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The Hero of Rhyme
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Hrrmm...I suppose the Soviet Union is willing to work with the Nazis on this most challenging task.

Even if the Nazis are a little sumasshedshiy (crazy).
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This is actually a really good idea. If you guys are serious about it, so am I. I'd be happy to help with the mapping and writing.
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Sounds interesting. I guess I could help with a little bit of scripting or eventing. I promise I won't disappear :V

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Have you ever worked with stencyl?

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Have you ever worked with stencyl?

I once worked with a team that wanted to make a mobile game and used Stencyl (I'm working outside the RPG Maker scene as well). Said team ran into problems early on because they wanted to make an RPG, but the engine barely managed to handle a cutscene, yet alone a combat system that offers more than just attack and defend commands.

Stencly is primarily for mobile games, and mobile games have very low memory available, not to mention mobile games must be small in filesize because it's all distributed wireless, and nobody wants to wait hours just to download a 99 cent game.
Maybe it's a different case with a custom engine, but at least with Stencyl, it's not possible to make large levels or more sophisticated mechanics. It's no understatement to say that you can only make NES-like games in terms of scale with it. If you wanted to make an oldschool platformer, that's fine, but anything larger than that is not possible with Stencyl.

Unless you want to release the game on mobiles, I suggest using another engine. But if you already have a good plan and enough experience with the engine, I'm willing to give it a shot.

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dude, stencyl is not just for mobile and it definitely can do exactly what you say it can't. I think that team you were working with just didn't know what the fuck they were doing.

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Winter is coming.

And I'm not sure if I can help. I'm in between helping my crew learn RPG Maker XP and working on my project too lol
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dude, stencyl is not just for mobile and it definitely can do exactly what you say it can't. I think that team you were working with just didn't know what the fuck they were doing.

Fair enough. When I pointed out said limitations, I said "either settle for another genre or another engine". Soon afterwards I was kicked out of the team without warning.

Didn't want to ramble like that, but I think everyone agrees when I say that realistic plans and working tools are the most important things in video game development. Just trying to avoid the mistakes I saw many times before.

But I'll shut up now. My field of expertise is not programming, so I'll leave this discussion to the experts.

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This is actually a really good idea. If you guys are serious about it, so am I. I'd be happy to help with the mapping and writing.

Never hurts to have more artists on board! :V Or writers, for that matter. Right now it's just me and EvilM00s and I'm guessing we're just going to toggle ideas back and forth and settle on whatever we thinks works.
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So just to clear up some confusion, we're doing a sidescrolling platformer in Stencyl.

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Have you ever worked with stencyl?

I once worked with a team that wanted to make a mobile game and used Stencyl (I'm working outside the RPG Maker scene as well). Said team ran into problems early on because they wanted to make an RPG, but the engine barely managed to handle a cutscene, yet alone a combat system that offers more than just attack and defend commands.

Stencly is primarily for mobile games, and mobile games have very low memory available, not to mention mobile games must be small in filesize because it's all distributed wireless, and nobody wants to wait hours just to download a 99 cent game.
Maybe it's a different case with a custom engine, but at least with Stencyl, it's not possible to make large levels or more sophisticated mechanics. It's no understatement to say that you can only make NES-like games in terms of scale with it. If you wanted to make an oldschool platformer, that's fine, but anything larger than that is not possible with Stencyl.

Unless you want to release the game on mobiles, I suggest using another engine. But if you already have a good plan and enough experience with the engine, I'm willing to give it a shot.
I've used Stencyl consistently since 2009 and your post is almost entirely bullshit.

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Winter is here.
This is actually a really good idea. If you guys are serious about it, so am I. I'd be happy to help with the mapping and writing.

Never hurts to have more artists on board! :V Or writers, for that matter. Right now it's just me and EvilM00s and I'm guessing we're just going to toggle ideas back and forth and settle on whatever we thinks works.

Sounds like a plan. Toss me a PM if you need any help. That goes for Moose as well.

So just to clear up some confusion, we're doing a sidescrolling platformer in Stencyl.

Gotcha. I'm curious as to whether or not you're leaning toward something stage based, ala Mega Man, or something with a more Castlevania or Metroid feel, what with open exploration and such.
Eddard Stark art by Teiiku

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We're sorta going for a mixture of both.

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plz be adding me now
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This is a very very very simplified and basic version of what really goes on, but I would caution you to watch this and think about some of these topics before work starts. Especially the lawyer bit. I have peripherally experienced this while freelancing in the games field as an artist, talking with my bosses about the process and whatnot. Even on crowdfunding sites and whatnot, you're gonna need to make sure you have appropriate work contracts and someone to translate the taxes on this newish funding source. I'd poke your nose around for a lawyer to speak to and an accountant before even starting work. Not saying you guys shouldn't, just be careful to set a strong foundation for dealing with all the not-gamemaking work that'll need to happen to make a game.

http://penny-arcade.com/patv/episode/so-you-want-to-be-an-indie


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Very useful video. Thanks for sharing it, Joy!

#4 was my favorite. I'd rather make something short-but-sweet than 15 hours of "meh". :p
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I'm good to help with storyline and character development, though I have never used Stencyl before, so I doubt I would be good to help you there.. Let me know if you need me or not of course =)
Download http://a.tumblr.com/tumblr_lm5v281q6E1qde50fo1.mp3

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The Hero of Rhyme
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I can't speak for cap'n Aco, but I think we're booked on just about everything, except some artists and MAYBE some more stencyl programmers ?

edit: as far as artists go, we've already got one covering all the character artwork. We probably need artists of just about every other type (depending on what Aco wants to cover as far as artwork is concerned =o).
« Last Edit: November 28, 2013, 07:41:00 AM by yuyubabe »
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