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Actually, I hear there are some unprecedented epic battles in FFXII. They're optional, though. Rumors are that there's one or two last can last for hours simply because of how much HP the enemy has.
Wow, that's just... boring. o_O
No it's not.
You may enjoy having to constantly repeat strategies over and over again, but I don't. You fail to understand I'm not you.
Quote from: ataraxy2 on Yesterday at 05:35:37 PM
VIII was futuristic
I don't see anyting wrong with that.
Neither do I, but some things that were included didn't really work very well (e.g. Cars). Slighty offtopic: especially not with the junction/level system.
Maybe if you had some restraint and didn't overlevel there might be some challenge. Then again, it's a final fantasy game, so probably not.
Nah, I don't overlevel. It's boring to level up and I'd rather continue with the story.
Quote from: ataraxy2 on Yesterday at 05:35:37 PM
V is my favourite Final Fantasy because it has one thing almost all RPG's need: abruptness. I don't want to play a game where a prologue rolls over the screen and I see a fancy video of the backstory - that's not me playing the game, that's me watching it. Well, that's pointless and it's boring me.
Well you just insulted the gameplay of FFX, which is actually far more diverse and interesting than pretty much all other final fantasies. Clearly most people do not play RPGs for the gameplay. They play them for the plot. The "abruptness" of FFV is the game's weakest point.
In your opinion I suppose you may find it that way, but the "abruptness" I found to be a strong point.
Quote from: ataraxy2 on Yesterday at 05:35:37 PM
A key in RPG's is too never tell the player what is going on, that way by doing the task set they can find out - that's already an interesting ten minutes. Of course they'd need to pull it off the right way.
Without a set goal a player will wander around aimlessly and become frusterated. Without any knowledge of the main plot or anything interesting going on they'll be less likely to care. Sending players on random tasks is a quick way to lose their interest.
That's why the creator of the game would need to do it right, which would be hard to do. Otherwise they could always do what you seem to be suggesting: tell the the story straight up, biography of all characters instantly and in an uninteresting way, the conclusion is made really obvious and hinted dramatically throughout the game. Or the creator could try and balance things out, with a mixture of suspense and goals that follow strong to the plot but don't give away too much too quickly.
Quote from: ataraxy2 on Yesterday at 05:35:37 PM
V does because of how adventourus (sp?) it is, you get four characters and you STAY with them for almost the whole game, and it isn't stupid because it makes sense.
Sticking with 4 characters. That's nice, and also boring.
No it's not.
Now the last part. "...it isn't stupid because it makes sense." Well I have no idea what "it" is since you started talking about something completely unrelated in the middle of the sentence, but whatever "it" is, I hope it makes more sense than that sentence does or else it actually is stupid.
I shouldn't waste my time but I'll edit it for ya.
"V does because of how adventurous it is, you get four characters and you STAY with them for almost the whole game, and staying with them for almost the whole game isn't stupid because it makes sense."
That also explains why I kept it in one sentence.
Quote from: ataraxy2 on Yesterday at 05:35:37 PM
V is incredibly fun due to this, so why other RPG's choose to show the gamer the story rather than have the gamer play it out is beyond me.
I'm not sure what you're trying to say here, but almost all RPGs have scenes where the plot plays out, FFV included.
Yes FFV does it, but it doesn't over do it. Infact what X does isn't TOO bad, I just didn't like the plot of that game.
Quote from: ataraxy2 on Yesterday at 05:35:37 PM
That's what RPG's need 'MOAR' of:
+ Abruptness
Play an action game.
Quote from: ataraxy2 on Yesterday at 05:35:37 PM
and adventure
Play an adventure game.
Or, alternatively an RPG.
Quote from: ataraxy2 on Yesterday at 05:35:37 PM
EDIT: Suitable boss themes, not rock or metal - that actually feels out of place in RPG's (maybe that's cause I don't like either genre though) - something like Challenge (X), Last Battle (V), Deceisive Battle (V), Battle With Gilgamesh (V - my god the arranged version would be hell suitable even though it's rock), Extreme (VIII) - final boss themes should almost always be fairly laid back, simple and tense, even slow paced (Extreme comes to mind).
Boss music should be intense to compliment the battle. Rock music gets the job done, as do other genres. Just because you don't like a certain type of music doesn't mean it's bad for battles.
Why is it that when people post in forums and reply to other posts, that the person repling instantly assumes that the poster is speaking on behalf of everyone? I actually liked the music in this "Chaos Project" game, it was suitable.
Quote from: ataraxy2 on Yesterday at 05:35:37 PM
NOTE: I contradict myself in that edit, oh well.
You're a moron.
No. It'd be moronic for me to not actually say that I'd contradicted myself.
Quote from: BanisherOfEden on Today at 05:50:54 PM
In real life, "evil" people do not go around saying "I am evil" So why in many RPGs is it this way? The world is not black and white. In the eyes of the "evil" person, most times, they are the good guy. They then see you as the evil, the evil they must stop at all cost.
Oh god, and no more cardboard baccon strip minded villians (sephiroth).
LOL - Funny thing is I'd never noticed... >.<