I´ll explain the extras shortly
(*) Window_Message
- I added a mod to be able to walk during some specific message (I added a \s[X] command)
(*) Window_BattleResult
- the mod I posted including some more stuff of me
(*) offhand/2-handed A
- part 1 of a mod for a char who can carry 2 weapons or a 2-handed weapon
GERMAN TRANSLATION
- a subscript system, that translates the entire system of the game to german, it works together with my multi language support
SKILL RESORT
- it´s still empty, when I finish the game, I will make it resort the skill IDs, so i.e. all fire spells are together and so on
Scene_Title
- one of the standards, but I added the language switcher, And again! mode, Warrior mode and Exerion mode controller, so it´s like 3 times more code than the basic Scene_Title
FPS modulator
-that´s this here:
#==============================================================================
# Scene_Map
#==============================================================================
class Scene_Map
alias update_fps_later update
def update
if $DEBUG
if Input.press?(Input::A)
if Input.press?(Input::R)
if Input.trigger?(Input::C)
Graphics.frame_rate = 120
return
end
elsif Input.press?(Input::L)
if Input.trigger?(Input::C)
Graphics.frame_rate = 40
return
end
end
end
end
update_fps_later
end
end
Holding SHIFT and Q/W you can by pressing ENTER speed up the game 3 times or set it back to normal. Only available in DEBUG mode for me
-> Scene_Map add-on
- about 200 lines of code for a little window sowing before you get atatcked by an enemy sometimes with the chance to evade it plus a faster update method for the animated autotiles
(*) Scene_File/Save/Load
- a different save/load screen layout and funcionality
all Scene_Battles scripts
- better don´t ask...
(*) Scene_Shop
- different shop layout
- Scene_Gameover
- shows a random of 3 game over screeny
(*) Scene_Debug
- An enhanced debugger, I also use my Party Switcher with it for faster debugging
(*) Scene_Credits
- self-explainable
(*) Scene_Intro
- 50 lines of code before the real game starts, nothing special
(*) Scene_StormTronics
- animated Intro "movie" made with pictures and not with with an avi player or something.
-> Vitalia effects
- totally modified Game_Battler\skill_effect method for many skills
(*) Scene_GameOver2
- load, Title or Exit are the choices after a game over
(*) Caterpillar
- that´s from Fukuyama
(**) CP - NW™ Windows+
(**) CP - NW™ Menu
- it´s a v4.2b Deluxe mod of the StormTronics CMS I posted today, also I seperated it into two parts to work easier with them and mod them
(*) offhand/2-handed B
- part 2 of a mod for a char who can carry 2 weapons or a 2-handed weapon (I need it in 2 part because of the overriding methods)
(*) LvlUp Notifier
- posted it today, altough this one´s "slightly" different
(*) Soul Rage System
- I´m still using the a 2.7b version of my own script, but out of good reason
-> Death Roulette
- 100 lines of code for a skill that kills a random target (character or enemy), pretty simple, nothing special
-> Meta mod
- about 450 lines of code of a especially modified and separate Soul Limit, called Meta Limit or only Meta
(*) Regen+CenterBattler
- rather self-explainable, isn´t it?
(*) Skill_Command_Change
- one is "empty" you could say, but I need some "trash code" for some testing purposes
Panorama autoscroll
- not mine, but I didn´t use it till now, so I won´t give any credit untill I use it (if I don´t, I´ll delete it)
KGC_BattleCamera
- nice script
too bad, it´s not mine
-> Language?
- when playing the game for the first time it will ask you for the language setting
-> Fullscreen?
- everytime you start the game, you will be asked if you want to swith to full screen
-> Install fonts automatically
- Wachunga´s was glitching and bugging, so I made my own, that works
-> Absorb HP/MP
- to be honest there is even more in this script (i.e. a counterattack add-on)
Anti-lag
- Near Fantastica´s
-> Blizzard Gradient
- my gradient bar
(*) ARS
- AAS modification to support the Recognize skill
-> Transform mod
- hehehe... that´ll stay my little secret for now
(*) DDNS
- my Day and Night System, I posted it
(*) AAS
- Advanced Analyze System, I posted it today again
-> DDNS enemies
- some enemies are active/stronger during night, others during day (you might even encounter sleeping enemies...)
-> Enemy fix
. the legal version has a bug in the database with the enemy HP (glitches if you want more than 99999 HP for them), so I made a litte database fix for it
-> Endout Mod
- his add-on won´t raise STR from now on but really ATK
-> Weapons/Armors
- HP/SP Plus, I posted it today
-> Scene_Update
- savegame updater
-> Minigame Mods
- in several maps there are a few interesting minigame I made with events and scripting
-> City Names
- I posted it once, but it´s gone now (I might repost it in the next few days if somebody else doesn´t)
-> Scene_Explain
- about 900 lines of code that´ll also stay my little secret
-> Monster fights
- semi-ABS typed Monster fight arena (place a bet on monsters and/or train your own one)
-> EXP modifier
- allows partially dynamic EXP distribution during a fight
-> Relect add-on
- also posted
-> Fishing
- a minigame with 500 lines of code
(*) DREAM for Save Files
- also posted
(**) DREAM v2.0
- I have the DREAM in my script to speed it up, you others will have to satisfy with the .dll =P
Main
- to be honest, even that is half edited...