The other dimention card game
http://rmrk.net/index.php/topic,12288.msg156191.html#msg156191Vary well I suppose it would be wise if I actully call upon a team to help with me out ((hopefully I can get it all compleat in 2 years or sooner))
What I need
- help with the card system
- Help in making the battle system a tactics mode / card game so to say
- designing some cards
- some help making the story line interesting
Help with the card systemThe card system is rather straight forward well I tried to make it stright forward in explaination. Every weapon, spell, armor, ability, item, and "pets" (summons, guest, monsters, If you played F.F Tactics youw will know that any enemy except for bosses can be invited to the party. hence the monsters are pets <,< and breed like crasy I swear!)) Back on topic. sorta like kingdom hearts you are able to collect cards and veiw them, from there you are able to build your deck and use it in battle. so for this section. I need someone to help ether teach me, make a script, or hunt down on premade(good luck with that) so that the Items, weapons, armor, skills, monsters All have a card of their own and can be called upon by he script. ((hopes I explained that well ))
Help in making the battle system a tactics mode / card game so to sayI'll have to customly make a "forged" screen shot to show how I think it should look in battle. but for now I'll have to use just words.
The battle is a semi tactical and card game. the battle field is 10 by 10 squares. . characters can move 6 spaces per turn. Each battle you need to reuse your cards to equip your character. So they have 2 skills PERmade into them such as punch and kick something that is considered a built in ability. Moving, using cards (equip, use items, use skills) , ataccking, checking status. All need to be part of the tactics section. Most of all some way to set the enimeys Ai and ether premade decks or random by a catagory (ranking of difficulty)
the second half is the cards. Decks, used cards, Hand, enimey deck, cards, and hand must be able able to see during battle. and able to tell the player how many cards they have left. Hands one can only hold 5 cards, 6 max but must end with 5 cards maximun. "use" "read" "set" "discard" "end turn" "veiw battle feild" are options that the player can use during battle
((again I'll try to make "screen shots" Of this. But bear with me it will not be easy considering the fact I'll have to work with more then just 1 image to get this to look like how I want it too))
designing some cardsWell what good is a semi card game if you can't see your cards? so I will require some designes. I plan on using the Defult stuff from the item / skill /weapons / armor databased / ((some monsters))
I will post a basic layout of what I am thinking ((you might think other wise and can make your own layout they will be speical cards XD, I'll post this with the fack screen shots to show a basic layout of the battle))
I do suggest you add me to your aim. yahoo, or msn and send them directly >.> that way I know they are done XD
some help making the story line interestingWell what can I say story line and plot is difficult. lets look at examples
Yu-gi-oh games:
1) Beat every opponet
2) get every card
pokemon :
objective 1) get all the badges and win the tournament
objective 2) get all the pokemon
objective 3) *depends on version* beat the battle tower / win every contest / get every room item / ya....
ya... well thats all nice and fine. But wouldn't an interesting storyline be better? Ya I thought so too.. so I'll need some help getting some ideas of whats the new "in" for example in 1985ish it was so in with pong >.> ya ...anyway Thats what I need help with I am sure I can figure out everything after that if not I'll ask for advice and other little things. But thoses 4 things are what I know I will require some aid with.
Thank you for reading my post really I mean it.