Oh, easy questions are better than hard questions, since they don't require me to do any work.
To get rid of the colour change, you should see this around line 461:
# COLOURS - This lets you change the colour for various aspects of the
# quest scene. Each can be set in one of three ways:
# :symbol - If you use a symbol, the colour will be the result of calling
# the method of the same name. For instance, if you set something to
# :system_color, it will set the colour to the result of the Window_Base
# system_color method.
# Integer - If you set the colour to an integer, then it will take its
# colour from the windowskin palette, just like using \c[x] in messages.
# Array - You can also set the rgba values directly with an array in the
# format: [red, green, blue, alpha]. alpha can be excluded, but you must
# have values for red, green, and blue.
COLOURS = {
# active: This sets the colour for active quests in the list and the name
# of the active quest when shown in the data window.
active: :normal_color,
# complete: This sets the colour for complete quests in the list and the
# name of the complete quest when shown in the data window.
complete: 3,
# failed: This sets the colour for failed quests in the list and the name
# of the failed quest when shown in the data window.
failed: 10,
# line: This sets the colour for lines or boxes drawn in the quest scene
line: :system_color,
# line_shadow: This sets the colour of the shadow for lines or boxes drawn
# in the quest scene
line_shadow: [0, 0, 0, 128],
# scene_label: This sets the colour for the scene label, if shown
scene_label: :system_color,
# category_label: This sets the colour for the category label, if shown
category_label: :normal_color,
# level_signal: This sets the colour for the level signal, if shown
level_signal: :normal_color,
# objective_bullet: This sets the colour for objectives; if set to
# :maqj_objective_color, it will reflect the completion status of the
# objective, but you can change it to something else if you prefer
objective_bullet: :maqj_objective_color,
# reward_amount: The colour of the item amount, when shown
reward_amount: :normal_color,
# heading: The colour of any headings in the script, like "Description"
heading: :system_color,
# basic_label: For basic data, like client, the colour of the label
basic_label: :system_color,
# basic_value: For basic data, like client, the colour of the value
basic_value: :normal_color,
} # <= Do not touch.
Replace
complete: 3,
with:
complete: :normal_color,
As for the icon, I am not sure what you mean. If you mean you want to change the icon of the Completed Quests
category, then you can find this around line 318:
# ICONS - This is where you setup many of the icons used in the script. The
# purpose of each is listed next to it. Also, if you make any custom
# categories, you NEED to give them an icon by placing a line like the
# others. So, if the new custom category is :romance then you would need to
# set it like this:
# romance: 107,
ICONS = {
all: 226, # The icon for the All Quests category
active: 236, # The icon for the Active Quests category
complete: 238, # The icon for the Complete Quests category
failed: 227, # The icon for the Failed Quests category
client: 121, # The icon for client data. If none wanted, set to 0
location: 231, # The icon for location data. If none wanted, set to 0
reward_gold: 262, # The icon for gold rewards. If none wanted, set to 0
reward_exp: 117, # The icon for exp rewards. If none wanted, set to 0
} # <= Do not touch.
At this line:
complete: 238, # The icon for the Complete Quests category
Replace 238 with the ID of your checkmark icon, which is the number that shows up in the bottom left corner when you select an icon in the database.
However, if you meant you want to change the icon of the specific quest (the one that shows up to the left of it in the list), then that cannot be done automatically. Rather, you will need to use the Script event command when you finish your quest, and use the following code:
quest(id).icon_index = num
Where you replace id with the ID of the quest and num with the ID of the icon. So, if your checkmark icon is 144 and the quest you just completed is 17, then the code would be:
quest(17).icon_index = 144