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Soul Engine Ace – Controlled Battle

Started by SoulPour777, February 17, 2014, 07:51:16 PM

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SoulPour777

Soul Engine Ace – Controlled Battle
Version: 1
Author: Soulpour777

Description



This script allows the user to control or skip the battle process. These controls include:

Press A to Win Automatically
Press S to Escape Automatically
Press D to Lose and go to Game Over Automatically


Features


  • Control Winning Condition
  • Control Losing Condition
  • Control Abort Condition
  • Turn the Controlled Battle On or Off

Instructions

Place the script below Materials above Main.

Script Calls:

You can do two things about controlling the battle commands, turn it On or Off, if you don't want to use them.

$game_system.controlled_battle = true – turns it on.
$game_system.controlled_battle = true – turns it off.

Controls:

Press A to Win Automatically
Press S to Escape Automatically
Press D to Lose and go to Game Over Automatically

Script



Please get the script here: http://infinitytears.wordpress.com/2014/02/14/soul-engine-ace-controlled-battles/

Credit




  • Soulpour777

Support



If you have any questions, comments, critiques, corrections or any other concern about the script, please do contact me here on RMRK, comment below or mail me in my website.

Known Compatibility Issues

- None

Author's Notes



This is a script intentionally for debug. Or, you can have it as a right of the player to control battles at a certain given condition or time.

Terms of Use



All my scripts are bound under my terms of use. If any terms on RMRK does not contradict my terms, please add those.


If you like my work, please do support me on Patreon.
https://www.patreon.com/Soulpour777?ty=h

tSwitch

Nice debug tool.  I'm sort of surprised nobody made something like this before.  Props.


FCF3a A+ C- D H- M P+ R T W- Z- Sf RLCT a cmn+++ d++ e++ f h+++ iw+++ j+ p sf+
Follow my project: MBlok | Find me on: Bandcamp | Twitter | Patreon

SoulPour777

Thanks. Perhaps no one thought or found of it as useful at that time. Its nice that I had this idea back then, so I tried to think of a way to script it. :)


If you like my work, please do support me on Patreon.
https://www.patreon.com/Soulpour777?ty=h

tSwitch

Yeah I think there's a bit of debug control in RMVXA already but I'm not sure if it's in-game or just in the Troop Battle from the Database.  That said, this is far easier to integrate into debug runs for the sake of simulating a play-through quickly.


FCF3a A+ C- D H- M P+ R T W- Z- Sf RLCT a cmn+++ d++ e++ f h+++ iw+++ j+ p sf+
Follow my project: MBlok | Find me on: Bandcamp | Twitter | Patreon

modern algebra

This is an excellent script SoulPour. Thank you so much for sharing it, along with all the other amazing scripts you've created.