in, but only default expressions for main characters. Custom Battlers for Nini and her Mother only (enemies are system default). There are quite a few interactive background objects (bookshelves, flowers, etc.), but not as many as planned. NPCs are going about their own business, they're not too busy early in the morning so it may seem a bit empty in the beginning. Nini can cast a Fire spell on the field (S-key), but it doesn't do anything just now. (there is an animation, however) I've been getting positive responses so far, so I hope you enjoy what there is. ^.^
Story Once upon a cliche...
Behind a small cottage, at the heart of a tiny village, a little girl is practicing her fire spells. Her mother has told her time and again not to do so near the trees. She can never find a spot without trees, and she really needs to practice... Her brother has been missing for some time. He was sent on some important quest long ago. Missed her birthday this year. She's been dying to show him the new spell she learned to cast on her teddy.. But that's not important now. What's important is that everyone seems to have forgotten about her big brother. Her father keeps teaching his magery at the local Academy. Leaves every day, kisses her and mother goodbye and drones on about proper rune structure and how important annunciation is to spell-weaving. The neighbors, with their strange thumbed cat that walks on two legs, have stopped coming by to offer their sympathies. And their candied apples. Only she and mother keep vigil every night at the gate. They watch. They wait. They care. But she's had enough watching. Enough waiting. If no one finds big brother, who will stop the monsters from attacking? Who will go to the big city and ask for help? Who will pat her on the head and tell her she's a good little magical girl? - Mother has asked she not call herself that, but "magician" just sounds so...boring. - No. She is a Magical Girl and she will save the wo- err Village. Yes, village. If they wont go. She will. She'll find her brother and help him get to the big city. If she can't find him, she'll go alone. Father says no one can resist her pout. The Elite Mages are bound to give their sympathies to a sweet little girl.. if she has round enough eyes and pouts loud enough. Right? Right. Besides, if they don't listen she could just sic her teddy on them. She has been getting better at getting him to attack things. Even if it's only the cat...and he only runs after it and falls on it's tail. She can do this. She is a Magical Girl. She can do anything.Characters Some interesting faces..
Main though friends may come and go, in the end it's all up to you... Nanette "Nini" Matilda Chelestra
-Magical Girl Extraordinaire-
A very young, headstrong mage-in-training. Nini is often found roaming her hometown of Unai with her teddy Lord Flufflepuff in tow. Whether investigating local rumors, practicing her magic or simply running errands, she makes every task into an adventure. Supporting everybody needs somebody...sometimes...
Dolls Nini's primary companions -Master Felkin-
Lord Flufflepuff, Ruler of the toybox and all it contains Powerful Mage from an ancient time, Master Felkin is cold, cool and calculating.
He is also cynical and a little mean. Likely due to being thrust into the body of a stuffed bear and contracted to a rambuncious little brat.
-Mistress Lenore-
Lady Prissybottom, leader of the Fluff Elite and High Tea Maker! An assassin witch from a time not so long ago. Lenore hails from Tria, a swamptown inhabited primarily by witches.
She is a relative of Nini's mother and thus dotes a bit on Nini.
-Paskal the Grand-
Sir Muffiekins, knight of the Fluff Empire. A once mighty knight of a long forgotten empire, Paskal is proud, protective, and a bit on the talkative side.
There are also hidden, optional Dolls to be found throughout the world.
Chelestra Family While they may not be eager to venture out into the wilds with her, Nini's family is still there if she needs them... -Coren Vladamere-
This is Nini's father, Coren Vlademere Chelestra. He is the Headmaster of the Mage Academy, a very busy man, he is rarely home. He is a loving and doting father, however, and Nini can ask him for just about anything at any time. Even during business hours, she is welcome in his office. -Lyra Maleficent-
Nini's Mother, Lyra Maleficent Chelestra. A powerful healer and witch. She was born in the swap-town of Tria, and attained the highest rank possible for her type of mage. That of "Hag". She is cold, stern and often mistaken for cruel. She adores her family, however, and does all she can to keep them safe. When Nini misbehaves, her mother will send her to a small puzzelbox as punishment. While in this box, Nini will take the form of a mouse and have to complete a series of puzzles to escape. She does it because she loves you... -Mason Walker-
(The reason for her journey)
This is Nini's brother and the reason for her story. A young but incredibly powerful mage, Mason was chosen among all the young mages of the Village Tribunal to act as liaison to the Capitol City. Before he left, however, he was Nini's one and only true friend. He would drop everything to play with her, no matter what her game. His stories, which he often made up on the spot at bedtime, kept her dreams vivid and exciting. It is her love for her brother that keeps her strong and brave.
