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[VXA] Geiken

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**
Rep: +0/-0Level 17
RMRK Junior

The first in any incorporeal step is to rise and become cognizant of your own desires. All walks of life must adhere to this simple concept. Resistance to such is to follow what is laid out before you, progressing infinitely through kalpas created over nonsensical dreamstates. How? Because all paths are laid out regardless of prior choice. The most difficult area in this regard is to accept this as an absolute, and move forward with what is necessary. Defiance is not optional. You only have a single directive – comply.


Geiken is a mystery/philosophical adventure set in a fantasy/sci-fi world, inspired by games from the Legend of Zelda, Elder Scrolls, and Fallout series. The focus is on the writing and storytelling, covering themes of identity, apotheosis, and the pursuit of happiness. Decisions can be made that alter the course of the narrative and the landscape of the finale. There are six different endings that occur based on prior choices.

Trailer: https://www.youtube.com/watch?v=oguUTSqeqkY


Spoiler for:

Futile as it always was, the man slapped away the sand embedded in his black hair as he pushed his way inside the beaten house. Between the arid outdoors and the decrepit confines of his home hung a single curtain, the purpose of which was not to keep intruders from raiding what little he had but to at least keep the dirt away from his bed. But as he glanced forward into the interior, it seemed that perhaps he required something to fulfill both purposes after all.

“You’ve been visiting the spring a lot recently, haven’t you?” the intruder spoke with what the man surmised to be a female’s voice. It was the only description of this person’s character he could muster, as she was covered from head to toe in cloth and robes. Typical garb for those who dwelt in the desert.

He didn’t answer at first. As night descended upon the vast hills of the sand-filled wasteland outside, lighting his sanctuary took priority. The hooded interloper watched quietly as he meandered around, igniting the candles strewn about.

“I suppose light is important to a man with one eye,” she said. “Always wanting to keep everything as bright as possible to compensate for the unwanted darkness.”

“Your clothes. How did you get them?” the man finally responded, his eyepatch facing her as he lit another wick.

“’How’, not ‘where’, hm? You’re implying that I did something illicit to get these.”

No response.

“They’re mine. Which means, to you, that I’m from here,” she continued. “I believe we’ve already established a line of trust from our correspondences. Or did something change?”

The man stayed silent for a few moments before making eye contact, or as much of it as he could tell given that her face was obscured. He sat down and lit the final candle upon the table they were now both sitting at.

“So you’ve brought the package, then.”

“…No.”

“Then why are we talking?”

“Because I’m going to tell you how to get it yourself.”

The man opened his mouth in rebuttal, but soon after closed it. He didn’t know how to respond, or if he even wanted to. There was a certain confidence in the way this person conducted herself, and to him, it was slightly unnerving. He leaned back.

“Alright then. Tell me.”

“I plan to. But first you must answer a question,” she said.

His eye twitched.

“I’d rather not be messed around with…”

“Neither would I, which is why I would have you answer this for me. Consider it a test, if you will, to ensure that I’m not just handing something that valuable to an invalid.”

The chair creaked as the man placed his hand on one of the chair’s arms and tapped his forefinger against the wood. With a few seconds of deliberation, he finally nodded to allow her to continue.

“Good. Then…” she started. “If you are successful in accosting this item, how do you and your winged friend plan on using it?”

To him this was as forward and simplistic as a question could get. What bothered him, however, was how she knew of his connection to the Prime Minister. But it was negligible; she managed to find him in the middle of nowhere, after all.

“You’re aware that the capital has closed its doors to all outsiders, yes?” he asked.

“Keenly.”

“And you’re aware of the growing number of anomalies that have cropped up over the past few years?”

“…What counts as anomalous, I think, is a matter of perspective… but sure, I know what you’re referring to.”

He leaned forward.

“We are under the belief that the two are connected.”

The intruder sat quiet for a while, seemingly waiting for the man to continue. Upon seeing that he wasn’t, though, she couldn’t help but let out a laugh.

“As if that idea was new,” she chuckled. “So I take it you’re going to do something about it?”

“If this ‘package’ is as miraculous as you say it is, then yes, we plan on moving forward on this supposition.”

The hooded woman nodded before slowly standing.

