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my name is Timothy what's yours
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People the size of trees :O
it's like a metaphor or something i don't know

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The sprites are 2/3 the size of trees, same ratio as in the breath of fire games and many others. they are not supposed to be big big trees.

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okay but it still looks like he's way too big for the scenery, maybe if you showed a town tileset that would go with it

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I changed the tree size, even if it didn't bothered me many people told me they seemed too small, I'll post a new screenshot soon :)
EDIT:
Lots of people said the trees were too small for the character, so I made them bigger.

I'm still working at the character, but it's more complete now :)
« Last Edit: June 23, 2011, 04:28:33 PM by cray »

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The Working Man



I really liked Yanfly's Extended Movement script, so I used it for my own project and then wrote a caterpillar add-on for it. Its compatible with the Dash feature too, but the characters aren't as liquid as the player actor when dashing, so when I decide to work on this more and polish it, should be a neat first release (if I don't release anything else before it)

My ambitions are for my game, so they're written for my taste.. but edits like this are simply copy/pasta for me to share (if I choose to do so 8)) --- I plan to upload some screenshots for my game and lots more in the coming weeks, I really enjoy this website more then most. (New to RPG Maker VX!)

Edit: Know that the last two characters in the party do not have isometric sprite sheets (lazy:)), so they didn't face northeast. O_o


@Cray -- I love your artwork, especially the trees. So few colors yet so beautiful
« Last Edit: June 23, 2011, 07:11:58 PM by SDeluxe »
PM good games :)

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3...2...1...
SDeluxe, why don't you try posting something you mapped, not something you took from another project?

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I saw a squirrel...
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...it got in my way.
My ambitions are for my game, so they're written for my taste.. but edits like this are simply copy/pasta for me to share (if I choose to do so 8))

Just wanted to say... Copy/Pasta?

Nice.

I love Pasta.

Gods ain't gonna help ya son...

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my name is Timothy what's yours
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I'd copy that pasta any day.
And DCZ, he was showing off the script, not the map.
it's like a metaphor or something i don't know

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SDeluxe, why don't you try posting something you mapped, not something you took from another project?


I rewrote Yanfly's Extended Movement library to feature an unlimited-sized party 8-direction caterpillar (which doesn't exist currently as far as I know) - I wanted to show it off after 5 hours of labor. I used Yanfly's demo as a base since it was a spur of the moment idea (and had all the resources available)
PM good games :)

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Been working on a HUD for Blizz-ABS:


Ignore the map. I just want comments about the HUD.

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There are a few things I do not like about it the hearts are a little bland and the blank space below the Mp bar is a little off try placing the item and skill hotkeys in that space or make to health and MP meters larger

Spoiler for:



Spoiler for:
John 3:16: For God loved the world so much that he gave his one and only Son, so that everyone who believes in him will not perish but have eternal life

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Shadow, Maybe you should increase the size of the hearts? OR Increase the number of hearts : O and have a LoZ style 20 heart system.

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I think the picture of the character next to the health and magic doesn't really need to be there. Its just covering up that much more of the screen. Other than that, I think it looks pretty nice.

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my name is Timothy what's yours
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And if you get rid of that picture, you can make the health/magic window smaller instead of having that weird ol' gap beneath it.
it's like a metaphor or something i don't know

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Will the map show the entire field, or just what's on the screen?

(/slightly offtopic but I am curious)

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my name is Timothy what's yours
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Seems as though it's just the area :O
it's like a metaphor or something i don't know

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Started in on the graphics portion of the game I've been poking around with lately. This could take a while ...

Really didn't think over having doors on the opposite side until I got to them. I think it looks alright ...


UPDATED 05-29-14


IS YOUR PROJECT OPTIMIZED?
UPDATED 07/04/15 - v2.5

RPG MAKER TOOLBOX
UPDATED 07/04/15 - v1.5

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my name is Timothy what's yours
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That looks super-cool sexy, Exhydra.
Very unique style.
it's like a metaphor or something i don't know

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I saw a squirrel...
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...it got in my way.
I don't know if this is intentional, but the boxes look like they take up the whole hallway at points.

Gods ain't gonna help ya son...

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I don't know if this is intentional, but the boxes look like they take up the whole hallway at points.

Those will be in the foreground and the player will walk behind them. Though I guess they do look a little out of place. I'll add some shadows and such to try and show that they're further away.

EDIT: Hmm, tried a few things. Hopefully it looks like things are in the foreground.

OLD ->


NEW ->
« Last Edit: June 29, 2011, 11:52:16 PM by Exhydra »

UPDATED 05-29-14


IS YOUR PROJECT OPTIMIZED?
UPDATED 07/04/15 - v2.5

RPG MAKER TOOLBOX
UPDATED 07/04/15 - v1.5

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I've been experimenting (and failing ;9) with parallax mapping for a bit.

It's still sorta empty. I couldn't figure out how to make a decent looking path.

Spoiler for:

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my name is Timothy what's yours
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Experimenting is just that. It actually looks pretty good.
In fact, I'd say the worst parts of the map are the non-parallax parts. I don't like the tileset that much.
it's like a metaphor or something i don't know

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The funny thing is that it's all parallax. :V
But I understand what you're getting at. I sorta mishmashed the houses together from some different pieces. :x

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I had a sneaky suspicion it was all parallax. ^_^
Yeah, I did mean the houses. They don't really fit in with the rest.
it's like a metaphor or something i don't know