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Stopping ME's? (Resolved)

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What will that crazy ape do next?
OK, so I've got a victory ME that runs kinda long, so I was wondering if there is a way of stopping it when the player goes back to the map.  There's no "Stop" or "Fade Out" commands for ME's.
« Last Edit: February 24, 2007, 10:40:41 PM by darkelementwars »
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You'd probably have to go to every monster party in your database, set it to make every time a monster dies in the battle activate a local switch (depends on the number of monsters in the battle), then in each page make a fork condition that when all the switches are activated, it delays the battle window for a bit so the victory music can proceed. Do you need help eventing this?
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meh i don't really want to force the player to sit in the victory screen and wait for the music to end either for 15 seconds....if theres no way to stop it I may just switch the victory music...
My Project: Dark Empire
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Process: Getting back to work.

Always looking for sprites, if your interested, PM.

"But then I realized, why stop things from exploding, when in fact it is in exploding that things reach their perfect form. Of course, they only reach it for a few glorious seconds, but during that short time there is no object in the universe more beautiful." -Kite Rockswell, the Mad-Mad Bomber, from The Final War, my very own novel project.  PM me if you would like to read.

"Oh, sure, blaim the wizards..."

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You could make the player talk during the wait. Like "Yay we won!"
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No.. i think he some sort of Midboss
you could always edit it in a music program or windows movie maker and make it fade yourself and possibley shorten it.
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What will that crazy ape do next?
You could make the player talk during the wait. Like "Yay we won!"

not a bad idea, kinda like in tales they have the victory quotes at the end of battles...

you could always edit it in a music program or windows movie maker and make it fade yourself and possibley shorten it.

I have absolutely no idea how to do that...
My Project: Dark Empire
http://rmrk.net/index.php/topic,7815.0.html
Official Site: http://darkempirerpg.tripod.com
Process: Getting back to work.

Always looking for sprites, if your interested, PM.

"But then I realized, why stop things from exploding, when in fact it is in exploding that things reach their perfect form. Of course, they only reach it for a few glorious seconds, but during that short time there is no object in the universe more beautiful." -Kite Rockswell, the Mad-Mad Bomber, from The Final War, my very own novel project.  PM me if you would like to read.

"Oh, sure, blaim the wizards..."

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You can add in Scene_Map just over "loop do" in "def main"

Code: [Select]
Audio.me_stop

But there's no fade effect like you might want it. =/
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What will that crazy ape do next?
sweet thanks blizz!
My Project: Dark Empire
http://rmrk.net/index.php/topic,7815.0.html
Official Site: http://darkempirerpg.tripod.com
Process: Getting back to work.

Always looking for sprites, if your interested, PM.

"But then I realized, why stop things from exploding, when in fact it is in exploding that things reach their perfect form. Of course, they only reach it for a few glorious seconds, but during that short time there is no object in the universe more beautiful." -Kite Rockswell, the Mad-Mad Bomber, from The Final War, my very own novel project.  PM me if you would like to read.

"Oh, sure, blaim the wizards..."