#--------------------------------------------------------------------------
# ++ Battler Movement
#--------------------------------------------------------------------------
# Command a battler to move to a specified point on the battle field.
#
# Origin - Defines the origin of movement based on an (x,y) coordinate plane.
# [0: Battler's Current Position]
# [1: Center of Battler's Selected Target]
# [2: Screen; (0,0) is at upper-left of screen]
# [3: Battler's Start Position]
# [4: Head of Battler's Selected Target]
# [5: Feet of Battler's Selected Target]
# X - X-axis pixels from origin. 1 unit = 1 pixel
# Y - Y-axis pixels from origin. Please note that the Y-axis is
# inverted. This means negative values move up, positive values
# move down. 1 unit = 1 pixel
# Time - Total travel time from starting to end point.
# Larger numbers are slower.
# Accel - Positive values accelerates frames. Negative values decelerates.
# Jump - Negative values produce a jumping arc. Positive values produce
# a reverse arc. [0: No jump]
# Animation - Battler Frame Animation utilized during moving.
# ANIME Key Origin X Y Time Accel Jump Pose
"NO_MOVE" => [ 0, 0, 0, 1, 0, 0, "STAND_POSE"],
"BATTLE_ENTRANCE" => [ 0, 54, 0, 1, 0, 0, "MOVE_POSE"],
"STEP_FORWARD" => [ 3, -32, 0, 18, -1, 0, "MOVE_POSE"],
"STEP_BACKWARD" => [ 0, 32, 0, 8, -1, 0, "MOVE_POSE"],
"4_MAN_MOVE-RALPH" => [ 2, 444, 96, 18, -1, 0, "MOVE_POSE"],
"4_MAN_MOVE-ULRIKA" => [ 2, 444, 212, 18, -1, 0, "MOVE_POSE"],
"4_MAN_MOVE-BENNETT" => [ 2, 384, 64, 18, -1, 0, "MOVE_POSE"],
"4_MAN_MOVE-YLVA" => [ 2, 384, 244, 18, -1, 0, "MOVE_POSE"],
"KNOCKBACK" => [ 0, 2, 0, 4, -1, 0, "HURT_POSE"],
"LIGHT_KNOCKBACK" => [ 0, 12, 0, 1, 1, 0, "HURT_POSE"],
"FLEE_SUCCESS" => [ 0, 300, 0,300, 1, 0, "MOVE_AWAY_POSE"],
"FLEE_FAIL" => [ 0, 48, 0, 16, 1, 0, "MOVE_AWAY_POSE"],
"VICTORY_JUMP" => [ 0, 0, 0, 20, 0, -5, "MOVE_POSE"],
"MOVE_ON_TARGET" => [ 1, 0, 0, 18, -1, 0, "MOVE_POSE"],
"MOVE_ON_TARGET_FAST" => [ 1, 0, -12, 8, 0, -2, "MOVE_POSE"],
"MOVE_TO_TARGET" => [ 1, 24, 0, 12, -1, 0, "MOVE_POSE"],
"MOVE_TO_TARGET_FAST" => [ 1, 24, 0, 1, 0, 0, "MOVE_POSE"],
"MOVE_RIGHT_OF_TARGET" => [ 1, 96, 32, 16, -1, 0, "MOVE_POSE"],
"MOVE_LEFT_OF_TARGET" => [ 1, 96, -32, 16, -1, 0, "MOVE_POSE"],
"JUMP_FORWARD" => [ 0, -32, 0, 8, -1, -4, "MOVE_POSE"],
"JUMP_BACK" => [ 0, 32, 0, 8, -1, -4, "MOVE_AWAY_POSE"],
"JUMP_TO_TARGET" => [ 1, 12, -12, 12, -1, -6, "MOVE_POSE"],
"MOVE_THROWING_ALLY" => [ 0, -24, 0, 16, 0, -2, "MOVE_POSE"],
"TRAMPLE" => [ 1, 12, -32, 12, -1, -6, "HIGH_PRIORITY"],
"JUMP_ATTACK" => [ 0, -32, 0, 12, -1, -2, "WPN_SWING_V"],
"STEP_ATTACK" => [ 1, 12, 0, 12, -1, -5, "WPN_SWING_VS"],
"REAR_SWEEP_ATTACK" => [ 1, 12, 0, 16, 0, -3, "WPN_SWING_V"],
"LONG_JUMP_ATTACK" => [ 1, 0, 0, 16, 0, -5, "WPN_SWING_V"],
"DASH_ATTACK" => [ 1, -96, 0, 16, 2, 0, "WPN_SWING_V"],
"RIGHT_DASH_ATTACK" => [ 1, -96, 32, 16, 2, 0, "WPN_SWING_V"],
"LEFT_DASH_ATTACK" => [ 1, -96, -32, 16, 2, 0, "WPN_SWING_V"],
"RIGHT_DASH_ATTACK2" => [ 1,-128, 48, 16, 2, 0, "WPN_SWING_V"],
"LEFT_DASH_ATTACK2" => [ 1,-128, -48, 16, 2, 0, "WPN_SWING_V"],
"MOVE_TO_TARGET_HEAD" => [ 4, 24, 0, 12, -1, 0, "MOVE_POSE"],
"MOVE_TO_TARGET_FEET" => [ 5, 24, 0, 12, -1, 0, "MOVE_POSE"],