Main Menu
  • Welcome to The RPG Maker Resource Kit.

Soul Engine Ace - Vampiric and Siphonic Traits

Started by SoulPour777, March 01, 2014, 06:49:28 PM

0 Members and 1 Guest are viewing this topic.

SoulPour777

Soul Engine Ace - Vampiric and Siphonic Traits
Version: 1.0
Author: Soulpour777
Date: 3 / 2 / 2014

Description



Description:
This script allows the developer to add a Vampiric and Siphonic Traits to Weapons and Enemies. A Vampiric Trait allows the Vampiric Weapon or Enemy to absorb a percentage of HP from the target which is indicated in the notebox of the weapon. A Siphonic Trait allows any Siphonic Weapon User / Enemy to absorb a target's MP.

Features


  • Siphonic Weapons wielded by Actors can absorb MP.
  • Siphonic tagged Enemies absorbs MP.
  • Vampiric Weapons wielded by Actors can absorb HP.
  • Vampiric tagged Enemies can absorb HP.

Instructions

For Vampiric Weapons / Enemies, place a note tag on your Weapon / Enemy with <vampiric: n%>
where n is the percentage of value you want to let the trait absorb.
Example: <vampiric: 90%>

For Siphonic Weapons / Enemies, place a note tag on your Weapon / Enemy with
<siphonic: n>
where n is the direct value you want to let the trait absorb.

Script



N/A

Credit




  • Soulpour777

Support



If there are any suggestions, comments, critiques, or additional information you want to know about this script, please don't hesitate to comment, PM or give me a message on my website.

Known Compatibility Issues

- None

Author's Notes



We always love those absorbing weapons, don't we :)

Terms of Use



For Non-Commercial Use:

You are free to use the script on any non-commercial projects.
You are free to adapt the script. Any modifications are allowed as long as it is provided as a note on the script.
Credits to SoulPour777 for the script.
Preserve the Script Header.
Claiming the script as your own is prohibited.


If you like my work, please do support me on Patreon.
https://www.patreon.com/Soulpour777?ty=h

vindaca

[spoiler= "More About Vindaca"]

[spoiler= "General Prices"]
You can also build packages containing multiple resources. (Package prices are not included.)


Music

Basic Songs = $20 - $50 USD
Advanced Songs = $100+


Graphics
32 x 32, 4 Directional Sprite = $7 USD each / $50 USD per sheet
64 x 32, 4 Directional Sprite = $10 USD each / $60 USD per sheet
Backgrounds = $10 - $40 USD
Tilesets = $5 each / $20 - $50 USD per group
(depending on types of tilesets)
Iconset = $5 each / $35 - $80 if buying more then 10
(depending on quantity)
Windowskins = $7 each


Animations

Titles = $20+ USD (Depending on complexity)
Backgrounds= $20+ USD (Depending on complexity)
Regular Evented Scenes = $40+ USD each (Depending on complexity)
Parallax Scenes = $60+ USD each (Depending on complexity)
CG  = $300+ USD (Depending on complexity)

Maps

Basic Map Design = $7 USD each
Advanced Map Design = $10+ USD (Depending on complexity)

Scripts

Basic Custom Menu Script = $60 - $100 USD
More Advanced Menu Script = $120 - $300 USD (Animated, ext.)
Mini-games = $100 - $300 USD (Depending on complexity)
I am willing to build a custom card game if specifications are given Commissioned out E.T.A. 3 - 6 months
Battle Systems = $100 - $300 USD (Depending on complexity) Commissioned out E.T.A. 3 - 6 months
Others Scripts = $80 - $300 USD (Depending on complexity)

We are also willing to build games for you with as little or as much direction as you want. (Prices vary depending on complexity of game)
If you want to use your resources in multiple titles there is an additional charge of half the cost of the resource. (Prices vary depending on packages)
I require half of the total cost of any projects up front and the other half before completion.
If a project is finished and not picked up within 1 month of notification,
your resources will be resold and no money will be refunded.
[/spoiler]

[/spoiler]