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[VX] Twice Upon a Hero

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Thanks, I'll have to check it out.

I haven't had much luck with a few other debug scripts floating around. They seem to not like my other scripts.  :-\

I'll try to beta-test the heck out of newer content. I have a few people willing to help test things for me (yay!). Hopefully, it'll cut out any major bugs and keep the minor ones to a minimum.  ;D
My current project:

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Nice Map! ^^
It's really light and i love it!  8)
But the trees so... small...  :( (I think so)

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If you need more help I can help! Also some scripts don't alias other methods so when you try to use another script below them it causes errors so those scripts need to be above the non-aliasing scripts and vice-verca.

I've had practice doing that ;D

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First off, I love this game. The level of detail in the maps is amazingly complex. Add in the wonderful characters and all the chemistry and this becomes a work of art. I did however find a lack of need to use any items i collected.

I did notice one error by the mines(pic posted below)
Spoiler for:

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Thank you, ldkraven! I've corrected the error.  :)

When you say lack of use for items, do you mean things like potions? I have been very generous about giving those out, as several players were concerned about MP management in battles. But I realize that not everyone will use them or need them, so I'm thinking about adding some sort of barter or alchemy system. You may be able to trade/transmute several small potions into a group potion or make them into antidotes, for example. I'm still working out the system, though I hope to have it in with chapter 3.
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Whatever can go wrong, will go wrong.
First of all let me just say that this is a beautiful, smart and atmospheric game.
The most interesting bit, however, was the description of early characters that I found in one of your blog entries. As a very clever man once said, design is nothing without the process. That's why it is always thrilling to follow an evolution of a concept.
We should probably make a "before/after" thread somewhere here to see how certain concepts are developing over time in people's projects.

Anyway, good work. Cheers!

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Hi, great atmospheric game!  Writing, gameplay, menu & battle design feel quite professional.  The characters are thoroughly engaging, each map is unique and adds to the atmosphere and believability of the game world.

Here is one error I've found, through playing, a large passability error, from which access is gained from the ship.

Spoiler for:


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« Last Edit: August 22, 2011, 08:23:03 PM by evildrspock »
My Soundcloud:

RMRK Forum - Musical "Works in Progress"
I'm a Musician (Sonar X1, Piano, Guitar, game music inspired), and a visual artist/animator (Adobe Photoshop/After FX).
My musical inspirations include Sigur Ros, Pat Metheny, Andy McKee, Tool, Yokko Kanno, Yasunori Mitsuda, etc, to name a variety.
My favorite RPG series is Breath of Fire.
I love RPG's, & enjoy dabbling with RPG Maker, & am considering projects to start someday.

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@vogelmeister:
Thanks!
It was a lot of fun reading through my early concepts and writing up how things have changed. I'm planning to do the same thing for other characters, some plot points and locations. I'm especially excited to write up the way the plot has changed, but I don't want to spoil any important plot points, so I'm waiting a bit on that one.

@evildrspock:
Thank you for the bug report. There were a couple areas like that that I've made sure to fix up.

I'm glad to hear that you enjoyed the game. I hope I can keep up the same level of quality in future releases.  :)
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Thank you, ldkraven! I've corrected the error.  :)

When you say lack of use for items, do you mean things like potions? I have been very generous about giving those out, as several players were concerned about MP management in battles. But I realize that not everyone will use them or need them, so I'm thinking about adding some sort of barter or alchemy system. You may be able to trade/transmute several small potions into a group potion or make them into antidotes, for example. I'm still working out the system, though I hope to have it in with chapter 3.

That system sounds pretty cool. But when i said that i meant that i never used any items. maybe increasing the difficulty of the enemies or something. Although that could be just me. ^.^

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One element that I both liked, and perhaps missed ...
Spoiler for:
... was the lack of interactive shops.  Then again, as your game was designed so far, there wasn't much money in the pocket of the players until Chapter 2, and I saw hinting at shops in the future ... I enjoy that element of buying things in games.

... But, then again, I really like how your worlds feel more real.  The various merchants and shops you can visit in your game feel very real, and Alistair has very little use for what most of the shops sell.  Plus, the lack of opportunities to re-earn gold in say, random battles makes sense for not allowing characters to burn their gold on optional items, or weapon shops, so they can't get stuck.

Are those something you are planning on retroactively fitting in the game, or just at later stages, when the shops make more sense?  Because right now, I feel like the game works fine without it.
My Soundcloud:

RMRK Forum - Musical "Works in Progress"
I'm a Musician (Sonar X1, Piano, Guitar, game music inspired), and a visual artist/animator (Adobe Photoshop/After FX).
My musical inspirations include Sigur Ros, Pat Metheny, Andy McKee, Tool, Yokko Kanno, Yasunori Mitsuda, etc, to name a variety.
My favorite RPG series is Breath of Fire.
I love RPG's, & enjoy dabbling with RPG Maker, & am considering projects to start someday.

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@ldkraven:
Balancing enemies is probably the most challenging thing I've encountered so far. The battles are easy for some, while at the same time being hard for others. I think they'll probably stay on the easier side, but I do have a couple of tournaments planned. Those will be optional with more complex and longer battles.

