Hi there.
I'm working on an event-based system for RPG Maker VX Ace. What it's supposed to do is allow for a hotseat game of up to four players. Events handle the change between each player's characters, and the placement of each character's image on the map for the inactive characters. I've got the system down pretty well, but there's one thing that keeps tripping me up. In the common event I use to start each player's turn, the player needs to be transferred to their coordinates via three variables storing the Map ID, the Map X, and the Map Y for that particular player's character. After the transfer, I want a message announcing whose turn it is and the turn timer reset. The problem is that for some reason, the event processing ends after the transfer occurs, no matter what else I put in the common event.
I have tried several alternate solutions that involve map-specific events. In one of them, the turn start event was supposed to turn on a switch before transferring the player. This had the bizarre side effect of transferring the current player to the previous player's coordinates, rather than the current player's. That problem went away when I took away that switch operator, but I was still left with my original issue. I have also tried triggering the timer and message after calling the common events via map events, but the same termination of event processing seemed to occur.
Does anyone have any thoughts on this, or am I just trying something that's way too complex for an event-based system?