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Screenshot Thread - Page 15
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Screenshot Thread

Started by :), March 09, 2007, 03:49:58 AM

0 Members and 9 Guests are viewing this topic.

Knight Rider


modern algebra

That tower seems structurally unsound, but I like the idea :P

As for the pyramid, the front looks great, but the sides are not well defined in the way they rise.. It looks kind of weird, but maybe I am just not seeing it properly because it is in events layer.

Knight Rider

The tower is supposed to be an axe but the sword style should fit better, and the pyramid i just need to make it look like is from the front of a mountain...

The Shadow

Some new screenshot from me:D



A failed try on a ship. I hate the tileset. Thank god for tutorials^^

Reives

The levels are nice, but I really doubt anyone would build a ship with an exterior like that. :P Water resistance much?

The Shadow

Could you explain what you mean Reives? I couldn't understand what you said :-[

maia

Things that fly and things that float are built specifically to move forward and point the direction that they need to go. In other words your ship is not designed to point with a tip in the direction it will go. Notice how a missile has a tip and an aeroplane has a tip as well? Ships have tips to cut through the water making them hydrodynamic. So they cut through the water instead of shoveling through the water.

Having a point will split the water to the left and right, allowing for less resistance from the water.

  /\
/  \
/    \

Instead of

____
|       |

Having a tip is like the ship only has to push 1 meter of water... having a square front means that it has to push 15 meters of water instead of the 1.
community project for RPG Maker VX: http://rmrk.net/index.php/topic,33789.0.html

The Shadow

Quote from: maia on January 08, 2008, 02:56:49 AM
Things that fly and things that float are built specifically to move forward and point the direction that they need to go. In other words your ship is not designed to point with a tip in the direction it will go. Notice how a missile has a tip and an aeroplane has a tip as well? Ships have tips to cut through the water making them hydrodynamic. So they cut through the water instead of shoveling through the water.

Having a point will split the water to the left and right, allowing for less resistance from the water.

  /\
/  \
/    \

Instead of

____
|       |

Having a tip is like the ship only has to push 1 meter of water... having a square front means that it has to push 15 meters of water instead of the 1.

There's a tip like this   
  /\
/  \
/    \

In the other end of the ship, but you can't see it. Maybe I should move those things to the tip instead.

maia

If it has a tip at the front the back is rather fat. So it's like dragging a hammer through water.
community project for RPG Maker VX: http://rmrk.net/index.php/topic,33789.0.html

Reives

In fact, if the tip/head is at the other end, the resistance would be worse than going the other way around, heheh.

@Aliensoldier:
Love the shape of that tower; looks almost futuristic.

The Shadow

Okay, here's the whole ship.

Knight Rider

not bad, even if i find it difficult to make a ship with the RTP tileset...

Quote from: Reives on January 08, 2008, 04:51:26 PM
@Aliensoldier:
Love the shape of that tower; looks almost futuristic.

Thanks!  ;D
Here's another one of mine:




The Shadow

This is a map that I have been working on.


It's not done yet. Doors are missing, and there's no civilians.

maia

That town looks great. The tower looks even better.
community project for RPG Maker VX: http://rmrk.net/index.php/topic,33789.0.html

Knight Rider

Quote from: Black Shadow on January 09, 2008, 10:22:54 PM
This is a map that I have been working on.


It's not done yet. Doors are missing, and there's no civilians.

I'll give that a 9/10, and how did you have the Ship and Port Town Tileset together? I asume that you took both Tileset and put them into a big one, no?

Quote from: maia on January 09, 2008, 10:40:00 PM
That town looks great. The tower looks even better.

thanx  ;D

The Shadow

Yup. I merged them together.

Irock

Using some of Inq's tilesets a while ago.






Guardian

@ Irock
Those maps looks awesome! 10/10, anyway where did you get tileset?

Knight Rider

@ Irock
Amazing! 10/10, and those maps looks like medieval-like to me... I think i know where you got it.

Zylos

Here's some shots of a short game I'm making out of sheer boredom.









As you can see, I'm trying to get people to change their "views" about RMXP.




Falcon

I don't know how you guys feel, but the mode7 looks horrible to me.

firerain

Quote from: Falcon on January 11, 2008, 02:44:37 AM
I don't know how you guys feel, but the mode7 looks horrible to me.
Agreed.

Knight Rider

Quote from: Falcon on January 11, 2008, 02:44:37 AM
I don't know how you guys feel, but the mode7 looks horrible to me.

Same here... though it was cool but looks weird...

Reives

I kinda like mode07 personally, but the current scripts for it are too unstable to be persistently used. It's somewhat of a refreshing effect, although bad mappings kinda ruins it (speaking in general, not at anything specific).

That's the first time I've seen it used in an interior though. Reminds me of claymation for some reason, hahah - the room looks like a mini-stage made with folded paper. :>

Irock

#374
Quote from: Zylos on January 11, 2008, 02:31:22 AM
Here's some shots of a short game I'm making out of sheer boredom.









As you can see, I'm trying to get people to change their "views" about RMXP.
Reminds me of Paper Mario and Paper Mario Thousand Year Door.

Quote from: Guardian on January 11, 2008, 12:35:40 AM
anyway where did you get tileset?
http://www.rpg-palace.com/