Claire "Deces" MoricanClaire is our main protagonist; a farmgirl looking for peace and quiet, and yet, somehow someone decides that she's the perfect hero to save the world [not wise, considering she's basically a teenager]. Claire HATES Adventures, despite not having a problem with monsters, and despises contemporary Adventurers who she thinks "are out to make a quick name for themselves by cheating the Ranking board". Her father was one of the great heroes of the old days who saved the world countless times before retiring.
Being the main protagonist, she's the "Every-Man" of the group: She's a good physical fighter, has decent HP and MP, and can manipulate the elements to dish out the maximum amount of damage. Though she did not recieve any formal training, her father did teach her how to use "Animagic" - magic using purely ethereal mana - and "Environmental Magic" - magic that effects the battlefield as a whole. This garners some unwanted attention from the masses, who consider her a celebrity among the people.
Alux PelameciaAlux is the first of today's Adventurers that Claire meets; He's a noble kid, but a kid nonetheless [At the barely adult age of 18].
Having just graduated from an Adventurer's College, he still has his reservations on combat and monster-hunting, and honestly, any fight he gets in scares him a bit. When Claire meets him, he starts acting rather rashly, and insists that Claire go home, however, after an incident caused him to be saved by Claire, he began to trust in her ability a bit more, and eventually wound up travelling with Claire on what she calls a "road trip".
Alux is and is not a typical mage. He favors magical combat over physical, and his defense isn't the greatest, but unlike the rest of the group, he has a very high HP stat and his magical defense is beyond decent. Alux, for all intsneive purposes, is a tank who specializes in magic, able to hit enemies hard with the right elemental advantage. If only he had the speed to keep up . . .
One of Alux's specialties lies in his other ability: the "Elema Summons". Being one of the few mages in the world capable of controlling Elemental Spirits, he can summon them in certain situations to deliver a punishing blow to monsters and enemy troops.
Professor Alexis TahsequahLex is one of the few Adventurers that Claire has any inkling of trust with, seeing as Lex was the best friend and Party member of Claire's father. She is also one of the few people in the world to not be surprised about Claire's lineage or ability. Lex owns
The Factory, a store in Carpside that sells some of Lex's inventions and tinctures, and serves as a tactical advisor for the Magistrate of Aurica when the situations arise.
Lex is by far one of the fastest characters in the game; unless specced otherwise, she will ALWAYS act first in combat. In many cases, that's a really good thing; because she can buff the party and debilitate the enemy using her special "Sci-Tech" magic. She is also the only character in the game who knows spells that can allow you to act multiple times in a turn, provided you can keep her from being silenced. When not using magic, she can use her special "Inventions" to devastate the enemy and really charge her up for crippling moves such as her signature Ion Cannon or a use of the Singularity. Protect her, and she'll protect you.
Darcene SireniusDarcene's the newest member of the group so far. Ironically, she is one of the few Adventurers who wound up living paycheck to paycheck because of a lack of Party registries. As such, she wound up getting a roommate and began working as a street musician to pay the bills. Claire and Lex met Darcene on their first stop on Claire's "road trip": the musical party capital Sylvanopolis, and decided to let her be a part of the festivities by allowing her to travel with them.
Darcene's as much of a support as it gets: her two abilities, "Jingles" and "Songcasting", allow her to boost the party using songs or bewilder the enemy with special debuffs and status ailments. She isn't a very offensive character; but in a pinch, she can - at least - fight using white noise projected from her special stringed instruments. She also get a jingle here or there that allows her to use some elemental magic, but for the most part she is your healer and crowd control character. Unfortunately, some of her better abilities can leave her unable to do much if over-used. Just keep an eye on her and she'll sing you a path to victory.