Ok....so I found out the cause...but WHY it causes it is beyond me.Well, if it's a parallel process wouldn't it keep tryin to add the skill continuously? o-o
So, I had a Parallel Process running in the background. This is what it does
If [Yumemi] is equipped with [Final Impact]
Change Skills: [Adds skills here]
Else
Remove Skills: [Remove skills up above here]
End
That's all...how THAT was messing with the Victory/Defeat handler, I don't know...and if it DOES mess with it that badly, then I need to think of another way of doing this, since the whole gimmick of this character was that she gets her skills based on what weapon she has equipped and at what level she is...>_>
Branch If Yumemi Final Impact Equipped
Change Skills: Yumemi Foie Add
Else Handler:
Change Skills: Yumemi Foie Remove
End