Hello there, Ecut,
as I am currently posting a problem of my own, perhaps I can throw in some ideas (though I cannot write scripts either).
Is it an idea to make a skill call upon a common event? You can then go to the common event, and make a random variable between 1 and 2 (which will mean 50/50 in-game), followed by a conditional branch , stating that if variable 1 = [no effect, create message window, etc] and if variable = 2 use skill ID name.
But perhaps I am babbling nonsense... good luck to you, in any case!