Party Member Saving
Version: 1.5
Author: Soulpour777
Date: August 24, 2014
Description
This script allows you to save all your existing party members during a cutscene or a certain event where, you can save all your existing members and remove them during the cutscene, then add them back when the cutscene is done.
Features
- Add Actors
- Remove Actors
- Reclaim Actors
- Add Specific Raids
- Persist Specific Raids
Instructions
Script Calls:
add_all_actors - adds all actors you specified
remove_all_actors - removes all actors you saved
reclaim_all_actors - reclaims all actors you saved
add_spec_raid(raid_num) - adds a specific team of members in your party removing your current party.
Example:
add_spec_raid(Team1) - adds Team1 which can be found on Raids module.
persist_spec_raid(raid_num) - adds a specific team of members in your party keeping your current party.
Example:
persist_spec_raid(Team2) - adds Team2 which can be found on Raids module while keeping your other party members.
Script
#==============================================================================
# ** Party Member Saving v1.5
# Author: Soulpour777
# Web URL: infinitytears.wordpress.com
# Script Requested by: Galdelonian
# August 22, 2014
#------------------------------------------------------------------------------
# Description:
# This script allows you to save all your existing party members during a
# cutscene or a certain event where, you can save all your existing members
# and remove them during the cutscene, then add them back when the cutscene
# is done.
#------------------------------------------------------------------------------
# Change Log:
# August 22, 2014 - Created Party Member Saving 1.0
# August 24, 204
# -> Added Specific Raid Feature
# -> Added a Persist Specific Raid Feature
# -> Added a Module to handle raid teams
#------------------------------------------------------------------------------
# Script Calls:
# add_all_actors - adds all actors you specified
# remove_all_actors - removes all actors you saved
# reclaim_all_actors - reclaims all actors you saved
# add_spec_raid(raid_num) - adds a specific team of members in your party
# removing your current party.
# Example:
# add_spec_raid(Team1) - adds Team1 which can be found on Raids module.
# persist_spec_raid(raid_num) - adds a specific team of members in your party
# keeping your current party.
# Example:
# persist_spec_raid(Team2) - adds Team2 which can be found on Raids module
# while keeping your other party members.
#------------------------------------------------------------------------------
# Terms of Use: Free to use for Non-Commercial and Commercial use.
#==============================================================================
module Soulpour
module Raids
# --------------------------------------------------------------------- #
# Additional Instructions for 1.5 version:
# if you want to add party members, just add the same way how Team 1
# and Team 2 are constructed.
# If you want a specific formation, you can alter them. For example:
# Team3 = [6, 3, 2, 1, 4]
# this would bring you the formation Actor6, Actor 3, Actor 2, Actor 1
# and Actor 4 specifically.
# --------------------------------------------------------------------- #
Team1 = [1, 2, 3, 4, 5] #=> Team 1 are Actors 1, 2, 3, 4, and 5
Team2 = [6, 7, 8] #=> Team 2 are Actors 6, 7 and 8
end
end
class Game_System
#--------------------------------------------------------------------------
# * List of Aliased Methods
#--------------------------------------------------------------------------
alias :soul_party_save_by_array_game_system_init :initialize
attr_accessor :party_container
#--------------------------------------------------------------------------
# * Object Initialization(Aliased)
#--------------------------------------------------------------------------
def initialize
@party_container = []
soul_party_save_by_array_game_system_init
end
#--------------------------------------------------------------------------
# * Add All Actors (New Method)
#--------------------------------------------------------------------------
def add_all_actors
$game_party.members.each {|member| @party_container << member}
end
#--------------------------------------------------------------------------
# * Remove All Added Actors
#--------------------------------------------------------------------------
def remove_all_actors
@party_container.each{|member| $game_party.remove_actor(member.id)}
end
#--------------------------------------------------------------------------
# * Remove Actors
#--------------------------------------------------------------------------
def remove_actors
$game_party.members.each {|party| $game_party.remove_actor(party.id)}
end
#--------------------------------------------------------------------------
# * Reclaim Actors
#--------------------------------------------------------------------------
def reclaim_all_actors
@party_container.each{|member| $game_party.add_actor(member.id)}
end
end
class Game_Interpreter
include Soulpour::Raids
#--------------------------------------------------------------------------
# * Add All Actors
#--------------------------------------------------------------------------
def add_all_actors
$game_system.add_all_actors
end
#--------------------------------------------------------------------------
# Remove All Actors in the Container
#--------------------------------------------------------------------------
def remove_all_actors
$game_system.remove_all_actors
end
#--------------------------------------------------------------------------
# * Reclaim All Actors in the Container
#--------------------------------------------------------------------------
def reclaim_all_actors
$game_system.reclaim_all_actors
end
#--------------------------------------------------------------------------
# * Add Specific Party Members Removing Current Actors
#--------------------------------------------------------------------------
def add_spec_raid(raid_num)
specific_raid = raid_num
$game_system.remove_actors
specific_raid.each {|raid_party| $game_party.add_actor(raid_party)}
end
#--------------------------------------------------------------------------
# * Adds Specific Party Members Persisting All Current Actors
#--------------------------------------------------------------------------
def persist_spec_raid(raid_num)
persist_spec_raid = raid_num
persist_spec_raid.each {|raid_party| $game_party.add_actor(raid_party)}
end
end
Credit
Thanks
- Galdelonian for requesting the script.
Support
For support, please comment below or contact me.
Known Compatibility Issues
None.
Terms of Use
Terms of Use: Free to use for Non-Commercial and Commercial use.