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Screenshot Thread

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Nice maps DAS.



Also, I am moving this thread to Game Creation General Chat - No reason to exclude Game Maker from the thread.

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Looks nice, MA. But, using the RTP with it just doesn't fit.


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@MA: Use a fog, make things dark, if not and your going to display it during the day time, then tone down the RTP tileset, somewhere to about -33saturation would be good, most people use that as standard.

working on a round pond auto tile, it's not done but it's almost done, lol, gotta make the corners work.



and a few CF screens XD



Messed around in photo shop a bit and came up with the location name designs.



It's a new story line, but the character's personalities haven't changed that much :P


(click to download the new CF preview :P)

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You visit the cemetery in the nighttime, and there is a tint but that screenshot was taken from the editor.

The rounded autotile looks pretty good, but yeah there are couple corners on it that get caught. It also look a little weird when you have a straight side that it bumps up and down like that - I'd suggest that you mix the two up when you use them in a real map.

The location screen looks awesome.

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I made a straighter round version, well, halfly anyways, but I decided that since Iw as going for the "circle" look, it don't look as good.

http://i180.photobucket.com/albums/x268/monkeydlu/ne%20album/screeb-2.png?t=1216574044

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Briliant!

wow, that was amazing shadow, one of the bests i've seen from you so far without a doubt, having a beach inside a cave, don't see that often eh? XD

love it, really amazing.

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The smallest trees has a solid shadow.

Other from that, it's a pretty good map DAS. The only thing I can comment on is that I prefer green grass rather then brown grass, but that's just what I think :P

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I prefer it brown that way, it shows it as it is a dead forest.


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Not my project, but it's a good screenie.
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A screen of Rincendaria, the village immediately following the end of my current demo.





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Great mapping madriel

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Here's a look of the revamped battle system. There's a lot to it as I really wanted something that allowed the user to both have fun yet not be over-consumed and overwhelmed.


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That looks amazing blazinhandle. Nice work.

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It looks very nice, just a couple aesthetic things to work out. Your player sprites don't appear to be "clean cut," meaning that the transparency and cut needs to be addressed. I see the same issue with the face on the bottom left, just a bad cut. A little photoshop/gimp work should do the trick though, nothing major.

I'm also not crazy about the fonts for the numbers in the upper right, and the action description on the bottom of the screen. I think you'd be a lot better off using the font you used for "Adrenaline" and "Life" throughout; it would make the screen much neater, crisper, and easier to read (especially those numbers, they're tough to pick up at first glance).




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Could use more stuff around, it looks empty. & the stone desk goes on the Wall.




---------

Battle system, the skills . . . well, the battlers aren't acting quite well to the attacks .____.

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A Pokemon ame I am making . . . while I get my resources back . . . :0 Just wasting time in it. =

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It's almost like the mapping is too good for a pokemon game. Well done; I love the colors ^_^




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Very good map.
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30 New Screenshots

Spoiler for:


The ice tower of Sheol is too cold to trek through without a way to keep warm.


There are many dead bodies piled up from the cold.


Showing off the new lighting effects. Glowing save crystal and lit lanterns.


Fort Weston that defends the western portion of Ravana.


The path leading up to Fort Weston with a grave to the north.


It will take more than the king's permission to get past the guard that blocks the way.


Hope not to see the dungeon of Fort Weston.


The entrance to the Shrine of Xarzith.


Class changes can leave a single character with some interesting skills.


A boss fight with an interesting background.


The mysterious ruins.


A path inside of a labrynth of dead trees.






















A pit of dead animals that are there for a reason.


The many mysteries of the witch hut.


The witches were bannished from the village for accurately seeing the futre.


Just a demonstration of how long I have been playing the game.


A canoe can take you to mysterious places.


A very intelligent cave to be in full of tricks and traps.


There are secrets everywhere.


Levers help solve bridge puzzles everywhere.

community project for RPG Maker VX: http://rmrk.net/index.php/topic,33789.0.html

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It's too hard to comment on 30 screenshots  >:(

Especially when they're all so beautiful. Great work maia.

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So comment on the best ones?
community project for RPG Maker VX: http://rmrk.net/index.php/topic,33789.0.html