@evildrspock:
Spoiler for:
In the conventional sense, there will probably only be a handful of shops where the party would really spend money and you won't get to those areas until very late. However, I do have several systems that I hope will be just as fun and engaging.
- Certain merchants will barter for their quality wares. Some of them may, for example, trade your health potions and some gold for mana potions. Others will trade tools and recipes for exotic and rare goods. For example, someone may part with their apple pie recipe for a fancy flower vase. Some of these rarities will come from side quests, too.
- You will have the opportunity to hire a blacksmith, a seamstress, an alchemist and a scholar. The crafters will turn raw materials into finished goods and will be able to create special equipment/items. The scholar will research materials and their properties for you as well as tell you where to get them. You won't have to pay any of them, but they may occasionally require you to do a side-quest before they can resume their duties.
- A casino will allow you to spend and/or make money. You will also be able to trade in casino chips for various prizes or open up new side-quests.
- There will be repeatable side-quests that will generate steady money. I'm hoping to integrate several different possibilities: hunting monsters, playing mini-games, delivering items or gathering base resources.
- You will be able to invest in certain things like town development, financing education and scientific discoveries.
- Lastly, in certain shops, you will be able to purchase gifts for your party members. The party member will need to be with you, and there will usually be a little cutscene. They may also display it in their room or occasionally bring it up in conversation.
My current project:

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Haven't been on for ages -.-
where do ya get your sprites from?
cause their so cool!

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Depends on the sprite. Most of them are just the good old RTP that's been edited and/or recolored. Others come from various websites/blogs such as ClosetVX. If I have the time, I can make some sprites from scratch. But I've mostly focused on making faces and tiles.
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I thought it was time for an update and then I noticed something that interested me, in the post ldkraven made, he had an ATS error that didn't occur while I was playing. I remember talking to that guy, but the only text issues I found were typos.  :-\

BTW, most of the typos were near the begining, mainly in the church. Some of them were very confusing :(

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Hrm, I'll double-check the church, then. My testers haven't reported any typos in the church, but I'll play through it just to be safe. :)
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There weren't too many but it wasn't easy to read...

Do you know when the next update should be?

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The timing of the next update depends entirely on when I move (which I'm hoping is over the next 2 weeks). I will have literally no free time during the move, so I probably won't be able to work on the project for a week or two. However, I'm very close to finishing the revamp of the first 2 chapters. I've just got a bit of light database work and some event checking left to do now.

I don't do well on ETAs,  buuuuuut I'm pretty sure mid-November looks good for a release.  ;D
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The list of updates is very extensive, but this is probably as close as I can get to a finalized version of the first two chapters. The updates include loads of customized graphics as well as somenew content. It's a great reminder for those of you who have played it a long time ago.

Chapter 3 is well underway and will be up for beta testing in a few weeks.
My current project:

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Cool! I can't wait to see it.

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Sounds awesome. Love to see this game go all the way!

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Thank you! I'm definitely planning to finish it.

I'm really excited because most of the early work (like graphics, database, script customization, etc) is finally done and I can focus on just going forward. After spending several months polishing the older stuff, it feels great to work on the new.
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I just finished playing the revamped version of chapters 1 and 2. I gotta say I'm really loving this game. Can't wait until chapter 3 is released!
addled = confused

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The Voice of the Gods
http://rmrk.net/index.php/topic,45053.0.html

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Just Gonna Download the game again, probably changed a LOT since i was out,im already breathless just looking at the screenshots haha.

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Don't Hate Me Cause I'm Cute
Took this old gamer over an hour to find a good download and playing this game has really been enjoyable........until now :(

First, is there anyplace where I can find a walkthrough ?

If I can't find an easy way to beat the game, is there at least somewhere that gives the answers to the Tower puzzles ???  :)  I did make it through the cave with the lilly pads on my own so consider myself a superior gamer :) hahahahahaha

I'm in the first room of treasure chests and needing to step on colored tiles in order.

Of course I did not write down the instructions so now I am STUCK :)

HELP !!!!!!   :)


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Im not sure if I downloaded an older patch of the game.. and if so these bug reports might be fixed already.. but just in case I will present the bugs I came across while playing :)

Spoiler for:
- Sidequest; When you enter the Sewers to find the traped guard. After you cross the first bridge, there is a dialouge between Alistair, Penelope and Cordelia, this happened when Alistair was alone in my party and it seemed a little weird to me.

Spoiler for:
After you enter the mine, and venturing to the room before the "boulder puzzle" there is a slight change in music volume. Im not sure if this is intended.

Spoiler for:
After you enter the mine, and enter the room with the boulder puzzle.. if you try to reset the boulder on the sparkling switch to the left, the game will freeze at a black screen.

Im sorry if these are already fixed, but other than that I really loved every second of this game! I hope Its still on the run, cause I cant see to many posts or updates here. Maybe you are updating on a blog or something? :) Anyway, I support this game and I hope you will have the time to finish it. Its really incredible!

Edit: Sorry.. I just saw the post about the development blog..
« Last Edit: December 08, 2012, 01:35:54 AM by Dizturb3d »
Can you feel that?..

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Fade