Personally I don't understand why so interest in knowing this stuff and since I came here just to have advices about my game I seriously think we're goin' off topic with this. I sinply to create a product which will be enjoyable thanks to the feedback I'm receiving. What I wanted to tell by that thing is that a passion a thing started as a hobby can become a job and the passion of your life... but since this message wasn't received I will erase it.
Don't change the subject, I'm not talking about wether you were moved to make games due to rpg maker or your job, I'm talking about your project and why the secrecy of your other works & identity, and why, knowing this, You go ahead and claim to work in the industry, knowing full well you can't even post proof of it.
Because you say you've worked on the field before, so, here we are, saying; "wow, a proffesional game writer from the indie game comunity is making a project! I at least want to know what are those other projects are, that way I know he's not only legit, but I can have an Idea of what type of game to expect & be surprise to play with".
But then come & say, You can't do it because of the NDA you 'signed' which makes it sound like: "Can't do that, because I signed a document that tells me I can't showcase my work, but don't worry about it, It doesn't matter on what I work, because all you need to know is I'm a professional and I know what I'm doing and you can blindly follow my words!!!"
If you think bout it everyone who creates a game with rpgmaker is half an indie, especially some indies I know... but that's another story.
Stop changing the subject and adding 'fuel to the fire'. Your digging yourself in a deeper hole.
I don't need to be credible, I wouldn't be using a nickname if I wanted , it's not even in my intention to be like that, I do hope my work will be though and that's why I'm here asking for feedback. And I'm appreciating each person's feedback, and also yours regarding story even if I already thought bout some of the mechanics.
Without credibility, no one will buy your products, at worst, you'll create haters, and haters sparse like wild fire, people will not play your game, if they find the guy who makes it to be quite ignorant of their public. People will not believe a word you say without credibility.
Again my target is not mainly the Asian market, though I think a Jrpg has to have some Japanese things in it as an anime style or other things that I pretty like.
JRPGs is more known for having Asian culture elements in them, When people see JRPGs, they think of Japanese rpgs with Anime style and Asian Culture elements. I don't care if their not your target, but by putting JRPG, you're admitting their your main target audience. And They expect to see what They Understand those letters stand for. No matter if you intended to target the Asian Market or not, you have, without realizing it, targeted that audience, whether intentional or not by simply putting JRPG.
At the same time as you're asking me who I am, being ignorant about such a market and not knowing what I'm doing, I can ask you who are you to tell me I don't know that. Sure we can confront and talk about ideas but personally I do have studied the culture of East Asia and surely is not a Bachelor's degree in these topics that can tell this.
Your asking me who am I to tell you that?
I'm the one giving you feedback, I'm the one who'll tell her friends if your games worth playing and the maker makes good games or I could tell them your a Conartist . . . I could be your greatest admirer or your greatest hater. I'm your guinea pig been experimented on by you, and the results of it really matters.
I don't need a bachelor degree in Asian culture to understand it if I don't even get involved in said culture and learn from it. If you don't participate and learn from the audience what they like, then that knowledge is wasted. I feel you don't understand what your doing, and I worry about it.
I do also have something to restate when you say you know the Asian Market, saying FF13 wasn't liked in Japan as outside, and then I found this data who says the opposite thing if we compare population and platform (PS3-X360).
http://www.vgchartz.com/gamedb/?name=final+fantasy+xiii&publisher=&platform=&genre=&minSales=0&results=200 (Xbox360 is not owned by many Japanese since most of the softhouses have contracts with sony)
Yeah, no,
http://www.siliconera.com/2010/12/28/pokemon-mario-and-final-fantasy-xiii-were-japans-top-selling-games-of-2010/Third place, beaten by Mario & Pokemon Black & White. Sure, it did well. But then, criticism was heavy, and from your link, the sequels didn't do well.
really . . . the sequels did worse . . .
And if you go search around forums that are not full of Fanatics, you'll find japanese gamers didn't quite like it.
Regarding the video, I am happy that you saw it again and again but as you said you've wasted your time since I said it was in the game trailer, which wasn't attached to this topic because of this Alpha stage.
Here it is though, used Galv's visual novel character style.
https://www.youtube.com/watch?v=7wj6-YWtqbU
Then why isn't this on your first page? How did you miss that? Nevertheless, i bothered to watch it.
I got quite the headache. raises more questions.
Visual novel style and dating sims are cool things to put as stretch goals (I do hope to reach it though) but non vital.
Your working on the mechanics of the game . . . understandable at the moment.
Surely Otakus can be my first target since many of the people who like rpgs also like this style. However there's some part of the market who doesn't go in that cathegory and just ask for another kind of experience which doesn't regard such a thing.
But you said the Asian Market isn't your main target. That's what's troubling me. And what do you mean by 'Rphs like this style'? When you slap JRPG in your project, people will think of a game with Japanese elements, Anime Visuals, Cultural references, and the Romance Element and lots of girls in it'. They'll think of Games like the Atelier Series, the Tales of Series, Hyperdimension Neptunia, Ar Tonelico, Persona, anything with an Anime style character slap in it.
But you know, I don't know what your planning, and if this is your intention, I just see it this way.
but, why am I saying all this, if you work in the industry, I'm sure you know this, why do I have to tell you this? Isn't it the norm to investigate and learn of an Idea to expand on it? You seem to have done your research on the market, to which I retreat and say sorry for thinking you didn't know anything about JRPGs, but then, I get this answer. And I'm left confuse, because it just creates a Hole with more questions.
But enough about that. Let me ask you; Why would you go so far as to say your game falls in the JRPG genre (wether it's an experiment on it or not) when the genre's target audience isn't your main concern? What is this "New Environment" that you speak of?"
Your last questions are pretty
ok, the problem is that you forgot to think about an important detail: I said at the top of the topic,
I have signed an NDA regarding this game which obliges me not to tell some things, every wise Indie company and company in general has people signing this kind of agreement because it's truly important. Mine covers: plot elements, important features, project final name, explicit target, coworkers, publisher etc... I can just show some images and general parts at this stage (before the official contract, hoping to sign it).[/quote]
I don't find quite wise to violate an agreement and personally I'm not the person, so I hope I explained myself correctly. If you want to think it's an excuse you're free to do it.
Incorrect. I'm asking you . . . because of that. Why the hell, do you come, and say you worked as a Writer in the Indie Game Industry when you signed an NDA That clearly doesn't allow you to show your portfolio on that companies games . . . Oh wait-but that would mean, you can't show those from said company, did you worked on others? I'm pretty sure you can show those. We're asking what other games you've work on, we're not asking for your resume, we're not asking for your "name", your coworkers or the company's information or blueprints, but you keep telling us you can't, and keep saying because you signed a DA to, what I'm led to believe, a Company. And you ask you'll tell us privately only.
I don't find wise that if I signed a NDA, I go to the Internet, post online 'concept' of the project I'm working on, and tell the community I'm involved in a Project I'm not suppose to even mention nor reveal any detail regarding my involvement whether it was past or present, and not expect to have people asking about it.
This whole thing started with you writing that you work on the Indie Gaming Community when you don't even have the right to reveal any information regarding your past works, your breaching your contract Indirectly. A Professional would never spout he's famous when his contract denies him of revealing himself whether it be showcasing his/her work or their identity, which, you have done here friend. I hope you understand now.