The Genre Grinder GIAW had a lot of creative entries in order to get around the limitations that their genre provided them. NAMKCOR was already mentioned, I can't vote for myself, and a few of the more interesting ones didn't even have demos for us to try, but I felt that
TDS made a very interesting type of puzzle battle for their Heroes Line project,
Exhydra had a really awesome start to making an RPG type game that felt completely different, and
Racheal did a fantastic job with their very silly
Halloween Flop.