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Looks good. The cat statue is pretty fun.

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After some work on the mountain House, think it turned out a bit better:



Probably should have edited my previous post instead but.. oh well  :-\
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Now thats much better! Id adjust the carpet on teh top left cuz it looks odd, and perhaps you may want to squish the bed in one more block to make it look like its pushed right up against the wall. so just cut off the bottom part of it. . .

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After some work on the mountain House, think it turned out a bit better:



Probably should have edited my previous post instead but.. oh well  :-\

Look at you! Well done.

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It really is lookin' good! :) You're improving so much already ! ;o;
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Hey, guys. I updated the town a little; fixed the chapel and removed the tree behind it. I also added a few little dirt paths and some scrubby bushes. Is this any better? (Also, I remember someone suggested I work on making the outdoor forge weatherproof, but I'm really not sure how to go about that.)

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The chapel looks much more "in place" now. Well done.

I'm not sure about the forge. Is there any tent graphic you could use? Just to cover the top half and show that it is in fact sheltered from the rain. Good job though!

My only thought is that the tree in the upper right looks a little out of place. Meh. Might just be a personal thing.

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Now thats much better! Id adjust the carpet on teh top left cuz it looks odd, and perhaps you may want to squish the bed in one more block to make it look like its pushed right up against the wall. so just cut off the bottom part of it. . .

Ye I agree, I removed that later on. I tried squishing in that bed aswell, but there is a huge shunk of the bed goin behind that wall.. which makes it look a bit weird aswell.. Not sure how I will squish in that bed without the use of parallax mapping. Since I believe too much of the bed will be missing if I just remove the lower part :/


It really is lookin' good! :) You're improving so much already ! ;o;

Thanks alot! :) Warms my heart to hear that :D
Hey, guys. I updated the town a little; fixed the chapel and removed the tree behind it. I also added a few little dirt paths and some scrubby bushes. Is this any better? (Also, I remember someone suggested I work on making the outdoor forge weatherproof, but I'm really not sure how to go about that.)

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Looks really nice man! :) It seems like you have overcome the problem I have with the stairs, when the height difference is changed..
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Hey, guys. I updated the town a little; fixed the chapel and removed the tree behind it. I also added a few little dirt paths and some scrubby bushes. Is this any better? (Also, I remember someone suggested I work on making the outdoor forge weatherproof, but I'm really not sure how to go about that.)

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The church seems a bit odd having a flat roof at the back, where probably the altar is, and a normal one in the front, where all the people sit...
The blacksmith's roof looks like it has the same problem!

Oh, and the house closest to the church's left-back corner, the roof is a bit strange there as well.
As for a general overview: It's looking really good with a little mistake here and there. But nothing you can't fix, I'm sure of that!


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Here is a tavern Ive been working on..
Do you guys think that the tables are out of place? I used a different tileset for those, and I really like them..
Thought I could hear your opinions, since I think they blend in pretty nice.. but always good to hear what the pros think ;)


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Im thinking about having a "help with the orders" kind of sidequest in this tavern.. where you collect the orders from the customers and gain rewards depending on how well you do.

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Might have stolen that idea (a little bit atleast), from Tales Of Vesperia :P
« Last Edit: December 10, 2012, 01:17:11 AM by Dizturb3d »
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Everything seems way to spaced out, Just a personal thing XD

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@Dizturb3d: Wow, you really are improved the mapping. Gratx. :blizj:

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Everything seems way to spaced out, Just a personal thing XD

I like personal things! Especially when a advanced maper has a personal opinion haha! Could you go more in detail on what you mean? :) Im thinking about rearranging the walls a bit more to get rid of dead space, where Its not needed. But if you could explain it a little bit I would be more than happy. Every little bit I can snatch up to understand what Im doing wrong, can help me later on. What is your opinion about the tables btw? Think they blend well with the other surroundings?

@Dizturb3d: Wow, you really are improved the mapping. Gratx. :blizj:

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Gracias, Senor!  8) (Hope that was correct?)
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I don't see what Forte means about spacing - seems fine to me. =P Though the stage at the top could use some work. Right now it's just kind of...there. I'd make it appear a little more elevated, and maybe push it forward or backward to give it some depth.