“The package is going to be delivered to a man named Vincent. While his goals are different, he has a similar sense of altruism. And in case you have any ideas of intercepting the transaction before it reaches him, I’ve already arranged a meeting so that I may hand it to him directly.” She walked toward the curtain. “Your job should just be taking it from him.”

“You’re playing a strange game, lady,” the man with the eyepatch stated. “It sounds as if you’re trying to get us to kill each other.”

The woman did not answer this. A minute passed as she held the curtain open to survey the outside.

“Can I ask where it is you’ll be meeting?”

“Hmf. So you can ambush us?” she asked.

“Based on your replies I’m inferring that you know of my extended information network. It would be embarrassing for you to try to meet in secret only to have one of my people discover it immediately. So I’m giving you a heads up, if you really want this… experiment to succeed.”

“Not sure if I should be taking that as a threat or just old-fashioned generosity,” she mused. “It’ll be on an abandoned island to the north. I won’t say anything more than that. You shouldn’t have anyone there given how little you appreciate attention.”

The man smirked. So she did think this out, he thought.

“Well, then, I guess it goes without saying that you should be careful of the anomalies I’ve mentioned. It’s likely they fester more in places with less occupants.”

Beneath her hood she offered a confident smile as her eyes scanned the desert. “Then I’ll offer the same advice.”



Spoiler for:

The Protagonist: You play as one of the anomalies that have emerged in recent days. This character's personality is defined by your input, and others will react based on that. They will also live or die based on that. It is up to you to decide whether or not something should exist, and whether or not the answer lies in compliance of the path set before you, or defiance with the goal of creating your own.

The Companion: Otherwise known as Mira, this character has lived on the beginning island all her life, seeking nothing more or less than what she has already. However, like many around her, she has begun to notice the subtle changes in the atmosphere of the world you will inhabit. It is through an innocent exchange between you and Mira that sets you on a course for answers.

The Pawn: Otherwise known as Jack, this character once served as a valiant knight in service of his country until he led his entire unit of soldiers to slaughter. Upon converging paths with you and Mira, he seeks to redeem himself under your servitude.

Heather: A kindly, aging woman traveling the land and aiding all those who are suffering. She fancies the color red, hates the color purple, and is very interested in seeing the world become a better place.




- A 20-30 hour main storyline spread across 10 quests and six different endings.
- A quest journal system.
- An in-game compass that points to your current objective. Can be turned on and off.
- Combat is ABS, meaning you fight on the map. Companions are also able to fight alongside you.
- 30+ optional dungeons.
- 20+ side quests.
- 100+ unique weapons, armor, and items, all with different abilities and stats.
- Many readable, in-game books that expand on the lore
- Open world gameplay.


Spoiler for:


















Spoiler for:

Created and Written by:

Orgaya

---------

Music

"An Upsetting Theme", "Bicycle", "Come Play with Me", "Decisions", "Inexorable", "Interloper", "Juniper", "Mesmerize", "Peace of Mind", "Private Reflection", "Stormfront", "String Impromptu Number 1", "The Descent", "Foundry"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

"Thunder Growling"
Bastipictures
https://www.freesound.org/people/bastipictures/sounds/243780/
Licensed under Creative Commons: By Attribution 0
http://creativecommons.org/publicdomain/zero/1.0/

"Cylinder Nine", "Cylinder One", "Cylinder Three", "Remember Trees?"
Chris Zabriskie
http://freemusicarchive.org/music/Chris_Zabriskie/2014010103336111/
Licensed under Creative Commons: By Attribution 4.0
http://creativecommons.org/licenses/by/4.0/

"Seen"
Zena
http://freemusicarchive.org/music/Zena/Straight_World/Zena_-_Straight_World_-_10_Seen
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by-nc/3.0/us/

"Red in Black"
Kosta T
http://freemusicarchive.org/music/kosta_t/Complect_for/rnb
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by-nc/3.0/us/

"11strANG Ls"
Mark Neil
http://freemusicarchive.org/music/mark_neil/blue/11_strange_ls
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by-nc-sa/3.0/us/

"The Beauty of Blasphemy"
METEK and Sean Derrick Cooper
https://freemusicarchive.org/music/METEK_and_Sean_Derrick_Cooper_Marquardt/The_Beauty_of_Blasphemy/
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by-nc-sa/3.0/us/

