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Screenshot Thread

Started by :), March 09, 2007, 03:49:58 AM

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Adrien

#2900
Oh god your floors. The tiles are all inconsistent also your pillars for the bottom part, should be one, not two. your railings are miss matching. they need to go right up the the wall, also add shadow there to give it depth. fix your floor tiles. add more tables, even people (static people) your floors need to go right to the edge, your top pillar part doesn't line up properly with the wall and should rise higher then the railings. in other words this is all thats wrong with it:

everything in red is an error.


pacdiggity

Quote from: Adrien on January 05, 2012, 02:58:57 AM
Oh god your floors. The tiles are all inconsistant
Jeez, guys. Why do people not like Adrien?
it's like a metaphor or something i don't know

Adrien

There are probably more error, these are the one I could find, your chandelier was circled cause you need to lower its opacity, you also need to add light sources, top layer, and shadows, top layer.

Countdown

I will battle this:
QuoteOh god your floors. The tiles are all inconsistant

With this:
QuoteMy first attempt at parallax mapping.

Lay off. Yeah, you're helpful at pointing out flaws, which is, in a way, what I'm assuming was wanted so that errors can be fixed and skill can improve. But be constructive in your criticism, not just a jerk.

As for what I have to say about the map: Not bad. There are a lot of flaws, but hey, it's your first parallax. Way better than anything I could do parallax-wise.

yuyu!

#2904
Quote from: Pacman on January 05, 2012, 03:02:49 AM
Quote from: Adrien on January 05, 2012, 02:58:57 AM
Oh god your floors. The tiles are all inconsistant
Jeez, guys. Why do people not like Adrien?

I don't know man. I still can't figure it out. This is one helluva mystery.

On a more important, less drama-filled note:
I really like your map, Todd. My parallax maps sucked when I first started and yours is damn good for a first time. To me, the walls should be a bit more busy, but you've got great potential. :D

[Spoiler=My Games and Art]
ℒℴѵℯ❤


My Artwork Thread

The Lhuvia Tales [Current]

Ambassador [Complete]

The Postman [Complete]

The Wyvern [Complete]

Phoenix Wright: Haunted Turnabout [Complete]

Major Arcana [Cancelled]

[/Spoiler]

SirJackRex

Quote from: Adrien on January 04, 2012, 08:07:30 PM
rawr


The back half of the top house is weird. The peaks of the protruding wings should be level with that back, and no it's not a stylistic choice, because the difference is a mere few pixels. The back should also extend to both ends of the house horizontally. Maybe the latter is a result of your tileset, but it's a bit incongruous yes? It really diminishes the perceived depth.

And the bottom house: Is it accessible? Even so, it makes little sense for a house's chief entrance to be partially blocked as you have it. The path along the right of it should be clear, because it breaks the suspense of disbelief; why would someone obstruct the only visible/marked entrance to his or her house with a barrel that would force visitors to walk dangerously/stupidly/unrealistically close to a shear cliff?

Now, aesthetics are one thing, but they need to be consistent. The chimney on the lower house's roof is being overgrown, or something, and yet no visible sign of growth occurs on any other part of that house.  That pipe running over the house is also ridiculous. Pipes don't run above the roof. It should be completely unexposed and importantly out of nature's way.

The two planters in the clearing behind the bench at the top house is also bizarre. You should keep them all equilateral, or use a single planter for the entire space. Humans rarely use such geometrically inconsistent materials and objects when the house itself conforms to symmetry.

Maybe most importantly, the furnace adjacent the tree is also unacceptable. The roots of a tree that large would wreck the plumbing! Man that's just not good. Think of the mud-ridden shower water. Think of the children.

The crepuscular rays you have on the top layer also look like shit.

DoctorTodd

Thanks! Glad to hear it wasn't that bad, as for Adrien I appreciate your feedback and taking the time to point out the errors with it even though you were a bit of a Jerk about it. Though I have faith you may be able to change like Pacman.

Adrien

Quote from: DoctorTodd on January 05, 2012, 09:42:51 PM
Thanks! Glad to hear it wasn't that bad, as for Adrien I appreciate your feedback and taking the time to point out the errors with it even though you were a bit of a Jerk about it. Though I have faith you may be able to change like Pacman.

