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Couple of RM2K3 questions

Started by Akuma, December 17, 2005, 06:39:25 PM

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Akuma

I've got a few issues with the internal parameters of RM2K3.

*Is it possible to alter the internal battle algorithms in any way?

*Is it possible to designate a monster's standard attack animation to be something other than Punch 1?
"There's almost not enough juice in this house!"
"Um...so there IS enough, right?"
"Yes. Nevermind."

The Moogle

You can make that deep of changes in 2003. (Battle algorithms)

As for the animations i think so..... maybe not....
what you can do is make a skill for each monster attack and have him use that instead of normal "attack". Sorry if that is confusing  :?



Unless I say so, I'm using RPG Maker XP.

neosiris

For the animation, I think you just have to move the animation you want ALL the monsters to attack with, in the PLACE of punch1
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Akuma

I would just do the skill version, except that it seems kind of silly to give a name to each standard attack when the characters aren't faced with that problem. And I can't have both swordsmen and poison toads cutting at foes.

How do you change the internal battle algorithms in RM2K3? I haven't seen that option anywhere.
"There's almost not enough juice in this house!"
"Um...so there IS enough, right?"
"Yes. Nevermind."

blueXx

i don't think you can but you might be able to work your way behind it.
just tell us what you want to change and there might be a way though without the access to the scripts such as there is in rmxp you can't really "control" the battle system fully
holy shit my sig was big!

King Anesis

you cant control the battle algroithmith unless you make a CBS.
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