RMRK is retiring.
Server is paid up for the rest of 2026, but the forum may go after that. See here for more information. Please archive or save anything you would like to keep before 2027.
Main Menu

Slip into Ruby: An introductory guide to RGSS3 for beginners.

Started by Trihan, April 15, 2015, 08:24:27 PM

0 Members and 2 Guests are viewing this topic.

Trihan

This started on rpgmaker.net and I posted it on rpgmakerweb as well; I think it's time to share this with RMRK! I haven't posted here for a while, after all. :)

So I started a tutorial series back in 2012 aimed at explaining RPG Maker VX Ace's scripting system in a way even beginners could understand. There are now several parts available, and I'm publishing a new one every Tuesday. The parts currently available are:

Chapter 1: Making a bestiary
-- Part 1: http://rpgmaker.net/articles/694/
-- Part 2: http://rpgmaker.net/articles/835/
-- Part 3: http://rpgmaker.net/articles/1096/
-- Part 4: http://rpgmaker.net/articles/1108/

Chapter 2: Under the Hood (Breaking down the default scripts)
-- Part 1: The modules
---- Section 1: http://rpgmaker.net/articles/1109/ (covers Vocab, Sound, Cache and DataManager)
---- Section 2: http://rpgmaker.net/articles/1110/ (covers SceneManager and BattleManager)
-- Part 2: Game Objects
---- Section 1: http://rpgmaker.net/articles/1114/ (covers Game_Temp, Game_System and Game_Timer)
---- Section 2: http://rpgmaker.net/articles/1116/ (covers Game_Message, Game_Switches, Game_Variables, Game_SelfSwitches, Game_Screen and Game_Pictures)
---- Section 3: http://rpgmaker.net/articles/1120/ (covers Game_BaseItem, Game_Action and Game_ActionResult)
---- Section 4: http://rpgmaker.net/articles/1121/ (covers Game_BattlerBase and Game_Battler)
---- Section 5: http://rpgmaker.net/articles/1129/ (covers Game_Actor)
---- Section 6: http://rpgmaker.net/articles/1130/ (covers Game_Enemy, Game_Actors, Game_Unit, Game_Party and Game_Troop)
---- Section 7: http://rpgmaker.net/articles/1137/ (covers Game_Map)
---- Section 8: http://rpgmaker.net/articles/1229/ (covers Game_CommonEvent, Game_CharacterBase, Game_Character, Game_Player, Game_Follower, Game_Followers, Game_Vehicle and Game_Event)
---- Section 9: https://www.rpgmaker.net/articles/1351/ (covers Game_Interpreter)
-- Part 3: Sprites
---- Section 1: https://rpgmaker.net/articles/1353/ (covers Sprite_Base and Sprite_Character)
---- Section 2: https://rpgmaker.net/articles/1355/ (covers Sprite_Battler, Sprite_Picture and Sprite_Timer)
-- Part 4: Spritesets
---- Section 1: https://rpgmaker.net/articles/1356/ (covers Spriteset_Weather, Spriteset_Map and Spriteset_Battle)
-- Part 5: Windows
---- Section 1: https://rpgmaker.net/articles/1363/ (covers Window_Base)

My hope here is to show a new generation of people that scripting isn't as scary as it looks, and if I can get even one person to think "Hey, this is easier than I thought!" and encourage them to try scripting themselves, I'll consider the series a success.

As with anywhere else I post this, I encourage and implore you guys to ask me stuff. Tell me what you think, make suggestions, correct me if I've made a mistake. :)
It's more like a big ball of wibbly wobbly...timey wimey...stuff.

Acolyte


yuyu!


[Spoiler=My Games and Art]
ℒℴѵℯ❤


My Artwork Thread

The Lhuvia Tales [Current]

Ambassador [Complete]

The Postman [Complete]

The Wyvern [Complete]

Phoenix Wright: Haunted Turnabout [Complete]

Major Arcana [Cancelled]

[/Spoiler]

Trihan

Section 4, looking at Game_BattlerBase and Game_Battler, is up!
It's more like a big ball of wibbly wobbly...timey wimey...stuff.

modern algebra


&&&&&&&&&&&&&

Maybe I'll follow these and actually learn how to script and stop frankenscripting.

heh heh
[spoiler]me learn something heh heh rite[/spoiler]
&&&&&&&&&&&&&&&&

shawngiese

Thanks!

To moderators: 3 verification steps (+ login) per post just to say thanks. Just sayin'.

&&&&&&&&&&&&&

yeah
from what i understand, a few years ago rmrk was bombarded by spambots.
it's then that they added the activation keys for accounts. (You needed a registered member to give you a key)
that was recently removed, but we're still worried about spambots i guess

not sure why.
&&&&&&&&&&&&&&&&

Trihan

So it's been a while, but I've finally written section 9! Also didn't realise I hadn't updated this topic since section 5, so hopefully now you will all be inundated with useful RGSS knowledge.

https://www.rpgmaker.net/articles/1351/
It's more like a big ball of wibbly wobbly...timey wimey...stuff.

Trihan

Updated with the four new articles I wrote, covering everything up to Window_Base.
It's more like a big ball of wibbly wobbly...timey wimey...stuff.