Main Menu
  • Welcome to The RPG Maker Resource Kit.

Screenshot Thread

Started by :), March 09, 2007, 03:49:58 AM

0 Members and 6 Guests are viewing this topic.

pacdiggity

People the size of trees :O
it's like a metaphor or something i don't know

cray

The sprites are 2/3 the size of trees, same ratio as in the breath of fire games and many others. they are not supposed to be big big trees.

strike

okay but it still looks like he's way too big for the scenery, maybe if you showed a town tileset that would go with it

cray

#2428
I changed the tree size, even if it didn't bothered me many people told me they seemed too small, I'll post a new screenshot soon :)
EDIT:
Lots of people said the trees were too small for the character, so I made them bigger.

I'm still working at the character, but it's more complete now :)

SDeluxe

#2429



I really liked Yanfly's Extended Movement script, so I used it for my own project and then wrote a caterpillar add-on for it. Its compatible with the Dash feature too, but the characters aren't as liquid as the player actor when dashing, so when I decide to work on this more and polish it, should be a neat first release (if I don't release anything else before it)

My ambitions are for my game, so they're written for my taste.. but edits like this are simply copy/pasta for me to share (if I choose to do so 8)) --- I plan to upload some screenshots for my game and lots more in the coming weeks, I really enjoy this website more then most. (New to RPG Maker VX!)

Edit: Know that the last two characters in the party do not have isometric sprite sheets (lazy:)), so they didn't face northeast. O_o


@Cray -- I love your artwork, especially the trees. So few colors yet so beautiful
PM good games :)

Countdown

SDeluxe, why don't you try posting something you mapped, not something you took from another project?

Strak

Quote from: SDeluxe on June 23, 2011, 07:04:10 PM
My ambitions are for my game, so they're written for my taste.. but edits like this are simply copy/pasta for me to share (if I choose to do so 8))

Just wanted to say... Copy/Pasta?

Nice.

I love Pasta.

Gods ain't gonna help ya son...

pacdiggity

I'd copy that pasta any day.
And DCZ, he was showing off the script, not the map.
it's like a metaphor or something i don't know

SDeluxe

Quote from: DarkCodeZero on June 23, 2011, 11:09:07 PM
SDeluxe, why don't you try posting something you mapped, not something you took from another project?


I rewrote Yanfly's Extended Movement library to feature an unlimited-sized party 8-direction caterpillar (which doesn't exist currently as far as I know) - I wanted to show it off after 5 hours of labor. I used Yanfly's demo as a base since it was a spur of the moment idea (and had all the resources available)
PM good games :)

The Shadow

Been working on a HUD for Blizz-ABS:


Ignore the map. I just want comments about the HUD.

CodeMaster

There are a few things I do not like about it the hearts are a little bland and the blank space below the Mp bar is a little off try placing the item and skill hotkeys in that space or make to health and MP meters larger

[spoiler]


[/spoiler]
[spoiler]John 3:16: For God loved the world so much that he gave his one and only Son, so that everyone who believes in him will not perish but have eternal life[/spoiler]

IAMFORTE

Shadow, Maybe you should increase the size of the hearts? OR Increase the number of hearts : O and have a LoZ style 20 heart system.

Acolyte

I think the picture of the character next to the health and magic doesn't really need to be there. Its just covering up that much more of the screen. Other than that, I think it looks pretty nice.

pacdiggity

And if you get rid of that picture, you can make the health/magic window smaller instead of having that weird ol' gap beneath it.
it's like a metaphor or something i don't know

Kathryn

Will the map show the entire field, or just what's on the screen?

(/slightly offtopic but I am curious)

pacdiggity

Seems as though it's just the area :O
it's like a metaphor or something i don't know

exhydra

Started in on the graphics portion of the game I've been poking around with lately. This could take a while ...

Really didn't think over having doors on the opposite side until I got to them. I think it looks alright ...


UPDATED 05-29-14


IS YOUR PROJECT OPTIMIZED?
UPDATED 07/04/15 - v2.5

RPG MAKER TOOLBOX
UPDATED 07/04/15 - v1.5

pacdiggity

That looks super-cool sexy, Exhydra.
Very unique style.
it's like a metaphor or something i don't know

Strak

I don't know if this is intentional, but the boxes look like they take up the whole hallway at points.

Gods ain't gonna help ya son...

exhydra

#2444
Quote from: Strak on June 29, 2011, 05:37:51 PM
I don't know if this is intentional, but the boxes look like they take up the whole hallway at points.

Those will be in the foreground and the player will walk behind them. Though I guess they do look a little out of place. I'll add some shadows and such to try and show that they're further away.

EDIT: Hmm, tried a few things. Hopefully it looks like things are in the foreground.

OLD ->


NEW ->

UPDATED 05-29-14


IS YOUR PROJECT OPTIMIZED?
UPDATED 07/04/15 - v2.5

RPG MAKER TOOLBOX
UPDATED 07/04/15 - v1.5

strike


Acolyte

I've been experimenting (and failing ;9) with parallax mapping for a bit.

It's still sorta empty. I couldn't figure out how to make a decent looking path.

[spoiler][/spoiler]

pacdiggity

Experimenting is just that. It actually looks pretty good.
In fact, I'd say the worst parts of the map are the non-parallax parts. I don't like the tileset that much.
it's like a metaphor or something i don't know

Acolyte

The funny thing is that it's all parallax. :V
But I understand what you're getting at. I sorta mishmashed the houses together from some different pieces. :x

pacdiggity

I had a sneaky suspicion it was all parallax. ^_^
Yeah, I did mean the houses. They don't really fit in with the rest.
it's like a metaphor or something i don't know