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Reaching Finality

Started by Irock, July 31, 2012, 09:38:03 PM

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Irock

Reaching Finality
A man finds himself partially possessed by a spirit trapped on Earth. Working together in
the man's body, they must embark on an adventure to get the stranded soul to the afterlife.



modern algebra

Just played a little, but that was pretty fun Irock! It seems like it could be in the main Projects board, but I'll let you move it there if that's what you want.

Irock

Thanks! It is in the main projects board now. I can't post in Projects so I had to post it in New Games and move it. :)

pacdiggity

#3
Very fun. I really liked your dungeon design. It looks like you put a lot of work into making it interesting. I can't really think of any flaws in this game. It's definitely reminiscent of early Zelda games.
36 out of 37, because the game is a bit lacking in story. That's simply my personal preference though. It sits well without much story, but had I not read the game's description I'd be a bit quizzical as to why I'm attacking these periscopéd duck creatures with a pitchfork.
it's like a metaphor or something i don't know

Irock

Thanks!

I thought the game's intro explained the plot enough, but maybe not. I DID want to have more story. There was a beginning and an end to the story, but no middle. I also had a lot of neat puzzle ideas that I couldn't put in. I guess that's the price I pay for making a game in two weeks.