"Waxing Gibbous"
Mitoma
https://freemusicarchive.org/music/Mitoma/FormlessEP/Mitoma_-_Formless-EP_-_05_Waxing_Gibbous
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by-nc-sa/3.0/us/

"Morning City", "Destroyer", "Black Planet", "Escape", "Back to Home", "Forgotten Stars", "Drown in Mirrors", "Mother's Hands", "New Worlds", "Jump In Infinity", "City Of Lost Ghosts"
Sergey Cheremisinov
http://freemusicarchive.org/music/Sergey_Cheremisinov/
Licensed under Creative Commons: By Attribution 4.0
http://creativecommons.org/licenses/by/4.0/

"being states", "plantlife"
Caroline Park
http://freemusicarchive.org/music/Caroline_Park/
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by-nc-sa/3.0/us/

"City Cranes"
Todd Gautreau
freeplaymusic.com

"Continued On"
Ben Kopec
freeplaymusic.com

"The Ancients"
Celestial Aeon Project
http://www.last.fm/music/Celestial+Aeon+Project/_/The+Ancients

"The Escape Route"
Patrick Smith
freeplaymusic.com

"Hidden and Savage"
Free Stock Music
https://www.freestockmusic.com/

"Dies Irae", "Santus Polyphany"
Gregorian Chant Mass
https://archive.org/details/GregorianChantMass/02Track2.wma

"1619 Broadway"
Todd Gautreau
freeplaymusic.com

"A Lost Mexican City"
Free Stock Music
https://www.freestockmusic.com

"Epic Love"
Colin Johnco
Licensed under a Attribution-NonCommercial-ShareAlike 3.0 International License.
http://freemusicarchive.org/music/Colin_Johnco/Neo_Love/Colin_Johnco_-_Neo-Love_04_Epic_love

"The Journey - Drums 1"
Lodderup
www.looperman.com

"Glacial Expansion"
Free Stock Music
https://www.freestockmusic.com/

"Fantasy Forest"
Free Stock Music
https://www.freestockmusic.com/

"Cellar Door"
Free Stock Music
https://www.freestockmusic.com/

"Vikings"
Roger Subirana
https://www.jamendo.com/track/1406396/vikings?language=en

"Hotel Bethanien", "Gates Open"
J. Surak
Licensed under a Attribution-Noncommercial-No Derivative Works 3.0 United States License.
freemusicarchive.org

"Never Gets Out of Me"*
Ellen Fullman
Licensed under a Attribution-NonCommercial-NoDerivatives (aka Music Sharing) 3.0 International License.
freemusicarchive.org

"Happy Birthday To You", "The Entertainer"
Jeff Kolar
Licensed under a Attribution-Noncommercial-Share Alike 3.0 United States License.
freemusicarchive.org

"Underworld"
Reed Blue
Licensed under a Attribution-Noncommercial-Share Alike 3.0 United States License.
freemusicarchive.org

"Mourning Raga"
Luciernaga
Licensed under a Attribution-Noncommercial 3.0 United States License.
freemusicarchive.org

"We Shall Cuddle Up and Sleep", "We Might As Well Become One"
2Kutup
Licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License.
freemusicarchive.org

"GIFT - EeVoice"
Eendee
looperman.com

"Blizzard (PON I)", "Morbid Imagination"
Kai Engel
Licensed under a Attribution-NonCommercial License.
freemusicarchive.org

"Rotor"
weltAusstellung
Licensed under a Attribution-NonCommercial-ShareAlike 3.0 International License.
freemusicarchive.org

"Moon River"
SAA
Licensed under a Attribution-NonCommercial-ShareAlike License.
freemusicarchive.org

"EPIC STRINGS VOL 2-7"
jawadalblooshi
looperman.com

"Windchimes"
3bagbrew
Licensed licensed under the Attribution License.
freesound.org

"PaulAmicusMeusSection"
Adam_N
Licensed under the Creative Commons 0 License.
freesound.org

"Hara Luu - Ghostly Echoes 90"
CoD2Pac
looperman.com

"Enjoy the View"
Lazenbee Industries
Licensed under a Attribution-NonCommercial-ShareAlike License.
freemusicarchive.org

