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Screenshot Thread

Started by :), March 09, 2007, 03:49:58 AM

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SirJackRex

Quote from: Firerain on December 06, 2007, 10:06:33 PM
Why does the prison have gold in it? The convicts could escape and steal it. :x

And why is right next to a cell?

Guardian

Quote from: Firerain on December 06, 2007, 10:06:33 PM
Why does the prison have gold in it? The convicts could escape and steal it. :x

They Couldn't. Its too heavy. :)

Leventhan

Quote from: Guardian on December 07, 2007, 07:53:21 AM
Quote from: Firerain on December 06, 2007, 10:06:33 PM
Why does the prison have gold in it? The convicts could escape and steal it. :x

They Couldn't. Its too heavy. :)
........That's a funny reason....

Be kind, everyone you meet is fighting a hard battle.

Kokowam

Quote from: Guardian on December 07, 2007, 07:53:21 AM
Quote from: Firerain on December 06, 2007, 10:06:33 PM
Why does the prison have gold in it? The convicts could escape and steal it. :x

They Couldn't. Its too heavy. :)
Blizzard did that in ChaosProject, too. :P

The Shadow

Quote from: mastermoo420 on December 07, 2007, 12:14:43 PM
Quote from: Guardian on December 07, 2007, 07:53:21 AM
Quote from: Firerain on December 06, 2007, 10:06:33 PM
Why does the prison have gold in it? The convicts could escape and steal it. :x

They Couldn't. Its too heavy. :)
Blizzard did that in ChaosProject, too. :P
:mad:

Anyway, I think you should remove the gold Guardian. It just don't fit in.

Guardian


The Shadow

Killing rats in the basement!


Reives

#282
@Guardian:
They are just trying to help you; be more modest. :) I too agree with the gold - it's one of those "putting things in there just so it looks better" kinda things that just doesn't make any sense. I do recommend you removing them if it is a prison as well.

(Unless, of course, the prisoners have some sort of twisted gold-touching fetish, and they placed the gold right infront of the cell so they can touch it allllll day long. D: No wonder our tax revenue disappeared so fast. )

I personally find the fog to be a little awkward in such a confined space as well, but you might need it for something, so I don't know. Otherwise, it looks decent.

@Black Shadow:
Hahah, I like that hole-in-the-wall effect. Not much to say, looks good - but I'm assuming that giant pixel-y rat is just a placeholder?

~~~


Nothing special, just showing that things are still progressing according to schedule:





The Shadow

At the moment, yes. I just resized the small rat sprite for the big on.

And your screenshots: <3 as normal

modern algebra

With the first screen, I have a bit of a tileset issue with the carpet and the fire. It's a really nice tileset, but the carpet looks kind of messy to me. I can't put my finger on it, maybe a little grainy? Maybe it just clashes with the purple carpet nearby and makes it look unnatural. It's hard to say, but I do not think the carpet looks very nice. I also am not fond of the shading on the fireplace. It lacks depth and looks kind of weird.  Also, I think the fog is taking the vibrance out of the fire. I think that the fire looks a bit dull and unattractive as it is.  :-\ I also do not like it where the carpet curves like that. Most carpets are rectangular or square. Aside from those minor issues, the mapping is nice in that screen (as always), and the second screen is flawless. Really nice work there. I take it Chapter 6 will be a lot of cutscenes :P Anyway, I'm looking forward to it.

Reives

#285
Ah, very good points. For the fire; it actually should be turned off as it is morning, but I've been lazy, heheh. I think it looks relatively okay at night, along with the subtle light event animating. The red-ish carpet is rather messy, it's not meant to tile larger than 3x3 I believe. I think I'm going to give editing it a try sometimes, it's been bugging me as well.

And yes, Chapter 6 is quite heavy on cut-scenes; but there will actually be some action near the end in the form of both battles and mini-games. :>

The Shadow

Beginning of a title screen.


modern algebra

That's a pretty wicked title scene, though I think there would be another period after A generally.

Zylos

#288
I love that title screen, btw, but the lettering seems a bit off. Is there any way for you to move the "V" so that it's centered/synchronized with the woman? Don't mean to sound like a perv, but it would look so much better if the "V"
is pointed center with her chest.

Anyways, here's some from a survival horror that I'm working on.


Why does this painting keep staring at me like that?


Zombies...why did it have to be zombies...


Welcome, Stranger. What're you selling? Ah, I'll buy it at a high price!





The Shadow

Tried to make the "V"point center with her chest.


Zylos

Looks much better now. :)

*can't...stop...staring...at...V...




KarshnerShagger

I just started using RMXP and would like honest criticism about two of my beginning maps.

This is the first one. It is the opening cave that the user begins in....


KarshnerShagger

Here is the second map. It goes from the cave to the town south of the cave.


SirJackRex

The second one is nice, a little lacking in forresty/mountain type objects, and the cliff looks weird near the back of the map.
The red line is what I'm talking about.

The blue like looks oddball, you never really see that all that much in games, I see what you're going for, but it just looks weird.
And above it, the second set of hills, above the cliffs, I'm not sure, but y reversing them, it might look better, but that's just me; it's your game.

Zylos

It might be just me, but the first map feels kinda empty. Try adding some rocks and rubble here and there to try to fill it out.


And, on a side note, it seems that nobody likes survival horror as my screenshots were completely ignored. 
You make me sad. ;9




The Shadow

Zylos@ The maps is a little to straight. And it looks that you forgot the wall autotile in the last screenshot. Other from that, it's a good start.

KarshnerShagger@ Next time, just EDIT instead of double post.


Zylos

The maps are straight mostly because you are exploring a mansion from room to room. The most bend you get is going around corners in the hallway.

Also, I did not add the wall autotile because it made most of my maps look kinda choppy. I only add it where I feel like I need one.




KarshnerShagger

Zylos and SirJackRex thank you for your comments. I have added more bits and pieces to the first map and it does look a lot more believable. SirJackRex, I went back and edited the two things that you mentioned as well. I used the wrong tile in the cliff area and didn't remember to change it.

Zylos - Love the screenshots that you posted. I especially like the first and third ones because of the eerie feeling. Very ominous. I love dark and disturbing things :)

Ruzu

Deceased, the memories of time flow ever lasting. Let the passion of the living and the dead touch you, and give you their wisdom.

I'd sooner die than leave your side, I'd sooner rust than let you die.

Irock

Quote from: Ruzu on December 16, 2007, 11:32:30 PM



What do you think?

It's WAY too square. Read some cave tutorials. :X