Screenshots let's be honest, it's all most of us care about =These are all from the XP Demo as the project has moved to a new engine=
Spoiler for Unai - Starting town :
Shot of some of the Intro. Nini practicing her spells. This will be preceded by a comic-styled cutscene.
Central Unai (cobbled together shot to get all of it)
Outside the Unai Petshop, located in cozy little Unai Market Street
Inside the Petshop, you will find a small variety of friendly (and not so) animals looking for a home.
Outside the Mage Academy, where Nini's father works.
(the shot is two-tone due to lighting differences when taking the screen)
Belinda's Bed and Breakfast, the gathering spot of just about everyone, travelers and natives alike.
Different people show up here at different times of the day, and Nini can find many quests here before venturing out into the wild.
(this is perhaps not the best shot of the inn, I'll replace it at a later date - when I care to shut off all the events timers so they show up ><
The inn/bar is a lively place at night and early morning, but dead most of the day)
Scenic Mystic Lake, Felkin enjoys spending his leisure time here. The day is transitioning into night, hence the eerie blue glow.
Nini can ride a little boat (patented Pocket Boat!) around the lake, useful for getting the hot springs nearby.
A Hot Spring, one of many. Those who've played Earthbound will recognize the idea, it's the same here.
Many little paths like this one separate the areas of Unai, treasures are often left in chests along the road.
One of Nini's long-standing mysteries has been who, and why. Some day she'll solve it, some day.
Part of the dreaded Puzzlebox that Nini has spent too much time in.
In her room, ready to seize the day! - after she changes out of her jammies.
A little more interior - The Chelestra household. First floor, living room, kitchen and dining area.
Features Unique things found in the game as a whole
Original Soundtrack! Composed by the very talented;
sswave Original Artwork! There will be portraits for nearly every NPC, with varying expressions, as well as storypage styled cutscenes and more.
=Eventually, every graphical resource will be custom-made.
Costume changes! Nini's armor is a one piece costume that, when equipped, changes her sprite and battler to match.
Unique Costume Abilities! Each of Nini's costumes offer their own unique movement abilities as well as other useful on-map abilities that unlock new areas or just make things a little easier.
Trading Cards! Throughout her journey, Nini will come across mystical cards of various colors.
Nini can collect these cards to complete sets and turn those sets in to receive prizes!
There are also mysterious runes on the cards that hold a secret all their own.
More Than Your Ordinary Items! There may not be as many items as one might expect, but each one tries it's best to be interesting and useful enough that you wont mind.
Many have more than one use, there are also a few that spoil, grant temporary buffs, grant buffs based on how many times used, and quite a few that require reusable containers.
Hoard with Purpose! Nini will often come across items that appear to have no use.
Do not fret! You are not wasting valuable item-space!
Someone, somewhere, will want that item. Perhaps they'll even have something to give Nini in exchange.
Story-Driven Progression! Spells, items, special abilities, equipment, experience, all of these things are gained primarily through following story queues and completing quests.
While the bare minimum, found by only following the main path, should be enough to complete the story - many extras are hidden (and miss-able) in side stories that will make the trip much easier.
Personal Stories! Nini's Dolls level up in a special way, by searching for and completing unique quests for each Doll.
These are referred to as "Back-stories" and not only tell the personal stories of the souls within the Dolls, but also power them up.
In order to unlock their full potential, Nini must complete their full Back-story.
She will also get something special for herself if she unlocks all of them!
A Little Kindness Goes a Long Way! While Nini will obtain money and items to assist on her journey, she may also find that asking can be just as helpful.
Some shops give discounts, or offer special items simply do to how Nini behaves in their town.
Some battles can be avoided by talking, as it is difficult to stay angry when an adorable little girl asks nicely.