"Chillout Wobble Pad"
Alabafruit
looperman.com

"Traffic"
Inchadney
Licensed under the Attribution Noncommercial License.
freesound.org

"Waves"
Mattia Cupella

"Infected Euphoria"
Jens Kiilstofte

"Anthropocene", "The Grid"
Per Kiilstofte
machinimasound.com

"Heroica"
GRZEGORZ MAJCHERCZYK
jamendo.com

"The Wicked"
Jens Kiilstofte
machinimasound.com

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Sprite Generation

http://www.famitsu.com/freegame/tool/chibi/index1.html

---------

Scripts

Insane Anti Lag - TheoAllen
Disable Dash - IXFURU
Falcao Pearl ABS Liquid v3 - http://falcaorgss.wordpress.com/
Quest Journal -modern algebra (rmrk.net) - http://rmrk.net/index.php/topic,45127.0.html
CSCA Light Effects - Casper Gaming (http://www.caspergaming.com/)
Yami Script Ace - Overlay Mapping - Hanzo Kimura
Multiple Fogs - Woratana (port by Necromus)
Fix for Yami's Overlay Mapping script - Sixth
TSDA Book System - thiago_d_d
Skip Title Screen - JV Master Script
Position Choice Window - Lament
Remove Inventory - Xypher

---------

Extra Graphics

hiddenone
Amysaurus121
Kazzador
Vibrato
GrandmaDeb
Marquise
Lunarea
Avery
Makapri
Themightpunrams
Aindra
Aweryn




(RTP stands for "Run-Time Package", which is required for RPG Maker games to work.  If you've already played an RPG Maker VX Ace game on your computer, chances are you already have the RTP.  Download the Non-RTP version if that is the case; if this is your first time, download the With RTP version.)


« Last Edit: February 07, 2021, 06:50:41 PM by Orgaya38 »

**
Rep: +0/-0Level 17
RMRK Junior
Updated to 2.1.

(Spoilers below)

- Many bugfixes and tweaks.
- After finding a specific key, the player can unlock secret chambers throughout the world that house emblems meant to be equipped to specific followers for stat increases.
- New boss, the "Kith Brute", has been added to several side dungeons, with equipment to claim from them.
- "Mother" bosses are now much faster and more aggressive.
- During the climax, Fury now has the ability to ghost through any obstacle and can one hit KO if he catches you.  Kodigon's fire attack now shoots twice as fast and five bolts are thrown instead of three.  If her army attacks Ring, several of her soldiers will be summoned as reinforcements as her health drops.
- A lot of new equipment can be found in the overworld and in dungeons.
- Followers now return any added equipment to the player during the course of the story or during companion quests.
« Last Edit: January 24, 2018, 05:03:01 PM by Orgaya38 »

*
Rep: +0/-0Level 14
RMRK Junior
Details are qualified to do it very interesting for this segment.

**
Rep: +0/-0Level 17
RMRK Junior
Updated to v2.2.

Changelog:

- Three new dungeons have been added across Snowtop. Inside are new enemies, items, and unique bosses. Each boss provides an item that will upgrade one of the three secret items found across the world.
- Many items now have new attributes, such as double experience gain or granting the wearer an ability to cast buffs.
- The final bosses are now more of a challenge.

*****
The Hero of Rhyme
Rep:
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Neat to see a VXA game! :D Good luck, friend!
Spoiler for My Games and Art:
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My Artwork Thread

The Lhuvia Tales [Current]

Ambassador [Complete]

The Postman [Complete]

The Wyvern [Complete]

Phoenix Wright: Haunted Turnabout [Complete]

Major Arcana [Cancelled]


**
Rep: +0/-0Level 17
RMRK Junior
Updated to 3.1.

Changelog:

- Easter eggs can now be found throughout the world.
- A near impossible and entirely optional superboss has been added after finding it through a world spanning series of puzzles.  Upon its defeat the player will gain access to a "cheat room" when restarting the game.
- General bugfixes.

**
Rep: +0/-0Level 17
RMRK Junior
Updated to v3.2.

Changelog:

- The player now has the ability to change the game's resolution by pressing F6. Pressing F5 will toggle fullscreen.
- Pathways to major areas have been added to the Kinis Highlands.
- General bugfixes.