Edit: Modified first post to include screenshot and link to download.
Download Demo Here (ignore the VX in the URL)End Edit
If you don't want to read my wall of text, please keep in mind that if you make your game a wall of text, I wont enjoy playing that either.
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That is the short and sweet version, and I know it sounds a little Rude, but I dont intend it to be.
I havent played too many of the games you guys have made, but one thing that I have noticed that appears to be a commonality in MOST of them is that the players are only reading text. There is very little feeling to it. And there is very little driving force to keep my interest. I wont mention anyone or any game specifically, as I do not wish to insult anyone or their work directly, but just to offer some constructive criticism.
Making RPG's isnt a very serious thing for me, I've just been playing with it because it is kind of fun. And I found that I fell into the same loop over and over and over again. Tell a story, just whatever pops into my head, and nothing really worth sharing, but everythign felt completely dry. Empty. Hollow. After 30 seconds of reading what I just wrote, I am bored and dont feel the slightest bit of compulsion to continue playing. You know, the same old story. Character gets intro'd. Sometimes there is some brief intro text giving the characters name, maybe a bit of story, then at some point, the charater meets another charater, then its back to the "Here is a Wall of Text" read it, and you are expected to feel Emotion from it.
Imagine taking some Super Big Action Flick, and the characters stand there, they dont move, they look each other in the eye, and blather their scripts, without emotion, and completely without feeling. We dont have voices in text based RPG games, so the emotion has to come from somewhere else.
The charactesr have to move around, there has to be Timing on WHEN the dialouge is delivered, and although the default engine only provides for turning 4 different directions, and their corresponding walk animations, a LOT can be done with that to add that feeling to the game. Characters turing away from other characters, a small adjustment in their stance, (IE one of the walking animation frames) but that can be used to express so much.
But when two characters walk up to each other, stand there, and dont move, then deliver 30 Lines of dialouge, I get bored. And I get bored very quickly. I may have a short attention span, but think of how bored you are right now for reading this far into this post. It is just text. The WALL OF TEXT. And so many of the games that I have tried suffer from the same problem. If what I wrote here was your story, I may as well read a book. And it isnt just the Hobbyists that suffer from this problem, even the Pros do to.
SquareSoft for example. You know. The guys that made the Final Fantasy series? And other truly fantastic all time favorites, like Chrono Trigger? Let me dig into both of those really quick. Chrono Trigger was an RPG made on hardware that our cheapest cellphones nowadays can blow out of the water. And even to this day, I consider it to be THE BEST RPG OF ALL TIME (that is just my opinion). Now, lets fast forward 5 generations of Gaming Consoles to the PS3 and XBox 360. We end up with Final Fantasy 13 (XIII), and the difference between the two was astounding.
First of all, when I beat an enemy, Im not really interested in reading 3 pages of a Beastiary, then going back to reread Encyclopedia Final Fantastica to learn about what the hell is going on. Half of the game is delivered by reading text on a tv screen in a day and age where the budgets for games like that are rivaling large movie studios. Then I think back to an older game they did. Chrono Trigger. That game had some of the most animated and expressive characters that I can recall. Each character had a huge (for its day) number of Sprites to perform and specify their emotions and actions. The story had to be delivered TEXT ONLY due to the hardware limitations of the time, but the little polish that they did, by adding in so much animation helped me as a player become immersed in the story. I wasnt just reading a WALL OF TEXT, as the developers of FFXIII apparently thought would be a good idea. It isnt. It sucks.
Chrono Trigger is a Better Game than FFXIII. And yes, that is my opinion, and I am sticking with it. Sure, the newer game has prettier graphics, but great graphics do not a great game make.
So, I was trying to learn from my own mistakes, and ended up spending FOUR HOURS tweaking and fine tuning SIX LINES OF DIALOUGE. It wasnt even a major plot point. It was just an introduction between two characters. They werent doing ridiculus things like running half way around the planet and back, they were behaving as we would expect we would behave in real life. A bit of a pause here before responding to a question, look the other direction, then start text, and as the text is appearing, the character turns toward the other character as if their turn was in response to the first character speaking. Just SIX lines of dialogue. And I did not realize that I had spent so much time playing with the subtle pauses and gestures until I looked at my clock. Obviously for me to write this wall of text means that I can type pretty fast. +100 WPM or Words Per Minute. But what I ended up with had Emotion. It had Feeling. It had something I could sink my teeth into.
A lot of the time was spent trying to learn how to do stuff because I am not that experienced with the XP interface, none the less, what I ended up with was completely different. Same text, but completely different. It felt as if I had Breathed Life into a World!
So for all of you hobbyists and game creators out there, please do the people who play your games a favor. Please dont just make us read a Wall of Text to tell your story.