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[VXA] ATS: Message Options 1.0.7

Started by modern algebra, September 08, 2012, 05:40:37 AM

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ShinGamix

I was using Zerbu's Message Sound Script and I added some stuff and got a play error. So I switched to your ats mssg script and bam no issues with any of my other 115+ scripts. Great job!!!
The Maker of Battle Dungeons!!


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AbsoluteIce I finally say your Sig.

Get by 20 attack Dogs...seriously. I got 20 attack Dogs.

*Your signature was raped changed for taking up too much room.
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[/Spoiler]

smeros

#76
I change as false in 169 line.

letter_sound_on:       false

Sound is still active. o.O

Edit: Ok, it's been solved.
Perfection?!

Meh.

Countdown

#77
How difficult would it be to change the window opacity? I want to make my windows solid for speech bubbles, but can't figure it out.

yuyu!

#78
*edit*
I found the solution! :D

I have two questions, if it isn't too much trouble. :-)

First, I was wondering if it's possible to draw a picture for the message background and a separate picture for the name box background.

Second, is there any way to change the message window's position every time I use a /nbl or /nbr? I was wondering if it would be possible to have it snap to the left when I use /nbl (a person on the left is talking) and snap to the right when I use /nbr (for a person on the right to be talking). I adjusted the window to be much smaller for my game (both by width and height), so it doesn't cover the whole side-to-side length.

So, basically I'm going for something like this:
[Spoiler]

In Fire Emblem: Awakening, the text box jumps to the left when someone is talking on the left, and jumps to the right when someone is talking on the right.
[/Spoiler]

I already have a system going through events, so this isn't really urgent, but it is a little frustrating to have to manually change the pictures and box position between each piece of dialogue. ;9 My most humble thanks to anyone that can help me with this. I know that second question was a little weird...sorry... ;_;

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My Artwork Thread

The Lhuvia Tales [Current]

Ambassador [Complete]

The Postman [Complete]

The Wyvern [Complete]

Phoenix Wright: Haunted Turnabout [Complete]

Major Arcana [Cancelled]

[/Spoiler]

&&&&&&&&&&&&&

Quote from: Countdown on July 08, 2015, 11:32:57 PM
How difficult would it be to change the window opacity? I want to make my windows solid for speech bubbles, but can't figure it out.

On like line 680 put
self.opacity = 0
Replace the 0 with any number between 0 and 255. (255 being the highest opaqueness.)
&&&&&&&&&&&&&&&&

Pinky

I'm sorry if this is a necro post, but I can't open the demo. Every time I try it won't open, no matter how many times I download it, and I really need to see the demo to see how this script works. Could you re upload it please? I would have pm'd you but I did before on something, and got no reply.

yuyu!

Unfortunately, Modern hasn't been active since last year. That's probably why you haven't gotten a reply via PM, either.

You might have to go off of the script's written instructions. If you have any specific questions, other users may be able to answer them for you here. :)

[Spoiler=My Games and Art]
ℒℴѵℯ❤


My Artwork Thread

The Lhuvia Tales [Current]

Ambassador [Complete]

The Postman [Complete]

The Wyvern [Complete]

Phoenix Wright: Haunted Turnabout [Complete]

Major Arcana [Cancelled]

[/Spoiler]