I'm the first to say that the guys around here are a bit... crass. But that being said, you got the same complaint about 4 times before you decided to act on it, which, again, calls your maturity and ability to take criticism into question, if they were being rude about it or not.
That being said, it is always nice to see a new game-maker. The problem, however, is that not everyone can be a game-maker. That's simply it. The biggest problem I see among newcomers is that they want to make a series of games and think it will take a year tops and then everything will be peaches and daisies.
I know myself, I thought I could complete my game as soon as I had my resources finished. However, my resources have been finished for nearly a year now and I still haven't come close to making all the required areas, let alone getting the plot into a presentable script and directing my "actors".
I just want to let you know: Just because we have a week-game contest, doesn't mean you'll be able to tell your long, intricate story in a quick amount of time. In fact, whatever planning and preparation you are thinking you need to do and quadruple it.
At this point, you'll have enough time to figure out all your little squabbles about plot out of the way and put into the back of your mind. Then you need to make a plethora of areas to explore: Towns, dungeons, INNs, caves, roads, maps, nations, etc... By this point, you'll have exceeded your original, extremely unrealistic deadline by a year or possibly more.
Trust me. A newbie to RM isn't going to be able to make an epic. There's just too much to go into it and not enough dedicated people who want to tell any story but their own. In other words, you have to be almost completely self-reliant in this game-maker in order to succeed.