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Screenshot Thread - Page 100
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Screenshot Thread

Started by :), March 09, 2007, 03:49:58 AM

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exhydra

I'm not sure if that's a good or bad thing.   D:

UPDATED 05-29-14


IS YOUR PROJECT OPTIMIZED?
UPDATED 07/04/15 - v2.5

RPG MAKER TOOLBOX
UPDATED 07/04/15 - v1.5

pacdiggity

You bastard Exhydra, I was going to make it page 100 :bigmad:
it's like a metaphor or something i don't know

exhydra

Well, I'll leave page 101 to you, then. Because Dalmatians are pretty cool.

UPDATED 05-29-14


IS YOUR PROJECT OPTIMIZED?
UPDATED 07/04/15 - v2.5

RPG MAKER TOOLBOX
UPDATED 07/04/15 - v1.5

pacdiggity

You can have 102. Sequels to Disney movies are horrible.
Except Mulan and the Lion King. Kinda Alladin.
it's like a metaphor or something i don't know

luiishu535

#2479
@Exhydria

Cool mapping style you got there! Really dig it!

@Adrien

Nice maps, they look beautiful.

A screenie from my game that now has it's own topic!


Gyron, a more of a criminal town. Nowadays home for thieves.


Adrien

Quote from: Exhydra on July 22, 2011, 03:22:33 AM
I'm not sure if that's a good or bad thing.   D:

thats a bad thing

@lui - thanks

Sky_Of_Order

Aye, I know of parallax mapping - just didn't know it could get quite so complicated. 16 hours is a hell of a long time on one map. Plus, I never considered it as an alternative; I'm no good with photoshop myself and have no graphics artists at my disposal for my project, considering my only possible option just went on hiatus ^^;
If you want
Follow me
And I'll lead you inside
You don't have
To
Run and hide



Thanks, Sabre.

Adrien

#2482
you dont need to be good at it, hell this is the first game where I ever considered it. You just have to try, experiment and see what happens.

I think I need more detail



yes I am aware of the small error to the right near the top

ShortStar


pacdiggity

@Shortstar
Trees on the far right, at the very top. uuuuuhhhh...
it's like a metaphor or something i don't know

CodeMaster

Yeah it is sorta blocky and unrealistic. and in the set of trees below the chest there is a tile error but other than those to things it is good.

[spoiler]


[/spoiler]
[spoiler]John 3:16: For God loved the world so much that he gave his one and only Son, so that everyone who believes in him will not perish but have eternal life[/spoiler]

ShortStar

1 of 5 swamp maps totally different than the forest I posted. I've gone through that forest and fixed things :-) I'm not sure if I can fix the blocky tiles, that's just how RPG VX is.


Adrien

#2487
@ShortStar

I dont like them. They are too blocky and very unrealistic. the trees are all the same and its an eye sore. Your first map has a error at the top where the round trees meet the pine trees. I can tell in some cases you are using events to over lap somethings, and or trees when you should be parallax-ing them as it will allow you to use tools to make it more realistic.

Your grass is too blocky, your river, swamp what ever needs depth, your little mushroom flowers look back in the corners of the river.

Over all you should consider parallaxing your maps as they are too unrealistic, make them smaller because as I look at this all I would do as a player is just follow the path.

---

From me:

[spoiler]

[/spoiler]

Weapon -> Item -> armor store, two entrances.

I just don't know what else to put on it

Also:

Finished cave



--> The top of the cave has since been fixed -that light part there where it looks wierd

ShortStar


Acolyte

Not everyone's a parallax mapper, and not all maps have to look hyper-realistic. I think he's done a pretty good job with the mack tiles aside from the errors. Not sure why there are random places with inner cave tiles though. I also think the river should be expanded more in some places.

As for your maps Adrien, I think the indoor screen is a little too big. I'm also not entirely sure what's going on with those helmets in the top right. Are they sitting on the ceiling tile? The cave looks nice, but I think the lighting is obscuring it too much.

Adrien

@shortStar - fail is a horrible word -could improve = yes

Quote from: Acolyte on July 25, 2011, 12:57:40 AM
Not everyone's a parallax mapper, and not all maps have to look hyper-realistic. I think he's done a pretty good job with the mack tiles aside from the errors. Not sure why there are random places with inner cave tiles though. I also think the river should be expanded more in some places.

As for your maps Adrien, I think the indoor screen is a little too big. I'm also not entirely sure what's going on with those helmets in the top right. Are they sitting on the ceiling tile? The cave looks nice, but I think the lighting is obscuring it too much.

The indoor is actually good enough for the size of the building on the out side - that is if you saw the town map. - they were suppose to be above the books, but I may remove them as your right it looks off.

The lighting just needs to be toned down a bit.

Thanks for the feed back.

ShortStar

The inner cave tile was a bad thing on my part. I've switched it to a plateau. People will still wonder why I put them there... for color so its not always just tree.

Adrien


Adrien

that's pretty epic what game engine if any are you using?

pacdiggity

And there's no editor, so he basically codes every map completely individually.
it's like a metaphor or something i don't know

pacdiggity

Tedious now, helpful later.
it's like a metaphor or something i don't know

Adrien

What I am currently working on:

[spoiler][/spoiler]

I plan to make most of the right side a "exit to the forest" on to more of a plains type thing.

Kidkay

That looks amazing from my prospective, but id easily get annoyed by the black area.
This note is legal tender for all debts, public and private

Adrien

what black area? the map is designed to be a cut off with a slightly darker back ground to make the map "pop"

Kidkay

The background is what im referring too.
This note is legal tender for all debts, public and private