Intense Feedback
Something I don't remember being a problem in the original build, is that Zero's face graphic is surrounded by a black box. So there is something wrong with his image file. I like how you threw in Cless from Tales of Phantasia into the game, but his graphic just clashes with everything else.
And the menu icons seem very random, I don't see what a flower has to do with equipment or what saving has to do with some type of metal ingot. The interior of the equipment shop in the first town needs a lot of work, on the entire right side there isn't a wall. I'm kind of confused as to why I start with those flowers in my inventory, should I hang onto them? Because they do fetch a good price at a vendor so I just sold them to one. The Wood Chopper has an ice slash animation, what's that about? And you can't chop the tree with the Chopper equipped, only when it's in your inventory. The merchant caravan also needs a bit of work. A problem you're having with some maps is that you're making them big, but having nothing to fill it with. I've probably said this before, but who knows. Just keep the maps small if you aren't going to put anything in it.
The Talent Tree is still cool though.
The Caravan vendor stands backwords until you talk to her, that mountain side must be pretty fancy. Lol! And you named the Priest, Father Cornello. I'm hoping that's an FMA reference. The fire place is pretty difficult. And I ran around the maze thinking I was going the right way, but stumbled upon a Battle Axe, I would say this is a cool thing, but the axe isn't much better than the Wood Chopper, and I still have to run all the way back. But then I fought the Flame Sorceress and she dropped an awesome Flame Shield, I like how there are many different pieces of equipment to buy and find, it makes the game a lot more enjoyable.
The Day/Night cycle is pretty annoying, since you can't buy stuff at night, I just do a lot of boring grinding until I can get some supplies.
I'm very overpowered at the moment, since I had to circle the maze so many times grinding and getting supplies, so enemies don't hurt me. I have 200 something defense so enemies either hit 1 or nothing. Oh, and the fire dungeon is annoyingly large, with nothing interesting to see, so it's kind of a chore to go through it.
I'm going to wrap this feedback up once I'm done with the dungeon, so let's keep this text block going. These deadends are making me rage. I can only hope the other dungeons have more interesting design. The boss was pretty difficult, only since I don't have much mana, but now I gotta run all the way back through the maze to get to where the switch opened up. I hope I don't get lost. I'm trying to fight through, but the constant deadends, inability to constantly sprint, easy monsters, and a boring dungeon, it's hard to keep playing the game. I will finish this dungeon though, as I know that if I try later, I'll forget where I need to go. I change my mind, I came in full circle in the dungeon and ragequit. Sorry bro, but if this is how just the first dungeon is, I honestly don't want to know what awaits further in the game. Please rethink your approach to dungeon design, because when you playtest, having the ability to know exactly where to go, being able to go through walls and essentially being the game's creator you have a different perception of what the game may be. For me, this single dungeon is a turn off, and I can't see myself playing for the rest of the game knowing I've spent around a hour in this one zone. Fix the game please, because your ideas are working, the presentation is not.