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Mapspiration

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A-pow 2015
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I saw a squirrel...
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Ugh, mapspiration. That's exactly what I need right now. Bloody dry spell, making games take so bloody long to make.

But then I see maps like these and wonder why I'm doing this in the first place.

God, they're so beautiful.

Gods ain't gonna help ya son...

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Revitalizing this thread with a game I came across yesterday called Amber Throne.













Full imgur album here.

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My god, I love that.

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http://riseofdragonsouls.blogspot.com/2012_02_01_archive.html

This guy is amazing. Their site's in spanish or something but srsly go look at their stuff.




« Last Edit: March 30, 2015, 03:30:44 AM by Acolyte »

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that is so beautiful O_O


Though the sprites don't really compare to the awesomeness of the maps, honestly ;_;
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Ara Fell has very concise, varied, detailed and attractive maps. It also makes good use of mobile actors and effects to liven up the scene.

<a href="http://www.youtube.com/watch?v=rQ8uXqQDhws" target="_blank">http://www.youtube.com/watch?v=rQ8uXqQDhws</a>
« Last Edit: May 26, 2015, 11:13:10 PM by Irock »

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Dear god that world is so cool *__*
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That second one suffers from tile-vomit, to be honest...

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I dunno, I thought it was cute. 
:tinysmile:

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I don't think it's bad, I just think there's a little too much going on. It's better than the map being too bare, I suppose :P

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I'll agree to that. I myself find that when mapping I try to make everything something to look at. It works for more chibi styles, but I have to say that the realism that the parallax maps are capable of is stunning. I just don't have a knack for it.

Oh no... Now I'm gonna go waste my time trying... Where's grafikal when you need him!?!?
:tinysmile:

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I liked the second map just fine. I think the main reason it looks like too much is because it's the RTP and the bright colors are all jumping out at once. Not a bad map, but the RTP is evil. :mad:
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I just don't think you need something new on every tile, it's a bit much. There's a fine line between too empty and too full that you want to straddle.

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It's got about as much clutter as the first map, just a completely different style/tileset, and the clutter is a little less natural.
« Last Edit: July 05, 2015, 09:06:11 PM by yuyu! »
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I don't think the first map has as much; maybe it is an illusion caused by the pathway being more clearly defined, wider, and free from clutter.