Hello everyone,
So my most recent project greatly focuses on alchemy and crafting potions, medicines and the like. While there are a lot of alchemy systems out there, both scripted and evented, none of them really seemed interesting to me. ^^; Most just depended on collecting ingredients, calling some menu, clicking a button and voila, you have your potion. XD So I was hoping for something more interesting.
Please look with me at this hand-drawn picture (please excuse the lack of resources, this is the best I can do to clarify my idea ^^):
Now please let me explain this thoroughly. ^^
My idea of making an alchemy system a little more appealing is as follows, or we can call it
the concept:
Say we need to make Item 1, which needs ingredients A, B and C. The player is required to collect these ingredients from various maps. Once that's done and the crafting process starts, he's brought this scene.
The crafting process itself is a mini-game. In the bottom bar, random icons of various ingredients (some being unneeded,) are scrolling horizontally (yes, you consider the red balls the ingredients XD.) Now the player just needs A, B and C in that order. He waits until said ingredients passes through the circle in the center and then he has to click A (space, Enter-doesn't really matter,) in order for the ingredient to be checked on the right panel of the screen. Once all three are checked, the player is given his item.
Now
the features, or the little details: - The player is given the limit of one mistake. If he makes more than one mistake while clicking to choose, the item fails to be created, and he loses all the ingredients he had collected.[/*]
- You can see a mortar and a pestle in the middle of the screen. I think it would look great if every time the player chooses an ingredient correctly, the picture can be changed for a moment to show the pestle moving, and then returns to normal.[/*]
- The main hero's face is shown at the top left of the screen.[/*]
I know I talked a lot, and it sounds like a large script, but I think it would be a very useful script for all and a new approach on alchemy systems. ^^ Finally, my imagination on
how to make things actually work (just to help out whoever would be kind enough to try this out ^^):
- One picture is used for the layout of the screen (something like the hand-drawn picture above,) and can be changed through the script. Another picture to show the pestle moving that's automatically changed when a correct ingredient is added.[/*]
- The items to be used as ingredients can be labeled somehow? Like writing a code in the Notes section or something, so items labeled as such are shown randomly in the scrolling horizontal bar by their icons.[/*]
I'm finally done. Sorry if this seems like a lot. I just tried to be as detailed as possible. ^^
Thank you very much.