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[XP] A Thief's Tale

Started by BadWolf, April 20, 2012, 02:11:41 PM

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D&P3

You've set up the variable, but not the conditions.

Firstly, you've set it up as an autorun event which would halt player input. Meaning that the player pressing anything wouldn't count towards it. It needs to be a 'Parallel Process'.

That would do what you want, but there is no failing of that test.
Essentially I could press the button whenever I wanted and it would still count, even 10 minutes later.

You need to set up a time limit so that if you fail to get that variable up to 50 in time, it resets and you'll to begin again.
All of my scripts are totally free to use for commercial use. You don't need to ask me for permission. I'm too lazy to update every single script post I ever made with this addendum. So ignore whatever "rule" I posted there. :)

All scripts can be found at: https://pastebin.com/u/diamondandplatinum3

BadWolf

Quote from: Chris 3 on April 21, 2012, 06:01:10 AM
You've set up the variable, but not the conditions.

Firstly, you've set it up as an autorun event which would halt player input. Meaning that the player pressing anything wouldn't count towards it. It needs to be a 'Parallel Process'.

That would do what you want, but there is no failing of that test.
Essentially I could press the button whenever I wanted and it would still count, even 10 minutes later.

You need to set up a time limit so that if you fail to get that variable up to 50 in time, it resets and you'll to begin again.

How do I impute a time limit?
You are tiny. I can see the whole of time and space, every single atom of your existence, and I divide them. Everything must come to dust, all things, everything dies.

[spoiler=A Thief's Tale]
A Thief's Tale[/spoiler]

Mushu

Quote from: BadWolf on April 21, 2012, 06:07:12 AM
Quote from: Chris 3 on April 21, 2012, 06:01:10 AM
You've set up the variable, but not the conditions.

Firstly, you've set it up as an autorun event which would halt player input. Meaning that the player pressing anything wouldn't count towards it. It needs to be a 'Parallel Process'.

That would do what you want, but there is no failing of that test.
Essentially I could press the button whenever I wanted and it would still count, even 10 minutes later.

You need to set up a time limit so that if you fail to get that variable up to 50 in time, it resets and you'll to begin again.

How do I impute a time limit?
Control Timer, then again I hate how it actually shows up on the screen.

mobychan

Or you set the Play Time to another Variable and work with that.
Also you should make the second Page Paralell Process or even Autorun




BadWolf

Lets pretend for a moment that I have no idea what your talking about.
You are tiny. I can see the whole of time and space, every single atom of your existence, and I divide them. Everything must come to dust, all things, everything dies.

[spoiler=A Thief's Tale]
A Thief's Tale[/spoiler]

modern algebra

#30
Alright, well for the sake of this explanation, I will pretend we are using Switch 1 and Variable 1, though you could use any switch and variable. Switch 1 will be named "Timer", while Variable 1 will be called "Timer in Seconds"

Make a common event and call it Timer Start. It should have no trigger and no condition switch. In that common event, have the following:

      Name: [Timer Start]    Trigger: [None]   Condition Switch: [None]
      @>Control Switches: [0001: Timer] = ON
      @>Control Variables: [0001: Timer in Seconds] = 0

Now make a second common event called Timer Update. It should have a trigger of Parallel Process and its condition switch should be Switch 1: Timer

      Name: [Timer Update]    Trigger: [Parallel]   Condition Switch: [0001: Timer]
      @>Wait: 20 frame(s)
      @>Control Variables: [0001: Timer in Seconds] += 1


Now all you need to do to start or reset the timer is to call the 1st common event like so:

      @>Call Common Event: Timer Start

And when you want to check the value of the timer, all you do is:

      @>Conditional Branch: Variable [0001: Timer in Seconds] >= X

Where X is the time limit in seconds.

You can pause the timer with:

      @>Control Switch: [0001: Timer] = OFF

You can unpause the timer with:

      @>Control Switch: [0001: Timer] = ON


That's a more generalized explanation of the concept, but you can easily adapt it to any situation in which you need a timer.

BadWolf

You are tiny. I can see the whole of time and space, every single atom of your existence, and I divide them. Everything must come to dust, all things, everything dies.

[spoiler=A Thief's Tale]
A Thief's Tale[/spoiler]

Rief

Yup, i suggest you could thank Seamus (Modern Algebra), for what he has done Oo

Oh, or do you mean a suggestion for your map?
Well, it is way too empty, but would you mind to tell us what this map is about? You know, empty doesn't have to be bad, it depends on what this map actually is.
E.g. if it is a Kings Palace, put much more decoration in there, if it is some kind of temple it could be this empty, if you explain why it is empty.

But what the hell is this pixelsperm on the carpet?

Mushu

I actually think it's perfect so far, but like Sebastian said, we need to know what it's for.

I assume it's for the trial that uses the timer?

BadWolf

Quote from: Sebastian on April 22, 2012, 06:07:24 AM
Yup, i suggest you could thank Seamus (Modern Algebra), for what he has done Oo

Oh, or do you mean a suggestion for your map?
Well, it is way too empty, but would you mind to tell us what this map is about? You know, empty doesn't have to be bad, it depends on what this map actually is.
E.g. if it is a Kings Palace, put much more decoration in there, if it is some kind of temple it could be this empty, if you explain why it is empty.

But what the hell is this pixelsperm on the carpet?

This is the Temple of the player's deity. and the image on the carpet is her symbol, one crown facing up indicates the ruler of the heavens, one crown facing down ruler of the earth, they are connected saying one divine being is the rightful ruler of both, since it's Quanta's symbol it means she is the rightful ruler of heaven and earth.

Quote from: Scalinger2 on April 22, 2012, 06:19:50 AM
I actually think it's perfect so far, but like Sebastian said, we need to know what it's for.

I assume it's for the trial that uses the timer?

No that is to gain entrance into the temple, in here there is a maze using transport events, each event will send you back to the start of the temple, they make up a maze and once you step on the end tile it shuts down.
You are tiny. I can see the whole of time and space, every single atom of your existence, and I divide them. Everything must come to dust, all things, everything dies.

[spoiler=A Thief's Tale]
A Thief's Tale[/spoiler]

mobychan

#35
You could use something like gimp, or even Paint to make the "crowns" a little more crown-like, at the moment it looks more like some kind of reptile...
Maybe some tips instead of the square look
And if it's only an entrance I'd make it a bit smaller, maybe some hint to what lies ahead and more decoration, except if it's some "cult" where one is not allowed to have much property




Mushu

Idk how relevant this is but, pertaining to size, I make the inside of the building to scale x3.5 of what it is outside(rounding up). It makes for a really nice solid blueprint and forces you to keep some areas small so decorating is much easier. When it comes to what you want to add to rooms and things, I have a hard time helping you out. That really comes down to what you prefer, but we can help you with tips and tricks.

BadWolf

Hey, does anyone know where I could find some character sets that were made for a desert setting?
You are tiny. I can see the whole of time and space, every single atom of your existence, and I divide them. Everything must come to dust, all things, everything dies.

[spoiler=A Thief's Tale]
A Thief's Tale[/spoiler]