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Screenshot Thread

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Awesome !
Me 'im working on my introduction, it's hard :)

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@Arturo - that menu has a really pretty design!

@Grimimi - I love the style of that artwork.

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First WIP shot of the battle screen.

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Miiiiaf =^+^=
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Quote from: Arturo-Sagahon
@ Amycha19, you really get a creepy atmosphere. I like it.

Exactly what I was aiming for!! :D


As blonde as can be!!!
Doesn't mean I'm the dumb one...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Spoiler for supporting!:


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Fooling around with screentones.

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© 2012 chapman productions inc
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Thats a nice map, it passes for me.

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It's very nice, though that door is too wide for that frame.

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Winter is here.
I can't get enough of those steampunk tiles. The bricks just above the waterfall look off, though, and as Acolyte pointed out, the door is too wide for its frame.
Eddard Stark art by Teiiku

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That's why I have a grid layer when making Parallax maps.

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It's very nice, though that door is too wide for that frame.

Hey thanks for pointing that out, I fixed this by making "invisible" door to act like few of the doors that I couldn't put the door frame on nicely.  :police:



Just a random screen of Emily playing her harp.
« Last Edit: November 03, 2012, 02:09:45 PM by Drbigt »

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I solve practical problems.
For taking arms in the name of your breakfast.
The guy at the bottom is standing on a chair :P, also it seems that you place some desks in wierd positions, like if it was a top down view, youd have like
[desk]
|_________[wall]_|

where the desk should actually be touching the wall... I mean, who puts desks like that :P

and a minor gripe, the carpet in the bottom left is a wierd shape, I'd remove the carpet in the halway and keep everything rectangular

otherwise, nice job :)

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...it got in my way.
Spoiler for FOREST PATH:

Just a simple forest path. I wonder if it's too simple.

Gods ain't gonna help ya son...

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It's not bad. Maybe you could use some cliffs for height variation to make it more visually interesting?

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It's not bad. Maybe you could use some cliffs for height variation to make it more visually interesting?

imo it could use a little more detail. and I agree with Acolyte, the cliffs would help greatly.

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...it got in my way.
Thanks for the feedback.

Gods ain't gonna help ya son...

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We interrupt this flow of stuff from Child's Light's updated graphics to bring something entirely different.



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That house is waaaaaaaay too big.



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Even for a toony sorta game, its still not that good of a map.. I would make the house smaller, and build another house beside it or something, maybe like in a neighborhood. Thats just me though...
:rmegusta:

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This game uses dress sphere like outfit system.



Does this look like something a young lady like Hoshi would like to wear?
« Last Edit: November 06, 2012, 01:39:34 PM by Drbigt »

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How old is Hoshi again? I was thinking you said she was six or something but I could be wrong.
If six, then no. If around eleven-ish then yeah it looks alright.

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Yes she is six, but I've seen girls that age wear stuff like that. The whole point of the game is to get outfits which give you magical abilities.  ;8



This Game is Over.

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Feels a little too grown up for a six year old, but eh, to each his own. It's very nice pixel art regardless.

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Not to mention she's about ten feet tall. Those dress spheres must really be something. (For the record, I've never played FFX2, only XII, CC, CCtCB, and Mystic Quest)

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I'm porting my project from VX to Ace, and that involves remapping locations.

New map of intro town:


I fixed the road in front of the building at the top of the screen already. Hopefully I haven't missed anything else.  ;D
My current project:

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Not to mention she's about ten feet tall. Those dress spheres must really be something. (For the record, I've never played FFX2, only XII, CC, CCtCB, and Mystic Quest)

She starts 9 feet tall but gets taller as the game goes on.  They're not really dress spheres, just said similar kind of idea. The outfits are special alien technology and are modified to her powers so that they grow with her.