The RPG Maker Resource Kit

RMRK RPG Maker Creation => Requests => Script Request => Topic started by: Miss Nile on May 06, 2015, 01:03:22 PM

Title: [VXAce][Can Map In Return] Alchemy and Timed Buttons Minigame
Post by: Miss Nile on May 06, 2015, 01:03:22 PM
Hello everyone,
 
So my most recent project greatly focuses on alchemy and crafting potions, medicines and the like. While there are a lot of alchemy systems out there, both scripted and evented, none of them really seemed interesting to me. ^^; Most just depended on collecting ingredients, calling some menu, clicking a button and voila, you have your potion. XD So I was hoping for something more interesting.
 
Please look with me at this hand-drawn picture (please excuse the lack of resources, this is the best I can do to clarify my idea ^^):
 
Spoiler for:
(http://bb.webgel.net/bf/201505041875.png)

Now please let me explain this thoroughly. ^^
 
My idea of making an alchemy system a little more appealing is as follows, or we can call it the concept:
 
Say we need to make Item 1, which needs ingredients A, B and C. The player is required to collect these ingredients from various maps. Once that's done and the crafting process starts, he's brought this scene.
 
The crafting process itself is a mini-game. In the bottom bar, random icons of various ingredients (some being unneeded,) are scrolling horizontally (yes, you consider the red balls the ingredients XD.) Now the player just needs A, B and C in that order. He waits until said ingredients passes through the circle in the center and then he has to click A (space, Enter-doesn't really matter,) in order for the ingredient to be checked on the right panel of the screen. Once all three are checked, the player is given his item. :D
 
Now the features, or the little details:
 
I know I talked a lot, and it sounds like a large script, but I think it would be a very useful script for all and a new approach on alchemy systems. ^^ Finally, my imagination on how to make things actually work (just to help out whoever would be kind enough to try this out ^^):
 
I'm finally done. Sorry if this seems like a lot. I just tried to be as detailed as possible. ^^
 
Thank you very much. :)
Title: Re: [VXAce][Can Map In Return] Alchemy and Timed Buttons Minigame
Post by: Miss Nile on May 10, 2015, 08:30:11 PM
Bumping this. ^^ Just thought I should say, I can map for anyone who's willing to take this in return. ^^ I'm a decent mapper, and I can map for both RPG Maker XP and VXAce. Here are examples of my work,
 
Spoiler for:

(http://bb.webgel.net/bf/map.png)
(http://bb.webgel.net/bf/Map048.png)
The houses have been edited with Mack's roof tiles.
 
(http://bb.webgel.net/bf/12/Untitled.png)
 

And I can provide more examples if anyone is interested. :) Thank you!
Title: Re: [VXAce][Can Map In Return] Alchemy and Timed Buttons Minigame
Post by: Miss Nile on May 14, 2015, 07:19:06 AM
Bumping ^^
Title: Re: [VXAce][Can Map In Return] Alchemy and Timed Buttons Minigame
Post by: Acolyte on May 15, 2015, 12:17:34 AM
Well, I'm not much of a scripter, but I could try to event it.
Title: Re: [VXAce][Can Map In Return] Alchemy and Timed Buttons Minigame
Post by: Miss Nile on May 15, 2015, 11:10:48 AM
Any help would be greatly appreciated. :D I don't mind if it's evented although I think that would be a bit difficult? I am not a great eventer myself but I tried thinking about it and didn't have much luck. XD
Title: Re: [VXAce][Can Map In Return] Alchemy and Timed Buttons Minigame
Post by: Miss Nile on May 18, 2015, 03:38:30 PM
Bump. XD
Title: Re: [VXAce][Can Map In Return] Alchemy and Timed Buttons Minigame
Post by: Acolyte on May 20, 2015, 02:24:19 AM
It's not perfect, but I do have a barebones system up and running.
Title: Re: [VXAce][Can Map In Return] Alchemy and Timed Buttons Minigame
Post by: Miss Nile on May 22, 2015, 10:19:57 AM
That's wonderful work, thank you. :D I spent some time playing around with it but I was wondering if there's a way to keep the ingredients scrolling even if the player makes a correct/wrong choice? At the moment, if the player chooses an ingredient, regardless of whether it's right or wrong, the scrolling starts over again so is there a way to keep it running to have things look a little smoother? ^^

Thank you very much for your help, I truly appreciate it. If there's anything I can do in return, please let me know. :D
Title: Re: [VXAce][Can Map In Return] Alchemy and Timed Buttons Minigame
Post by: Acolyte on May 22, 2015, 01:32:32 PM
Yeah, sorry about that. I got kinda fed up with it and I felt bad about it taking so long so I just sorta posted it even though there were problems. ._.
I'll take another look at it when I have time.
Title: Re: [VXAce][Can Map In Return] Alchemy and Timed Buttons Minigame
Post by: Miss Nile on May 22, 2015, 04:09:53 PM
Oh no, please don't apologize. I really appreciate all the effort you put into this. :D

Please take all the time you need. And thank you very much. ^^