Pacman hasn't changed. but this isn't the place for that discussion. I apologize my by rudeness in a post to you, how ever your map was pretty bad. It was a good try, just got lots to learn.

@harry - thanks for your feed back.

yuyu!

Quote from: Adrien on January 06, 2012, 02:13:02 AM
Pacman hasn't changed.

ORLY? His "Zero-to-Hero" award did come from nothing.
Constructive criticism goes a long way, young grasshopper. :V

As for the map... everyone else agrees that it's good. The floors have teeny issues, but really, it's a great map. I'm not just saying that to be nice; I like it. :) I look forward to seeing you post more maps, Doc! You've got some growing talent with this.

[Spoiler=My Games and Art]
ℒℴѵℯ❤


My Artwork Thread

The Lhuvia Tales [Current]

Ambassador [Complete]

The Postman [Complete]

The Wyvern [Complete]

Phoenix Wright: Haunted Turnabout [Complete]

Major Arcana [Cancelled]

[/Spoiler]

Adrien

His maps need a lot of work, but they are a good start yes.

Sashikinaroji

wow... What happened to RMRK???

I mean, seriously... I remember a time when whiny bitches who talked on and on about how respect meant not being honest were the minority, and Adrien and the like were brutally honest, and backed by nearly the entire staff and member base, other than the likes of Franklin_TDO or others who were unable to take constructive criticism...

I mean, hell, Adrien wasn't even too rough on the guy, not like Harry... Harry was being an asshat, while Adrien was just being to-the-point. I mean, Adrien didn't once say that it looked like shit, or that it was stupid, just that it was something that didn't make sense and was likely just an error.

(or are we doing another event? Are we supposed to be doing a role-reversal???)
Ok, DON'T EXPECT HELP FROM ME~! I will perhaps rant a bit, but don't expect me to do graphics for you, even if I say I will... I won't.

Sophist

[fright]you awoke in a burning paperhouse
from the infinite fields of dreamless sleep
[/fright]

Malson

Ease up, Sushikawasakisauce. These are molehills, not mountains.

Adrien

#2913
lies:

this proves these are mountains. LOL.

Sophist

[fright]you awoke in a burning paperhouse
from the infinite fields of dreamless sleep
[/fright]


Adrien

no....you stole my mountains...angry face. Im going to have to brutally attack you. How: By going back on topic :D



Ps- Anski - you wonder why I'm a dick to people. Try and be a little nicer. also applies to Dr. Mc.

cozziekuns

Quote from: Sashikinaroji on January 06, 2012, 05:36:07 AM
wow... What happened to RMRK???

I mean, seriously... I remember a time when whiny bitches who talked on and on about how respect meant not being honest were the minority, and Adrien and the like were brutally honest, and backed by nearly the entire staff and member base, other than the likes of Franklin_TDO or others who were unable to take constructive criticism...

I mean, hell, Adrien wasn't even too rough on the guy, not like Harry... Harry was being an asshat, while Adrien was just being to-the-point. I mean, Adrien didn't once say that it looked like shit, or that it was stupid, just that it was something that didn't make sense and was likely just an error.

(or are we doing another event? Are we supposed to be doing a role-reversal???)

What I don't see is how Adrien.'s criticism is exactly constructive. His first post (before he edited it) was just:

Quote from: Adrien
Oh god your floors. The tiles are all inconsistant

And when he tried to be constructive after he edited the post in an attempt to look like a white knight, he ended up being as vague as ever. "Fix your floor tiles", "More tables", "your floors need to go right to the edge", etc. While he may be right, there were a lot of times where he didn't exactly explain how or why something needed a change. To be a better screenshot rater (not that I am a good one by all means), I would advise people to put themselves into the shoes of the mapper. How will my advice be useful to the mapper? Would it be useful at all? Was I too harsh at times?

Rexxy, albiet in a sarcastic and lighthearted yet slightly malicious tone, actually clearly explained what was wrong, what needs to be done and why the new result was better than the original. Something such as "The path along the right of it should be clear, because it breaks the suspense of disbelief; why would someone obstruct the only visible/marked entrance to his or her house with a barrel that would force visitors to walk dangerously/stupidly/unrealistically close to a shear cliff?" is fine to me. Rex clearly states why something is wrong and how to fix it.