Anyway, here's another map I cobbled together, mainly to test out the rain system I've been toying with. Once again, we can't see it in action because I don't know how to make GIFs.

Spoiler for:

EDIT: Crap, I forgot to fix the tree's shadow at the lower right. Disregard that. Seems the cliff discoloration on the lower left also slipped my attention.
« Last Edit: December 10, 2012, 04:36:12 AM by Ryosis »
Eddard Stark art by Teiiku

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@ryosis Its more of a personal prefrence, pay me no mind :P, and your map looks gorgeous :P

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I don't see what Forte means about spacing - seems fine to me. =P Though the stage at the top could use some work. Right now it's just kind of...there. I'd make it appear a little more elevated, and maybe push it forward or backward to give it some depth.

Anyway, here's another map I cobbled together, mainly to test out the rain system I've been toying with. Once again, we can't see it in action because I don't know how to make GIFs.

Spoiler for:

EDIT: Crap, I forgot to fix the tree's shadow at the lower right. Disregard that. Seems the cliff discoloration on the lower left also slipped my attention.

Let me love you. No, seriously, that's really well done.

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I don't see what Forte means about spacing - seems fine to me. =P Though the stage at the top could use some work. Right now it's just kind of...there. I'd make it appear a little more elevated, and maybe push it forward or backward to give it some depth.

Anyway, here's another map I cobbled together, mainly to test out the rain system I've been toying with. Once again, we can't see it in action because I don't know how to make GIFs.

Spoiler for:

EDIT: Crap, I forgot to fix the tree's shadow at the lower right. Disregard that. Seems the cliff discoloration on the lower left also slipped my attention.

Thats a really nice heads-up! Gonna work on that later on, thanks alot for pointing that out :)

And your map is just amazing, wow.. I feel embarassed posting my stuff here when stuff like that pops up  :-[
I think Im making some progress on my Interior maps, but my exterior once are still a mess  ;9
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Don't sweat it, man. Mapping is just like any other skill; practice can and will lead to improvement. Truth be told, I still don't see myself as that great of a mapper, and I'm impressed at how quickly you're getting the hang of it.

Keep it up, man. Before you know it, people will be looking at your maps and saying "damn, this guy's good."
Eddard Stark art by Teiiku

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I think what forte means on dizturb3d's map is that it's a very big map that could probably be consolidated a little bit. The way it is now isn't bad, but maybe moving the tables a bit closer together and bringing down the top wall a bit would make it look a little more homogenous. Also, restaurants and taverns usually don't have a lot of walking space between their tables. Like I said though, it's still a pretty decent map. :)
« Last Edit: December 10, 2012, 02:43:49 PM by Acolyte »

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After listening to you guys, I made some edits on my map. I rearranged the walls a bit to get rid of dead space, and moved around the tables a bit. I also pushed the stage backwards, and added some more candlelights.
Im very glad for all the feedback, they will help me out alot when creating new maps.

The "working with depth", is something that helped me out alot aswell. Thats something that usually slips away from my attention, but now I will have a greater aspect of that, so thanks alot! :)

Here is the edited map:

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Much better :D Speaking with depth, should the outside bit fo your building be one square tall or two?

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Much better :D Speaking with depth, should the outside bit fo your building be one square tall or two?

Well there is a upper floor to the building aswell, but I guess the whole building wall would be 4 frames tall.
That would mean I should have 2 frames for the outer wall, while being inside I guess? xD

Edit: Nevermind that, I was thinking about my Inn when I refered to the upper floor. The wall of this building will be 2 frames though.
« Last Edit: December 10, 2012, 10:59:03 PM by Dizturb3d »
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Did a little experimenting with the cliffs on the map I posted earlier. I think the new cliffs are an improvement, but I wanted to get some opinions from y'all.

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So, what do you guys think? Stick with the old cliffs, or go with the new cliffs?
Eddard Stark art by Teiiku