Original script link.
//area91.multiverseworks.com/blog/rmvxa_script/gameplay/free_movement
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**Script which i now use.**
Edited version.
Credit for goes to, Euphoria.
[E- the template has changed a bit, mess with the number(s) a little).
Inside you can see what i set the collision to, works right off the bat.
http://pastebin.com/SxUz1sMeThe script in general seems to have problems when calling a collision command from a few different areas, but the fixes are i think all you need when it comes to the characters.
If any problems arise in the future when using any other part of the script i will update.
This other workaround found by Chaos_Zexion, also works well (using the original script), for more see the original post here.
http://rmrk.net/index.php?topic=49409.msg566383#msg566383-----------------------
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I don't like that VX is so fast when it comes to character animations, if you are bothered by the speed of the animation (and it should be changed with my characters) please change this bit of code in Game_CharacterBase, line 315.
CODE:
if @anime_count > 18 - real_move_speed * 2
I've changed the 18 to a 24 which moves closer to RMXP speed, this will affect all sprites however, so keep that in mind.
-Thanks Chaos_Zexion
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My thanks to:
-GaryCXJk for his gnar-gnar script.
-Chaos_Zexion quickly finding a solution (and saving me a ton of work
)
-Euphoria for editing the script, which makes things a breeze ^^