Picture Menu
Version: 1.0.1
Author: DoctorTodd
Date: 2/19/2012
Version History
- Version 1.0.1 2012/2/19 - Cleaned up by Pacman
- Version 1.0.0 2012/2/19 - Original Release
Planned Future Versions
Description
Sets the windows opacity to 0 and uses a picture instead.
Features
ScreenshotsPut this in System and feel free to edit it. (Click on it for full size). There really isn't any point in a screenshot.
Instructions
1) Paste above main.
2) Put the picture in system and PUT THE CORRECT NAME between the quotation marks.
Script
#===============================================================================
#
# DT's Picture Menu
# Author: DoctorTodd (edited by Pacman)
# Date (01/17/2012)
# Type: (Menu)
# Version: (1.0.0)
# Level: (Simple)
# Email: BeaconGames2011@gmail.com
#
#===============================================================================
#
# Description: Sets the windows opacity to 0 and uses a picture instead.
#
# Credits: Me (DoctorTodd), Pacman
#
#===============================================================================
#
# Instructions
# Paste above main.
# Put the picture in system and PUT THE CORRECT NAME between the quotation marks.
#
#===============================================================================
#
# Editing begins at line 29 and ends at 31
#
#===============================================================================
module DT_PICMENU
#Picture name.
BACKGROUND = ('Menu_GUI')
end
#==============================================================================
# ** Scene_Menu
#------------------------------------------------------------------------------
# This class performs the menu screen processing.
#==============================================================================
class Scene_Menu < Scene_Base
#--------------------------------------------------------------------------
# * Start processing
#--------------------------------------------------------------------------
alias dt_picmenu_start start
def start(*args)
dt_picmenu_start(*args)
@GUI = Sprite.new
@GUI.bitmap = Cache.system (DT_PICMENU::BACKGROUND)
@gold_window.opacity = 0
@status_window.opacity = 0
@command_window.opacity = 0
end
#--------------------------------------------------------------------------
# * Termination Processing
#--------------------------------------------------------------------------
alias dt_picmenu_terminate terminate
def terminate(*args)
dt_picmenu_terminate(*args)
@GUI.dispose
end
end
Credit
Support
Post here for quickest support, or send me an email to BeaconGames2011@gmail.com
Known Compatibility Issues
None known of but I assume it won't work with other menus.
Demo
Pointless...
Author's Notes
I hate using the window skin for scenes, so I use pictures instead.
Restrictions
Free for commercial and non-commercial work but you
must credit me.