Changelog * v1.02c(GMT 0100 4-12-2015):
* 1. Fixed undefined all array function which should be empty instead
* 2. Increased this plugin's compactness, efficiency and robustness
* v1.02b(GMT 0800 2-12-2015):
* 1. Fixed reading repetitive notetag values due to typo bug
* 2. Fixed permanent state type persist not working due to typo bug
* 3. Fixed null permanent state container due to wrong init timing bug
* 4. Fixed undefined $gameParty upon actor initializations bug
* v1.02a(GMT 1400 1-12-2015):
* 1. <permanent state: type> has changed to
* <permanent state: scene, type>
* 2. Added new permanent state type recover restored upon recover all
* 3. The same state can now have more than 1 permanent state type
* 4. Removed param allStatesPermanent in the plugin manager
* 5. Fixed undefined permanent state containers upon loading savefiles
* v1.01h(GMT 0600 29-11-2015):
* 1. Fixed clearing all states upon calling Recover All event command
* 2. Fixed notetags not reading at all due to treating "null" as falsey
* v1.01g(GMT 0300 29-11-2015):
* 1. Fixed undefined error due to non persist nor revive poermanent type
* v1.01f(GMT 1200 27-11-2015):
* 1. Fixed undefined state_id in store_permanent_states due to typo bug
* 2. Increased this plugin's efficiency, readability and robustness
* v1.01e(GMT 0900 25-11-2015):
* 1. Fixed wrong number of arguments when loading state notetags bug
* 2. The aliased functions can be accessed by other custom plugins now
* 3. Exposed the state plugin calls that can access the notetag values
* v1.01d(GMT 1600 6-11-2015):
* 1. Simplified the notetag reading mechanisms
* 2. Fixed undefined this under forEach bug
* v1.01c(GMT 1300 5-11-2015):
* 1. Fixed undefined this under DoubleX_RMMV.Permanent_States bug
* v1.01b(GMT 0000 5-11-2015):
* 1. Fixed failing to load notetags due to nil $dataStates bug
* v1.01a(GMT 1300 4-11-2015):
* 1. The notetag <permanent state> has changed to <permanent state: type>
* 2. Fixed several logic and syntax errors
* 3. Increased this plugin's maintainability
* v1.00a(GMT 0800 31-10-2015):
* 1. 1st version of this plugin finished
AuthorsDoubleX
CreditsDoubleX(Optional)
PurposeLets you sets some states to be kept/restored in some set cases
Games using this scriptNone so far
Plugin Calls * # State manipulations
* 1. meta.permanentStates
* - Returns the permanent state scenes and types in
* <permanent state: scene, type> in the form of
* { battle: types, map: types } with types being an Array storing
* all unique String type or an empty Array if scene matches and
* doesn't match the property name storing types respectively
* 2. meta.permanentStates = [scene, types]
* - Sets the permanent state scene and types in
* <permanent state: type> as { battle: types, map: types } with
* types being an Array storing all unique String type which will be
* used in the scene matching the property name storing types
* - All meta.permanentStates changes can be saved if
* DoubleX RMMV Dynamic Data is used
Notetag * # State Notetags:
* 1. <permanent state: scene, type>
* - scene can be either battle or map, meaning the state can be
* restored in battle or map respectively
* - type can be either persist, recover or revive, meaning the state
* will be kept upon death or recover all, or added back upon revive
* respectively
* - The same state can have more than 1 permanent state scene/type
PrerequisitesAbilities:
1. Little Javascript coding proficiency to fully utilize this plugin
Terms Of UseYou shall keep this plugin's Plugin Info part's contents intact
You shalln't claim that this plugin's written by anyone other than DoubleX or his aliases
None of the above applies to DoubleX or his/her aliases