The RPG Maker Resource Kit

RMRK RPG Maker Creation => VX Ace => VXA Scripts Database => Topic started by: SoulPour777 on February 17, 2014, 07:51:16 PM

Title: Soul Engine Ace – Controlled Battle
Post by: SoulPour777 on February 17, 2014, 07:51:16 PM
Soul Engine Ace – Controlled Battle
Version: 1
Author: Soulpour777

Description


This script allows the user to control or skip the battle process. These controls include:
 
Press A to Win Automatically
Press S to Escape Automatically
Press D to Lose and go to Game Over Automatically
 

Features


Instructions

Place the script below Materials above Main.

Script Calls:
 
You can do two things about controlling the battle commands, turn it On or Off, if you don’t want to use them.
 
$game_system.controlled_battle = true – turns it on.
$game_system.controlled_battle = true – turns it off.

Controls:

Press A to Win Automatically
Press S to Escape Automatically
Press D to Lose and go to Game Over Automatically

Script


Please get the script here: http://infinitytears.wordpress.com/2014/02/14/soul-engine-ace-controlled-battles/

Credit



Support


If you have any questions, comments, critiques, corrections or any other concern about the script, please do contact me here on RMRK, comment below or mail me in my website.

Known Compatibility Issues

- None

Author's Notes


This is a script intentionally for debug. Or, you can have it as a right of the player to control battles at a certain given condition or time.

Terms of Use


All my scripts are bound under my terms of use. If any terms on RMRK does not contradict my terms, please add those.
Title: Re: Soul Engine Ace – Controlled Battle
Post by: tSwitch on February 17, 2014, 07:53:12 PM
Nice debug tool.  I'm sort of surprised nobody made something like this before.  Props.
Title: Re: Soul Engine Ace – Controlled Battle
Post by: SoulPour777 on February 17, 2014, 08:00:56 PM
Thanks. Perhaps no one thought or found of it as useful at that time. Its nice that I had this idea back then, so I tried to think of a way to script it. :)
Title: Re: Soul Engine Ace – Controlled Battle
Post by: tSwitch on February 17, 2014, 08:14:36 PM
Yeah I think there's a bit of debug control in RMVXA already but I'm not sure if it's in-game or just in the Troop Battle from the Database.  That said, this is far easier to integrate into debug runs for the sake of simulating a play-through quickly.
Title: Re: Soul Engine Ace – Controlled Battle
Post by: modern algebra on February 23, 2014, 03:28:49 AM
This is an excellent script SoulPour. Thank you so much for sharing it, along with all the other amazing scripts you've created.