There are also many hidden quests and special items that can only be obtained by taking a non-violent approach to certain situations.
Combat Optional Enemies appear on-screen and can be largely avoided without much consequence. Some are a little more persistent than others, however..
There are also more ways to defeat some enemies than fighting.
Nini learns new spells through non-combative means, as do her Dolls.
There are a few required battles, however, so be on guard just the same!
System A little of what to expect...
Combat Battle is meant to reflect the fragility of Nini, and how she still manages to do amazing things. She is a very young girl and as such is easily injured, and not terribly strong (physically). Skills will not be learned via levels but by exploring the world, using items, equipping weapons/armor, completing objectives, solving puzzles, etc. Dolls Nini uses dolls as her weapons. Each doll is bound with the soul of a willing warrior. Each doll lends their spells to Nini while she holds them. The soul within the doll is wary of Nini when first acquired and as such only offers a single spell upon equip. To strengthen her bond and thus the spells they will allow her to use, she must uncover bits of their past. With each piece of backstory, a new ability is unlocked. Once three stories are found, the doll is bonded with Nini and a special new ability will unlock that the Doll will perform for her, in certain situations. If Nini discovers all the Doll's stories, something special will happen.Limitations Nini is far too weak for her physical attacks to hurt anything. Thus she relies entirely on her magic. As she is still young, and strong of spirit, her energy is limitless. -There is no Mana bar planned for the AARPG. Nini's weakness also shows in her health, and the difficulty in obtaining more of it. Through exploration, quests, and story progression, she will earn a larger health pool. It wont be as easy as finding an upgrade, however. She'll have to work for it. -The AARPG will feature an Energy Tank system for health. (for comparison, Metroid games use this system) -It will differ in that each new tank comes in pieces that need to be collected separately. (akin to Zelda heart pieces)
Costumes Along with her doll weapons, Nini can equip special costumes. These costumes act as her armor and offer many interesting benefits beyond simply protection. Each costume offers it's own unique properties and each will remain useful throughout the game. You cannot buy or sell any of Nini's costumes. They are earned by completing quests.
For a bit more on costumes, see the spoiler below.
Concept Art For the fun of it.
Spoiler for Portraits :
=Portraits will likely still be used for the AARPG, though the art will be different.
Concept faces for some of the important NPCs
Support If you like Support Bars, I have one of those! Copy the code below to use it.
[url=http://rmrk.net/index.php/topic,44909.0.html][img]http://db.tt/ZKuulRkC[/img][/url]
< Looks like this. ^.-
Updates =Update July 02, 2012=
Demo is in the final form it will be in.
There are issues with jumping during dialogue, in that you can and it's not advised.
There's just too many events with dialogue for me to go back through and add an off-switch for the jump.
The current demo should be enough to know if you'll like the finished game.
Regardless of how it plays, the dialogue and story will remain the same (probably a little shorter on the dialogue as it is a bit long-winded in spots).
=Update June 19th, 2012=
I'm done testing. If there are issues, let me know.
I need to start moving things to VXA now and I just keep fiddling with the XP Demo. ><
Everything -should- work. If something doesn't, please tell me exactly what and where and I will fix it.
But I'm calling it now. No more fiddling unless an error is reported.
I suggest downloading the "Patch Files" and starting a fresh game if you have downloaded the project.
Otherwise the project downloads themselves should be up to date.
=Update June 16th, 2012=
More things in the Demo are working, few more dialogue bits for NPCs.
I think I may have everything covered now, actually.
Everything should work.
Let me know if I'm wrong. ^.^
=Update, June 15th, 2012=
So, I did not test it nearly enough. Tried to add a thing and broke a million things.
I think it is fixed now, however, and there are more NPCs in places and doing things.
Also, unique battle music, because sswave is awesome. ^.^
Those who have already played will need to start over, however, so I apologize for that.
You can just download the Patch Files to avoid re-downloading the entire project, if it makes it any less annoying.
=Update, The Second!=
Few minor tweeks, and made sure music is playing during the ending sequence.
Download link is updated, but for those who already downloaded and do not want to do so again, I added a small patch.
This will be updated each time the main file is, as needed.
Just extract it into the project folder and replace what it asks. Saves should be fine.