TL;DR Frick I'm 7 posts late

Adrien

you think im a cunt, there's a person on RRR named sailerius who would rip that map to fucking shreds. She/he is not as nice as I was, regardless of what you people think.

tSwitch

Quote from: Adrien on January 06, 2012, 06:03:42 AM
you think im a cunt, there's a person on RRR named sailerius who would rip that map to fucking shreds. She/he is not as nice as I was, regardless of what you people think.

Adrien, I can tell you're trying to help, but you are being really abrasive, try to be a bit more polite with your critique, and it'll probably be generally more well received.

Being demeaning and aggressive about critique won't teach anyone anything, it just looks like hazing.


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Sashikinaroji

I'm not trying to make mountains out of molehills, I am just commenting on what I see. I see what I see and I say what I say, but that doesn't mean that I am in any respect wrong or right. I am simply stating my opinions on the matter.

I don't really see why Adrien is getting so much shit because he's not explaining each point in his 25-point list on exactly what he means. The reasons of what is wrong is obvious to anyone who knows depth and structure, and are simply statements that denote what he sees as errors.

Even if he just posted

Quote from: AdrienOh god your floors. The tiles are all inconsistant

It's still just criticism... I'll admit, this is quite a bit worse than what I thought was the "mean comment", but nowhere near what Harry was doing. He was stating fact. His tiles are incredibly inconsistent and they were a glaring error that should have never made it out of photoshop (or wherever DoctorTodd edited this together), while the resulting list that was added were other errors that were not quite as obvious at first.

Point being, I just think that RMRK has changed far from it's days with Billy Bullshot...
Ok, DON'T EXPECT HELP FROM ME~! I will perhaps rant a bit, but don't expect me to do graphics for you, even if I say I will... I won't.

joy

Okay kids, let's stay on topic here.
Adrien: You offered a lot of minor, copy/pasting errors, but missed the biggest flaw in the map, you also offered no assistance in fixing the source of the multitude of errors, which I'm certain by your maps you know how to fix. Also..it's his first time, just because someone else would have been harsher, doesn't give you a free ticket either. Chill man, this is supposed to be a helpful thread.

DoctorTodd: The small errors I see everywhere are no doubt just stemming from the fact that you are copy/pasting the tiles from the source set. That's where the tiles are either not lining up right or have gaps. To keep your repeating tiles like floors, walls, grass, dirt, stone, ect perfectly aligned, you should start making use of the pattern stamp tool in photoshop. It's very easy to make patterns in PS, just select the 32x32 repeating tile you will be using, click the "Edit" tab, then select "Define Custom Pattern" A window will come up with a box to name the pattern, and voila! You can now use this pattern seamlessly with either the pattern stamp tool or with the fill bucket (just select pattern instead of foreground). This should allow you to avoid these alignment issues. I also recommend going to Edit->Preferences->Guides grids and slices and setting the gridline to every 32 pixels, this will give you the option of aligning things just like they are in rpgmaker. The gridline is a good visual tool and anything you copypaste will auto align within it if you want. To turn it on/off, just use ctrl+h.

As to the mapping error, Your height is messed up at the door. The ground floor has walls two high, then the balcony above it has walls two high, so any place where there is a wall that doesn't have the balcony should have walls four high, like this:


Also, a critique for Adrien, I really think you need to stop using the airbrush tool to draw in your long grass and dirt. The gradient fade looks unnatural, a patch of long grass doesn't fade into oblivion, it slowly thins out and staggers off. Use one of the harder edged tools set to scatter, like this:

DoctorTodd

Thanks for the advice how ever I use GIMP, though I think I saw the tool you were talking about. About the wall, I had noticed that an hour after I posted it (I was thinking to my self how did I manage to screw that up).

joy

Yeah, I've never used gimp, but it should have a similar function. And we've all done it man, I always have -something- in my first posts of a map.

Ryosis

Also regarding parallax mapping, I tried my hand at it again and made a pub of sorts. Tried to keep it cozy if that makes any sense.

Eddard Stark art by Teiiku