So, I know that normally, the Victory/Defeat handler for enemies when set to [Execute Custom Handler] doesn't give you a game over. I have used this several times in my game and not once has anything went wrong. However, it seems that after I installed the East Asia Language pack on my computer, it seems that whenever you are defeated in such a handler, it game overs...which doesn't make any sense since you're NOT supposed to game over at all...does anyone happen to know what the problem may be? :<
***EDIT***
Here's the odd thing. I tested this in my super old project, and it works perfectly fine there (can even walk around with a 0 HP character there on the world map. Just you can't enter battles with said character or else Game Over), but the moment the event happens in my game, it game overs even though there's events and whatnot for being defeated. I don't know what's going on at all, but it's really putting a damper on my spirits here. This has never happened at all before :<
***EDIT 2****
In addition to this, I tried my backup copy on my external to see if it would happen there, but it does not. So either something bugged up in my current game, or there's something else...I don't know what...
***EDIT 3***
Ok, it's definitely the database that's bugged...I know normally you can walk around on the overworld with a party full of dead characters. It seems that whenever I get done with the battle, it's like RPG Maker forgot that code and just...Game Overs you anyways. Is there a way to fix this without having to fall back to old data, since that would require me to have to rework a bunch of crap? I really hope that's not the case here...but if it is, then I'll have no choice since this is bugging up everyone's game that downloaded my recent patch >_>;;