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Nintendo Direct

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So you're saying it's mind blowing, right?

:D
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no i want to end myself
it was horrible

garbage
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what the fuck are they doing

not a single mention of ZeldaU, i don't care what you're doing with your hyruled warrior. it's probably the most anticipated game Nintendo have up their sleeves and they don't talk about it at all. Skyward Sword was five years ago now, give us a taste of your apology for it. you'll run out of HD remakes to do soon. i hope you fixed more than just Twilight Princess' graphics, by the way.

Starfox Zero looks fucking great, but the Guard thing seems ridiculous. it looks like a NintendoLand minigame. the concept is cool and all, and i'm sure the game will be fine, but who would choose to brand something with slippy and his uncle to sell it? what?

fucking hell can we just get another normal god damn paper mario. i like Super Paper Mario, it's by no means anything comparable to its predecessors, but it's still a cool game. then Sticker Star happened and i wished that it hadn't. this Color Splash thing looks, you know, better than Sticker Star, but when that's the thing you have to compare something to you shouldn't get high hopes. the theme of returning colour to a grey world has already been done, seemingly better-implemented, in 2008's De Blob. i hope we don't have to endure another paper mario that fails to even acknowledge how great the first two are.

i want a Metroid console platformer. Prime is great. Metroid is better. much better. Super Metroid is pretty much the best game ever and it makes no sense that Nintendo isn't pounding that nostalgia button. stop dallying around with these spinoffs and confusing remakes and ports and just give another main series entry, it'll be fucking glorious.

i've been excited for Pokken Tournament since before it was announced, but with every new piece of information i grow more cynical. i don't even think i'm excited for Sun and Moon. i think i'm done with new pokemon.

the Super Mario Maker updates look great, still don't know why checkpoints weren't in the original release though.

you can never go wrong with Kirby though, but with every installment i feel that the nature of the games are giving way to how stale and iterative the franchise is now. pretty much all Kirby games are solid. but i haven't been thrilled about one since... probably Epic Yarn.

stop wasting our time with shit like Disney Art Academy, and all of the collectible and social shit (what the fuck are amiibo cards?!) and give the people what they want. the good old shit. the only vestige of Good Old Shit patent pending i saw is Starfox Zero. i don't want to sound butthurt or like a crazy fanboy, because i'm not (most of this post was shits and gigs), but come on. i want to see more of ZeldaU, i don't care how far off release is. show me you're not too busy focusing on all the side garbage and updates to games that were supposedly complete when they came out. i'll shut up now. i'm sorry. i love you Nintendo. fuck you.
« Last Edit: March 04, 2016, 12:23:39 PM by pacdiggity »
it's like a metaphor or something i don't know

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I'm pretty content with Nintendo for the time being because I have fire emblem and the fun of smash 4 still hasn't worn off.

But uh yeah can we please get some ZeldaU updates. .-.
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fuck all y'all.
ridin the sun/moon hype train to space.




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i want to play pokemon x some day
maybe they'll be working emulators soon
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The way I see it is Nintendo is out of touch with now. Splatoon is their first online game besides smash that actually has a player base consistently and it's IN SPITE of Nintendo's horrible networking.

all they would need to do to sell assloads of Wii U's is to allow you to play digital copies of 3ds games on your TV using the wiiu pad as the bottom screen. INSTANT CASH.

They STILL don't have a real zelda on the wiiu, maybe that's for the best with how awful SS was. it had so much potential and I can't help but feel i'd enjoy it if it weren't for the sword control gimmicks (and linear no exploring plot but whatever. ocarina was pretty linear except there were a lot of side quests you could do at different points of the game.)

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My collection of thoughts since I don't feel like organizing them (and also in case y'all have some insight I don't)

* Why do you need a new 3DS to play the SNES virtual console titles? I mean, I get that it helps justify having spent the extra dough on the new 3DS besides Xenoblade and (also nonsensically) Binding of Isaac. But I kind of doubt the old 3DS wouldn't have handled them just fine.

* Super Mario Maker is incredible but they really need to find a better way of curating levels. I don't know how they'd pull it off, but the way they're doing it now is definitely hampering the experience.

* I agree that Paper Mario as a franchise has fallen from grace. But if Intelligent Systems is phoning it in at this point, it's probably because they're so much more invested in Fire Emblem. And for that matter, maybe it's the existence of the Mario & Luigi franchise that's caused it to take the direction it has. But all of this is really moot when it's clear that they just need to make another Super Mario RPG now that Nintendo is once again on good terms with Square.

* Fuck Amiibo.

* As a huge fan of Dynasty Warriors, but only having played a handful of Zelda titles, I'm torn on whether or not to pick up Hyrule Warriors Legends. I just feel weird getting a game filled with characters I don't recognize and inside jokes I'm sure I'll miss.

* I'm also 100% into anything Kirby, but I also don't like the formula being messed with too much; I had a tough time getting into Epic Yarn for this reason (even though I know it wasn't even supposed to be a Kirby title). They just need to keep introducing new copy abilities and interesting move sets to hold my interest, and hopefully Robo-Kirby does that. Especially since it's following Triple Deluxe, which became my #2 Kirby game after Super Star.

* I just realized after typing what I said about Kirby that the same train of thought could be applied to the Paper Mario franchise, and now it makes even less sense to me that they've deviated so much from it. I guess innovation is best taken in small doses.

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Quote from: Shiggy Diggy
"Aside from wanting us to change the atmosphere a lot, there were two main things that Miyamoto-san said from the start of the project—"It's fine without a story, so do we really need one?" and "As much as possible, complete it with only characters from the Super Mario world."

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"With regard to the story, we did a survey over the Super Paper Mario game in Club Nintendo, and not even 1% said the story was interesting. A lot of people said that the Flip2move for switching between the 3D and 2D dimensions was fun."

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"At first, we were making a lot of individual allies as in a regular RPG, but when we decided to focus on stickers, in order to make a clear change with previous games in the series, it was like we started all over again by throwing out the system—including those characters—that we had made up to that point."
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Quote from: Shiggy Diggy
"Aside from wanting us to change the atmosphere a lot, there were two main things that Miyamoto-san said from the start of the project—"It's fine without a story, so do we really need one?" and "As much as possible, complete it with only characters from the Super Mario world."

Quote from: Shiggy Diggy
"With regard to the story, we did a survey over the Super Paper Mario game in Club Nintendo, and not even 1% said the story was interesting. A lot of people said that the Flip2move for switching between the 3D and 2D dimensions was fun."

Quote from: Shiggy Diggy
"At first, we were making a lot of individual allies as in a regular RPG, but when we decided to focus on stickers, in order to make a clear change with previous games in the series, it was like we started all over again by throwing out the system—including those characters—that we had made up to that point."

sorry i can't read this through my blinding rage :)
it's like a metaphor or something i don't know

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Miyamoto is so anti-story. It's kinda sad.
Like he actually hated that they snuck a story into Galaxy, and it ended up being one of the best mario games.

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I don't mind him being against it in Mario platformers. However, when you mandate that there be no original characters or story in a role playing game like Paper Mario, you're taking out what people like about those games. That just boggles my mind.

It's like if Eji Aonuma had authority over a Mario platformer and said "ahhh let's try not including jumping"

frick