Making the characters more lively is definitely something I have to keep in mind. What I was really hoping to do is to try to make the conversations more interesting, or at least, provide what I thought would be a semi decent example for making conversations more interesting, during the heavy dialogue parts of the game.
Skippable is something I think should be an option because once dialogue has been read once, it gets really tedious to read again and again and again, and again, then after that, again, or if you die, you read it again, or if you liked the game, you have to read it again.