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[VXA] Major Arcana

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So I've started my playthrough, but I do have to ask... what is with people on the internet using 'then' instead of 'than'? It happens everywhere.

If it's not overly obvious, this happens in the game too - so far, at least, in the opening dialogue after Cory wakes up.

It's just one of those things that bugs me I think.
(Why do I always feel like it's the end of the world and I'm the last man standing?)

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Damn it yuyu >:C
That's a pet peeve of mine too. I should've picked up on it. We'll do a scan for grammatical and spelling errors in the game >:O
it's like a metaphor or something i don't know

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I didn't notice anything else, at least with the grammar. It's just those little sneaky things that slip in if you aren't paying much attention.

It was a short game but I enjoyed it quite a bit. The humour is non-serious and light which is great. I think my two favourite moments have to be:

Spoiler for:
Learning that Natasha is a
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cow
Tyler's rather perverse sense of humour; it reminds me of quite a few people I know, myself included

Whilst not part of the humour, I also liked the plot twist at the end of the demo. Very nice. I love those - what with being a huge story/mystery type of person.

I will be giving my experience some thought, and will hopefully have a review up by tomorrow.

I hope to see more of this game. I think it will be quite a successful light humoured game if it continues the same way that is a joy to play.
(Why do I always feel like it's the end of the world and I'm the last man standing?)

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So I've started my playthrough, but I do have to ask... what is with people on the internet using 'then' instead of 'than'? It happens everywhere.

Huh... D&P3 always mentions the same thing, and tells me to correct myself. :P I guess I forgot! (I blame American Schools for not stressing it enough :mad: at least, mine didn't...). I'll get to fixing that before the problem gets too out of hand~ thanks :P

It was a short game but I enjoyed it quite a bit. The humour is non-serious and light which is great.
[...]
Whilst not part of the humour, I also liked the plot twist at the end of the demo. Very nice. I love those - what with being a huge story/mystery type of person.
[...]
I hope to see more of this game. I think it will be quite a successful light humoured game if it continues the same way that is a joy to play.

Thanks for your comments!! :) I'm glad you enjoyed it. We're certainly going to keep making this. ;)
« Last Edit: April 17, 2012, 10:03:34 PM by Deanna »
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Very cool! You've put a lot of work into this and it shows. I love the mapping as well, but maybe consider finding some different trees, as the height of the character is really strange when standing next to a tree the same size as me.

Sill, very awesome, can't wait for more.


hey, pasta!

i'm not okay.

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I love the mapping as well, but maybe consider finding some different trees, as the height of the character is really strange when standing next to a tree the same size as me.

Ahhh... I used Mack-style sprites and trees, but I do agree with you on that. :) I've seen some fancy trees around, so I'll certainly look for them. Thanks, Bunny! Glad you liked the game so far! :)
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Okay, re-did the maps with taller trees, just as Bunny recommended. :)

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So far, I'm really liking the look! :) Credit to Celianna once again. xD
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Another update ;o (trying not to spam with updates, but thought I'd share 8))

Now using this battle theme for Major Arcana, recently made by the super talented (and gorgeous ;)) Chris Malson:

http://soundcloud.com/chrismalson/battle


EDIT: (A quiet edit/update ;o)

New windowskin?? ? ??

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I did some recolors and edits, but I credit Woratana(sp?) for the Windowskin generator I got most of this stuff from. ;o I'll have to remind Pac to add Wora to the credits list~
« Last Edit: April 21, 2012, 02:03:16 AM by Deanna »
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Oh, fine. I'll update. :mad: Just to prove I'm still working on this. Been slicing at the planned features and such. Here's a list of what's planned, what's finished, and notes. (in green if completed, red if cancelled)

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Stuff approved by the team:
  • Craft system for Weapons/Armors/Accessories (similar to Final Fantasy: Chrystal Chronicles
This is taking quite some time. However, I think I'm more then half-way done with it. I've decided against making accessories craft-able. Weapons and Armor are annoying enough. :mad:
  • A "stance" class-change system for the main hero to swap between Warrior, Rogue, Healer, Mage (similar to Kingdom Hearts 2?)
  • Main hero can change classes mid-battle, with a cooldown
Can't do a cooldown for this D: Nor can I make him do this mid-battle (it just ended up having more oddities then perks) Sorry! But what I've decided to keep is done!~
EDIT: Just kidding :O!

  • Even more pancakes ;o
;o Working on it... kind of? Not exactly a difficult task :p

"Maybe" list:
  • Main hero "phoenix"? When the main hero dies, he will be revived with 1hp after the battle (this might actually be approved, not sure. Helps prevent "game over" bugs if a player leaves the party by scene while Cory is dead, etc.)
This is 100% done. ;) Yay!

Also playing with the database, to make it more unique (on a separate file, pac, so you can still "OK" everything or whatnot ;o) As far as this goes, I've spiced up the armors/accessories section. Still going to work on Items/Weapons. Shouldn't take as long (can make most stuff as we go ;o).

