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Screenshot Thread - Page 28
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Screenshot Thread

Started by :), March 09, 2007, 03:49:58 AM

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modern algebra

Well, I love the one with the light effects (3rd). Not only because of the light effect but because of the way you mix the two ground tiles to make them seem natural. As I said in the other topic, the ruins are very nice. And I also really like the very last screenshot. I think the way the river seems so natural is what I like about it.

The only screenshot that I think is a little sketchy looking is the exterior walls in Fort Weston - the same base wall with the tops the way they are kind of looks weird.

Karo Rushe

#676
New Screeny . . . playing with Inquisitor's Exterior Tileset.  :=: (for a "prequel" probably)

I have to do something with those Wolves, Their color clashes.

Leventhan

The lighting effects looks fantastic, maia! ;8

Be kind, everyone you meet is fighting a hard battle.

maia

About the screenshots, I wonder if that is what lures people to my project's post 100 a day... yet no one posts...
community project for RPG Maker VX: http://rmrk.net/index.php/topic,33789.0.html

Irock

The only thing I really look at in most projects are the screenshots. =x

Code Geass

just desaturate the wolves a bit, 35% or so would do.

Leventhan

Quote from: Raphael on August 13, 2008, 04:10:37 AM
The only thing I really look at in most projects are the screenshots. =x
The only thing that matter first.

Be kind, everyone you meet is fighting a hard battle.

Grafikal

Quote from: modern algebra on August 11, 2008, 11:32:28 AM
And I also really like the very last screenshot. I think the way the river seems so natural is what I like about it.

Woo! I made those :P

Quote from: Raphael on August 13, 2008, 04:10:37 AM
The only thing I really look at in most projects are the screenshots. =x

As do I...

Quote from: Code Geass on August 13, 2008, 06:17:45 AM
just desaturate the wolves a bit, 35% or so would do.

Also, I agree with this. De-saturation would help a lot.

Karo Rushe

Better or worst? :x Trying to make them black yet gray thou . . . they won't be seen at nigh easily.

Grafikal

I think it's definitely an improvement from your last shot. I think they could still stand some de-saturation though.

Naith

I Think i have better mapping skills now...

1.


2.


3.


Don't Quote The Mapping error on the 3rd, please
Projects in progsess/Demo/Finished

Wild Line - http://rmrk.net/index.php/topic,26936.msg340116.html#msg340116
Forsaken Legends - The Black Fire - http://rmrk.net/index.php/topic,28741.0.html

European Army - No Demo

DeathLock~

Your first map feels a bit empty, don't know. The second, pretty good could be improved. The third is a lot better, you've done a good job on it.


Grafikal

I'll agree with DeathLock on your first map. It appears a little empty. The second map I think is too symmetrical for such a place. The third map is really nice after you fix both mapping errors :P . I'm not sure which one I'm not supposed to mention  ;9.

Leventhan

I'd give it a 7/10
There is still a lot of room for improvements. Keep practicing!

Be kind, everyone you meet is fighting a hard battle.

Karo Rushe

Quote from: grafikal007 on August 14, 2008, 02:14:05 PM
I'll agree with DeathLock on your first map. It appears a little empty. The second map I think is too symmetrical for such a place. The third map is really nice after you fix both mapping errors :P . I'm not sure which one I'm not supposed to mention  ;9.
Both obviously :p

Quote from: grafikal007 on August 14, 2008, 04:08:19 AM
I think it's definitely an improvement from your last shot. I think they could still stand some de-saturation though.
They're base from the screeny below

Grafikal

Oh, I see. Then yeah, I'd stick with a de-saturation. At first glance I would say, "Match their color" since they're clearly more white in the latest screenshot. However, after looking for a minute, it's like there's an ambient glow most animations use to contrast the characters from the background. So the wolves are probably pretty dark in color but I don't think they're as dark as the gameplay screenshot. I'd go with a Blue-violet color and de-saturate into a colorful grey. If "colorful grey" even makes sense lol.

landofshadows

#691
In game:-



In editor:-



And another shot, but in the Editor (Looks better in game, but I can't fit it all in, MASSIVE):-



My Slums Tile set, in the editor:-

 


My RMRK Wikki:- http://wiki.rmrk.net/index.php/Landofshadows
Make a Donation for my Resource making:- https://www.paypal.me/landofshadows

Irock

The first castle tileset you're working with looks a bit too blurry. =x

Leventhan


Be kind, everyone you meet is fighting a hard battle.

Zylos





The Shadow

#695

Grafikal


DeathLock~

@LOS: Some of the pieces don't match the RTP, kinda ruins it. But, I guess overall it does look good.
@Leventhan: Love the lighting effects, man.
@Shadow: Great mapping.
@Grafikal: A bit strange, but I don't know since I don't like VX that much.


maia

community project for RPG Maker VX: http://rmrk.net/index.php/topic,33789.0.html

Leventhan


Be kind, everyone you meet is fighting a hard battle.