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Screenshot Thread

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Well, I love the one with the light effects (3rd). Not only because of the light effect but because of the way you mix the two ground tiles to make them seem natural. As I said in the other topic, the ruins are very nice. And I also really like the very last screenshot. I think the way the river seems so natural is what I like about it.

The only screenshot that I think is a little sketchy looking is the exterior walls in Fort Weston - the same base wall with the tops the way they are kind of looks weird.

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New Screeny . . . playing with Inquisitor's Exterior Tileset.  :=: (for a "prequel" probably)

I have to do something with those Wolves, Their color clashes.
« Last Edit: August 13, 2008, 02:30:45 AM by Dark Angel Scion »

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The lighting effects looks fantastic, maia! ;8
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About the screenshots, I wonder if that is what lures people to my project's post 100 a day... yet no one posts...
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The only thing I really look at in most projects are the screenshots. =x

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just desaturate the wolves a bit, 35% or so would do.

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The only thing I really look at in most projects are the screenshots. =x
The only thing that matter first.
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And I also really like the very last screenshot. I think the way the river seems so natural is what I like about it.

Woo! I made those :P

The only thing I really look at in most projects are the screenshots. =x

As do I...

just desaturate the wolves a bit, 35% or so would do.

Also, I agree with this. De-saturation would help a lot.

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Better or worst? :x Trying to make them black yet gray thou . . . they won't be seen at nigh easily.

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I think it's definitely an improvement from your last shot. I think they could still stand some de-saturation though.

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I Think i have better mapping skills now...

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Don't Quote The Mapping error on the 3rd, please
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Your first map feels a bit empty, don't know. The second, pretty good could be improved. The third is a lot better, you've done a good job on it.


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I'll agree with DeathLock on your first map. It appears a little empty. The second map I think is too symmetrical for such a place. The third map is really nice after you fix both mapping errors :P . I'm not sure which one I'm not supposed to mention  ;9.

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I'd give it a 7/10
There is still a lot of room for improvements. Keep practicing!
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I'll agree with DeathLock on your first map. It appears a little empty. The second map I think is too symmetrical for such a place. The third map is really nice after you fix both mapping errors :P . I'm not sure which one I'm not supposed to mention  ;9.
Both obviously :p

I think it's definitely an improvement from your last shot. I think they could still stand some de-saturation though.
They're base from the screeny below

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Oh, I see. Then yeah, I'd stick with a de-saturation. At first glance I would say, "Match their color" since they're clearly more white in the latest screenshot. However, after looking for a minute, it's like there's an ambient glow most animations use to contrast the characters from the background. So the wolves are probably pretty dark in color but I don't think they're as dark as the gameplay screenshot. I'd go with a Blue-violet color and de-saturate into a colorful grey. If "colorful grey" even makes sense lol.

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In game:-



In editor:-



And another shot, but in the Editor (Looks better in game, but I can't fit it all in, MASSIVE):-



My Slums Tile set, in the editor:-

« Last Edit: August 14, 2008, 03:20:34 PM by landofshadows »
 


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The first castle tileset you're working with looks a bit too blurry. =x

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Leviaaathaaaaan
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« Last Edit: August 17, 2008, 04:16:12 PM by The Shadow »

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@LOS: Some of the pieces don't match the RTP, kinda ruins it. But, I guess overall it does look good.
@Leventhan: Love the lighting effects, man.
@Shadow: Great mapping.
@Grafikal: A bit strange, but I don't know since I don't like VX that much.



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I know I like it.
I know I do too, it's one of those screenshots that tells you a story.
Be kind, everyone you meet is fighting a hard battle.