The next demo is probably going to be the same, only with the new, more unique features. The gameplay just didn't quite seem colorful enough, so after these updates, that *should* be the set-and-stone gameplay style for Major Arcana. 8) Then, I shall continue the story, and restrain myself from frantically adding new features or getting too ambitious. :V
« Last Edit: April 28, 2012, 04:28:23 AM by Gaston »
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I like the new windowskin. Green is my favorite color. 8]
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  • Main hero can change classes mid-battle, with a cooldown
Can't do a cooldown for this D: Nor can I make him do this mid-battle (it just ended up having more oddities then perks) Sorry! But what I've decided to keep is done!~

Dude, you're working with a scripter. Chillax.
it's like a metaphor or something i don't know

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o

Wasn't sure if you wanted to script it or not, cause you mentioned something about liking the evented version? I think that was just me misreading~ :mad: :P

gonna edit that post then :P

@Halo
Also, Green & Orange are Major Arcana's color schemes :) glad you like it! B]
« Last Edit: April 28, 2012, 04:29:43 AM by Gaston »
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Awesome, updates! Definitely one of the better games we've played recently, especially when it comes to the story and character writing (and those planned features sound pretty awesome, too). Let us know when all of this gets uploaded for sure. :)

And you can never have too many pancakes.

Never.

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I like your evented version. I just think changing mid-battle would be super-cool, and possible. I don't think it'd be possible to event it though.
it's like a metaphor or something i don't know

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I like your evented version. I just think changing mid-battle would be super-cool, and possible. I don't think it'd be possible to event it though.

Okay ;o Silly me. Scripts are pretty magical~ ;8
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Update with the sexy Major Arcana theme, written by the oh-so delectable Malson. ;)

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I like the story & the mapping.

The ost, looks like pretty cool too.  ;8

I'll go down the demo now, Greetings.

See ya' later  8)
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Update with the sexy Major Arcana theme, written by the oh-so delectable Malson. ;)

Music to my ears


I love the game too, keep working on it, I think it's lovely :)
Sometimes I wonder if I need psychiatric help :'(

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Thanks for the complements, guys! :gracie:

Finals week is next week, so it may take some time. (Also, I haven't been feeling 100% healthy lately. Not "sick" (yet!?) but maybe a bit fatigued. :()

Either way, I'm grateful for the support, it motivates me so much. :tpg: I'll be back to working on this next demo release asap. :)
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DEMO 2.0 is complete!!!

Yay, it's about time I've gotten this update done! The demo is the same story-stretch, but it's been bulked on some new features since the GIAW9 bug-fix release. It's a more of it's own game now. ;) New features in the demo include:
  • Cory's Class-switch system (can't occur during battle yet, though)
  • Craft system for Weapons & Armor (but not accessories. it took forever to do this as it was >_<)
  • More pancakes. duh
  • The Cory "phoenix" system. He gets auto-revived after battle with 1HP ;)
  • Healing/restoring items are now officially food. Not potions and elixers, but FOOD.
  • Lots of unique and super sexy Malson made music ;o
  • Game lore stocked up in some of the bookshelves
And some other things I either can't remember or am too lazy to mention. ;o
~Please let me know if there are any bugs/issues or even feedback with the game. I'll do my best to fix whatever I can~

Also note that the 2.0 demo download is not yet on the main post of this thread. Pacman is busy with life and I'll either have to have some edits done, or maybe somehow get control of the thread. I'll worry about that later. (I did manage to update the screenshots, though, by using MAGIC ;o). For now:

DOWNLOAD DEMO 2.0 HERE!
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New features in the demo include:
  • ...
  • More pancakes. duh
  • ...

DOWNLOADING NAO.

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I really really need to set aside some time to try this out.  I have been procrastinating on so many of these games and I just need to stop doing that and do it.  I asked Zylos if it was okay for me to record a let's play of his game.  Would it be cool if I did the same for this?
I am out of fucks to give.  In fact, I think you owe ME some fucks.  I have insufficient fucks in the fucking account.

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I really really need to set aside some time to try this out.  I have been procrastinating on so many of these games and I just need to stop doing that and do it.  I asked Zylos if it was okay for me to record a let's play of his game.  Would it be cool if I did the same for this?

Of course :)! That'd be really cool! :D
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I am now able to update the thread. :) Demo 2.0 has been added to the main page. For this, I extend my thanks to the glorious Modern Algebra and bomb-diggity Malson. :tpg:

Once again, be sure to let me know if you guys run into any bugs or have random comments or anything like that. :P ~
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*update with new characters ;o (also gonna update the features on the main post soon)

Proud to present, John (strike)



~Ashley's (Acolyte) bad-a boyfriend

& Kaythena



~She's not based off of anyone, but our young hero is quickly beset by her beauty and rough attitude. (An NPC)

Also, I want to proudly confirm that (for irony reasons) I am going to make Bobby (HaloOfTheSun) become the game's "Navi". (Until he joins the party way later on) You will be able to call him and he will remind you what the hell you're supposed to do. Features of this do not include obnoxious spamming of the phrases "hey", "listen", "hello", and "watch out".
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